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Some are born to power. Some seize it. And some have the wisdom never to wield it. The Red Knight has stood against soldiers, armies and the might of an empire without flinching. He's fought on real and magical battlefields alike, and now he's facing one of the greatest challenges yet. A tournament. A joyous spring event, the flower of the nobility will ride against each other for royal favor and acclaim. It's a political contest -- one which the Red Knight has the skill to win. But the stakes may be higher than he thinks. The court of Alba has been infiltrated by a dangerous faction of warlike knights, led by the greatest knight in the world: Jean de Vrailly -- and the prize he's fighting for isn't royal favor, but the throne of Alba itself... This is the third book in the Traitor Son Cycle, following on The Red Knight and The Fell Sword.
Caric, a brave knight, challenges the evil wizard in his mountain hideaway. The reader's choices determine the outcome of the plot.
Dungeons of Dread is a hardcover collection of four classic, stand-alone Advanced Dungeons & Dragons(TM) adventure modules -- S1 Tomb of Horrors, S2 White Plume Mountain, S3 Expedition to the Barrier Peaks, and S4 The Lost Caverns of Tsojcanth -- complete with original black-and-white interior art.
Celebrate the 20th anniversary of the #1 New York Times bestselling Spiderwick Chronicles and get ready for the series soon to be streaming on Disney+ with this eighth and final installment in the fantastical adventures featuring updated text. The Wyrm King was previously published under the series title Beyond the Spiderwick Chronicles. Nick and Laurie thought their worries were behind them when they drove all the giants into the sea. But now, the Grace kids have come to tell them they may have more trouble coming their way! It turns out the giants control the population of Hydra, a dragon-like creature that is creating sinkholes all over Florida. But with the mermaids refusing to return the giants to the shore, the nixies still missing and the threat of a destroyed Florida drawing closer, the kids have to take matters in their own hands. Will Nick and Laurie be able to stop the destruction they unwittingly caused with the help of the Field Guide?
All the color and pageantry of the Middle Ages flourishes in this epic adventure of goblins and daring magical power. This beginner-level module is designed to get novice-level players more involved in the D&D game world. The 32-page adventure contains over 40 hours of play.
"Requires the use of the Dungeons & Dragons player's handbook, third edition published by Wizards of the Coast. This product utilizes updated material from the v.3.5 revision."--Cover.
Over 130 adventures for 5th Edition! From the depths of the darkest dungeons to primal dangers of the untamed wilderness, this tome binds ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts. AAW Games brings you this massive collection of more than 130 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign with the turn of a page!Themed and organized for convenience, the Mini-Dungeon Tome provides setting-neutral fantasy adventures suitable for every party level and size. With all reference material included in a convenient index, this single book holds everything you need for years of adventuring. Offering contributions from all-star authors and game designers, Mini-Dungeon Tome is the book you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!