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Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate. You have been tasked with stealing the spell book of Halaster Blackcloak, the mad mage who controls the halls of Undermountain. The book is secreted away inside the halls of a magic academy, so you must navigate your way in by posing as a new student. But you need to move quickly in order to locate the spell book, steal it, and get away without being caught by the mad mage himself. Be on your guard, rogue.
Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate. You have been tasked with stealing the spell book of Halaster Blackcloak, the mad mage who controls the halls of Undermountain. The book is secreted away inside the halls of a magic academy, so you must navigate your way in by posing as a new student. But you need to move quickly in order to locate the spell book, steal it, and get away without being caught by the mad mage himself. Be on your guard, rogue.
You have been tasked with stealing the spell book of Halaster Blackcloak, the mad mage who controls the halls of Undermountain. The book is secreted away inside the halls of a magic academy, so you must navigate your way in by posing as a new student
Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate. You have entered the mist-shrouded realm of Ravenloft, where you attract the attention of Count Strahd, who decides to make you one of his vampire spawn. After awakening to find yourself alone within the walls of Castle Ravenloft, you must figure out how to escape the vampire lord’s Gothic lair before you are doomed to become his slave for all time. Keep your wits about you, cleric.
Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Modern-day students set out for sword-and-sorcery adventure in this full-color graphic novel series for kids and adults! When four kids went through a mysterious portal, they discovered an endless dungeon full of treasure, monsters, and magic! They returned home as heroes. But when adults tried to enter the portal, they couldn’t. Only kids were granted access. And so the Dungeon Crawlers Academy was born: a school devoted to training young adventurers to explore the dungeon and bring back its fabulous treasures. Nathan always dreamed of being a hero. A dangerous encounter with a tiny dragon becomes his ticket into the Academy. Now, a whole new life awaits, as Nathan struggles to learn how to use magic...and survive school!
Learn the tragic origins of the wicked Arch-Illager in this official Minecraft novel, a prequel to Minecraft Dungeons! Brave heroes have banded together to take a perilous journey through the war-torn Overworld to defeat the Arch-Illager and his formidable army. But how did that army come to be? And just where did the Arch-Illager come from? The terrible truth behind the Arch-Illager is that he never asked for ultimate power. Known as Archie, this little Illager is bullied by his fellow Illagers and mistrusted by fearful Villagers. Archie only ever wanted a place to call home, but he finds himself shunned by all. As he wanders through deep forests and up craggy mountains, he stumbles upon a dark cavern—with a sinister secret waiting inside. Archie discovers an object that whispers to him promises of power: the Orb of Dominance. With it, Archie realizes he can wield incredible magic and reshape a world that turned its back on him. All he needs to do is exactly what it tells him . . . After all, it’s called the Orb of Dominance for a reason, right? But is it named for the way Archie uses it—or is it using him?
Play as a gnome, half-orc, or... TOASTER OVEN? Dungeons & Dragons is now officially a Mad Lib. The world's greatest role-playing game meets The World's Greatest Word Game. Embark on a JIGGLY quest, ride PEACOCKS into battle, and enjoy 21 fill-in-the-blank stories based on Dungeons & Dragons.