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Set sail for the stars in this official Dungeons & Dragons novel set in the worlds of Spelljammer: Adventures in Space! In the colossal void of Shatterspace, besieged by bloodthirsty marauders and brimming with monstrous aberrations, the only constant is power: The deft will escape the slow. The clever will outwit the naïve. The strong will take from the weak. Axia wishes she could be grateful to have spent her life—or what little she remembers of it—on an asteroid so far from anything of interest that even the greediest spacers see fit to pass it by. Her days may not be as exciting as the swashbuckling stories of her favorite books or as dramatic as the pasts she’s imagined for herself, but they’re as safe as Shatterspace can manage. So why does something inside her long for the stars every time she sees a spacefaring spelljammer vessel? When Axia survives a sudden assassination attempt, she is cornered by Kori and Nia, a pair of pirates who offer her two options: flee with them to Wildspace, where they can keep her hidden among their crew, or die. It’s an easy choice with death at her doorstep. But even in the vastness of the Astral Sea, Axia quickly realizes that her new friends haven’t been entirely honest about their motivations. It turns out, Axia is the spitting image of Blacktongue, the long-disappeared captain of one of the deadliest pirate crews in Shatterspace. And Kori and Nia have a plan to claim the mysterious treasure that the pirate queen vanished while pursuing. To survive, Axia will have to fill Blacktongue’s bloodstained boots and embark on a more perilous and thrilling adventure than any she’s dared to dream.
Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks. To become renowned adventurers, this party needs to survive their first job. Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet, she’s confident her guidance can get them there. The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash. Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall. Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins. Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?
Teldin Moore's quest for the truth about his mysterious cloak leads him on a search for a fal, a genius slug, but his odyssey traps him between Scro forces and an evil behemoth as he draws ever nearer the secret of the great ship Spelljammer. Original.
The Forbidden Library kicks off an action-packed fantasy series with classic appeal, a resourceful heroine, a host of magical creatures, and no shortage of narrow escapes--perfect for fans of Story Thieves, Coraline, Inkheart, and Harry Potter Alice always thought fairy tales had happy endings. That--along with everything else--changed the day she met her first fairy When Alice's father goes down in a shipwreck, she is sent to live with her uncle Geryon--an uncle she's never heard of and knows nothing about. He lives in an enormous manor with a massive library that is off-limits to Alice. But then she meets a talking cat. And even for a rule-follower, when a talking cat sneaks you into a forbidden library and introduces you to an arrogant boy who dares you to open a book, it's hard to resist. Especially if you're a reader to begin with. Soon Alice finds herself INSIDE the book, and the only way out is to defeat the creature imprisoned within. It seems her uncle is more than he says he is. But then so is Alice.
As the “audacious and subversive”* Shadow Campaigns novels continue, the weather is growing warmer, but the frosty threat of Vordan’s enemies is only growing worse... As the roar of the guns subsides and the smoke of battle clears, the country of Vordan is offered a fragile peace… After their shattering defeats at the hands of brilliant General Janus bet Vhalnich, the opposing powers have called all sides to the negotiating table in hopes of securing an end to the war. Queen Raesinia of Vordan is anxious to see the return of peace, but Janus insists that any peace with the implacable Sworn Church of Elysium is doomed to fail. For their Priests of the Black, there can be no truce with heretics and demons they seek to destroy, and the war is to the death. Soldiers Marcus d’Ivoire and Winter Ihernglass find themselves caught between their general and their queen. Now, each must decide which leader truly commands their loyalty—and what price they might pay for final victory. And in the depths of Elysium, a malign force is rising—and defeating it might mean making sacrifices beyond anything they have ever imagined.
The dark and thrilling sequel to the book Kirkus called, "Harry Potter, Alice in Wonderland, and Inkheart all rolled into one" Alice has her first adventure outside Geryon's library after he volunteers her to work with five other apprentice Readers, including Isaac, to capture a rogue apprentice who murdered his master. But none of them realize that the library of the late rival Reader is still a working deadly labyrinth, or that the vicious guardian is still protecting it. As they face the fight of their lives, Alice learns much more about Isaac, Geryon (her own master), and the fate of her father. "Wexler is an able builder of magical worlds and creatures, with labyrinths, an enchanted library, and a feisty, swashbuckling heroine at the center. A story rich in action and allegory—fantasy fans will want to hang on for what comes next."—Kirkus Reviews
NEW YORK TIMES BESTSELLER • Dive deep into the history of the world’s most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time. Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from Felicia Day, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!
Set in an alternate nineteenth century, muskets and magic are weapons to be feared in the first “spectacular epic” (Fantasy Book Critic) in Django Wexler’s Shadow Campaigns series. Captain Marcus d’Ivoire, commander of one of the Vordanai empire’s colonial garrisons, was serving out his days in a sleepy, remote outpost—until a rebellion left him in charge of a demoralized force clinging to a small fortress at the edge of the desert. To flee from her past, Winter Ihernglass masqueraded as a man and enlisted as a ranker in the Vordanai Colonials, hoping only to avoid notice. But when chance sees her promoted to command, she must lead her men into battle against impossible odds. Their fate depends on Colonel Janus bet Vhalnich. Under his command, Marcus and Winter feel the tide turning and their allegiance being tested. For Janus’s ambitions extend beyond the battlefield and into the realm of the supernatural—a realm with the power to reshape the known world and change the lives of everyone in its path.