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The Forgotten Realms are dangerous. Well, that’s an understatement. The Forgotten Realms are a death trap... But they’re also very exciting, packed with amazing sights, and fun to explore. And that’s where this book comes in. An in-world guide written from the point of view of a famous character from D&D’s lore, this book will answer your burning questions via chapters covering deadly fauna, magical mishaps, urban perils, merciless monsters and much more. Whether you want to know which is the best tavern in Baldur’s Gate or have a pressing need for tips on how to escape an ogre’s lair, with this handy, humorous guide at your fingertips, your adventures will end in fame and fortune, rather than somebody else’s stomach. © and TM 2023 Wizards of the Coast
These 15 sticker puzzles showcase ferocious monsters from the world of Dungeons & Dragons and are a great way to relax after an epic quest! Wizards, clerics, rangers, and rogues everywhere will enjoy hours of puzzling fun in the world of Dungeons & Dragons while discovering fascinating facts about the mythical creatures that inhabit its lands. This bestiary’s 15 sticker puzzles feature formidable creatures such as beholders, dragons, owlbears, and mind flayers, plus a few of the Forgotten Realms’ most legendary adversaries. Each puzzle contains more than 100 sticker shapes to be fitted into a tessellated grid—as the stickers are put in place, a full-color artwork of a fantastical monster from the world of Dungeons & Dragons will emerge. When you’re done, you’ll have a spectacular glossy art poster to display on your wall!
From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . . Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.
Get your game on in the second installment of the Dungeons & Dragons Harper Chapters series! This 96-page early chapter book features full-color art throughout. When it comes to every monster’s favorite game, Goreball, Zelli and the Danger Club are no match against the undefeated Waterdeep dragons. When all hope seems lost for the gang of misfits, an unlikely new friend steps up to teach them how to unlock their hidden talents. Zelli and her friends will need to trust their new coach’s advice if they plan to defeat the fearsome Waterdeep team. But it won’t be easy—especially since their new coach is a dragon!
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.
A retired group of legendary mercenaries get the band back together for one last impossible mission in this award-winning debut epic fantasy. "Fantastic, funny, ferocious." -- Sam Sykes Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld. Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help -- the kind of mission that only the very brave or the very stupid would sign up for. It's time to get the band back together.
"Combine the classic party game Apples to Apples with a visit to the fabulous home of a wealthy collector and what do you get? Words of Art."--ARTnews A creative, collaborative card game for art lovers featuring 150 works from renowned collector and philanthropist Agnes Gund's never-before-published private art collection. - Perfect for Family Game Nights: Players feast their eyes and exercise their brains as they challenge friends and family to come up with the art card that best expresses the verbal prompt given by the designated Storyteller. - Expert authors: Created by daughter of famed art collector Agnes Gund and world-class design team Pentagram to excite everybody about contemporary art. - For fans of visually stunning games like Azul and Wingspan: Open your eyes to an astonishing collection of contemporary art by a diverse group of artists from around the globe. The cards feature art from a wide range of artists, from world famous (Jasper Johns, Romare Bearden, Warhol, Louise Bourgeois) to newer stars (Sarah Sze, Nick Cave, Teresita Fernandez). Over half the works are made by women artists and over a third by artists of color. - A different experience in each game: 150 different works of art to draw from creates new collections to explore every time you play. - Fun + Educational: Reinforces language and vocabulary development as well as creativity and imagination. - 4 or more players - Playing time 30 minutes to 1 hour - Contains 150 cards, sample prompt card, 16 tokens and rule book - Ages 8 and up
Celebrate the return of Rash, Zitz, and Pimple in this immense, 192-page art book for Rare Ltd. and Dlala Studios’ thrashing beat-em-up adventure, Battletoads! Drop into vibrant illustrations of the game’s heroes, villains, and environments that evoke nineties cartoon nostalgia! Hop in and race through a wealth of production materials from early concept art to finely tuned combat and mission structure throughout late development stages. This book is filled to the brim with unique development insights and also revisits the franchise’s classic titles, which informed an all new, battle-ready era of ‘Toad! Rare Ltd., Dlala Studios, and Dark Horse Books are elated to present The Art of Battletoads, an essential art book whether you’re a brand new brawlin’ tadpole or Turbo Tunnel champion of old!
NEW YORK TIMES BESTSELLER • 80 recipes inspired by the magical world of Dungeons & Dragons “Ready a tall tankard of mead and brace yourself for a culinary journey to match any quest!”—Tom Morello, Rage Against the Machine From the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to celebrate the unique culinary creations and traditions of their favorite fictional cultures. With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty dishes—developed by a professional chef—are delicious, easy to prepare, and composed of wholesome ingredients readily found in our world. Heroes’ Feast includes recipes for snacking, such as Elven Bread, Iron Rations, savory Hand Pies, and Orc Bacon, as well as hearty vegetarian, meaty, and fish mains, such as Amphail Braised Beef, Hommlet Golden Brown Roasted Turkey, Drow Mushroom Steaks, and Pan-Fried Knucklehead Trout—all which pair perfectly with a side of Otik’s famous fried spiced potatoes. There are also featured desserts and cocktails—such as Heartlands Rose Apple and Blackberry Pie, Trolltide Candied Apples, Evermead, Potion of Restoration, and Goodberry Blend—and everything in between, to satisfy a craving for any adventure.