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Clay's gotten used to her life working in the dungeon, placing slimes and bats, manufacturing skeletons and zombies, and even learning a bit about the darker secrets surrounding its management. Now that she feels like she understands how to use her magic power properly, she decides to try to make it all the way down to level nine...what will she find?
Determined to save the world after triggering the appearance of countless dungeons around the globe, Ezoe Kazuhiko—now the head of Dungeon Busters, the strongest adventurer clan in the world—continues to build up his forces. He can now count on a powerful ally, the Vatican’s holy vanguard, the Crusaders, in his mission to clear every dungeon before the fated ten-year mark. On the other side of the world, Joker, a mysterious man who’s sworn to destroy the world, has taken control of Venisuela and seeks to expand his influence over the rest of South Gamerica. While the members of Dungeon Busters embark on their first journey overseas, Brezil calls upon the Crusaders to face Joker! Bear witness to the clash between humans and monsters in the fourth volume of this dungeon-delving epic with overwhelming realism!
Clay still has a lot to learn about the inhabitants of the dungeon and what it takes to run it, from how goblins reproduce to the rules for paid time off. But while for her boss, the wizard Belle, the dungeon is her whole life, Clay's goal is still to find her father, and some of what the dungeon's residents have to say about him is unexpected...
Three months have passed since Keigo “Kei” Yoshimura and Miyoshi started living the good life, but are their fortunes a gift or a loan? And if so, from whom? They may be on the path to finding out when the appearance of the Wandering Manor on the first floor of Yoyogi Dungeon leads to information about a missing person of interest. Meanwhile D-Powers, LLC, hosts a press conference set to shake the foundations of society. Kei gets his rock-paper-scissors game on. Will Kei and Miyoshi’s crafty capitalism save the world, or destroy it? All this, and dungeon cults too!
Clay was an explorer of the dungeon like any other, till she was rather forcibly hired by its magical administrator Belle as an assistant. Now she's supposed to figure out how to make the place more "dungeon-esque," whatever that is! Along with the dwarf Rangard and his little golem helpers, they tackle the never-ending work of running the labyrinthine dungeon.
An unexplored dungeon, filled with monsters and traps. An expert thief, searching for her lost father. When Clay delves into the dungeon deeper than any adventurer has ever gone, she is offered a job by the dungeon's caretaker! Now, instead of exploring, Clay must learn how to interview new monsters, set traps and position slimes around the dungeon. Will this new career path bring her any closer to finding her father?
 A town was built around the dungeon I lazily manage and somehow, I ended up becoming its town chief. Yep... Wait, what?! Why?! Guess I'll just offload all this work onto other people... aaaand now there's a super strong mystery monster hiding out in my dungeon. This is definitely something I gotta deal with myself, too. And not only that, but a Holy Priestess is dead set on destroying Dungeon Cores is fighting over me with Rokuko?! Why do I attract so many weirdos? This is volume four of my own lazy dungeon story! I'll drive out this monster and regain my precious sleeping time!
MORE LEVELS, MORE PROBLEMS! Following his defeat of the Minotaur, Bell has reached Level Two--and is the new record holder for the fastest to do so. Suddenly everyone in Orario wants to form a party with him and go adventuring! But with sudden popularity comes many a complication. How will Bell and Hestia know whom to trust? The Familia myth--written by the goddess and lived by the boy--continues!
Philip José Farmer, bestselling author of RIVERWORLD, introduces the fourth volume of fantasy and intrigue within the confines of THE DUNGEON Is it just another trick? Reunited at last with his twin brother Neville, Clive Folliot and his troop escape to the next level of the Dungeon—a place straight out of Dante’s Inferno! They must cross boiling rivers and bottomless chasms, passing the terrors of the Lake of Fire to reach their goal, the forbidding Palace of the Morning Star. What horror awaits them there? Now that they have seen how the Dungeonmasters play with clones, can they believe anything they see? Reality itself seems to be slipping away as they continue their quest for a way out of the prison. THE LAKE OF FIRE by Robin W. Bailey With fantastic illustrations by Robert Gould, winner of the World Fantasy Award
In order to meet with the Spirit King Element’s old comrade “The Proxy,” Chelsea and Glen set off across the continent to plant cuttings of the Spirit Tree in different countries. Stopping in the Radzuel Empire along their travels, Micah gets to visit her home, while Chelsea and Glen get the grand reception they’d missed on their first visit. For Chelsea’s part in saving the Empire with her [Seed Creation] Skill, she’s awarded a commendation, and presented a special book detailing plants of various types. She and Glen are also welcomed as friends by the Beastmen, and after eating their fill of delicious food, the group heads for the Martec Republic! Once there, they see the Republic is suffering from an unnatural mana drought. Upon hearing the pleas of the citizens, Chelsea and Glen quickly move to attempt planting the cutting. However, the Proxy’s worshippers appear, and make another attempt on Chelsea’s life...only for the Republic’s sacred bird to swoop in and save her!