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Give grappling a well-deserved boost with this gripping gaming supplement. Usable with RPGs from the OSR through 5e.
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Over 130 adventures for 5th Edition! From the depths of the darkest dungeons to primal dangers of the untamed wilderness, this tome binds ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts. AAW Games brings you this massive collection of more than 130 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign with the turn of a page!Themed and organized for convenience, the Mini-Dungeon Tome provides setting-neutral fantasy adventures suitable for every party level and size. With all reference material included in a convenient index, this single book holds everything you need for years of adventuring. Offering contributions from all-star authors and game designers, Mini-Dungeon Tome is the book you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!
A tabletop pen-and-paper roleplaying game of professional wrestling action.
Explore every corner of the map and embark on thrilling adventures in this handbook companion to Terraria, the hit multiplatform adventure game! Every map in the world of Terraria is different, giving adventurers an infinite number of worlds to explore and discover! This handbook is full of tips and tricks to help explorers find their way through different types of terrain and defend themselves in battle. A journey through Terraria is a risky endeavor, but this handbook will help intrepid adventurers find their way.
Dungeon, Fire and Sword is a good book for all who enjoy a well-written, well-researched story of stupidity, greed, barbarity, unspeakable cruelty, deception, fraud, treachery and sanctimony... John J. Robinson has written a fascinating history of an incredible time.
From the "New York Times" bestselling author of "Rulers of the Ring" comes the ultimate guide to pro wrestling's superstars from A to Z. Photos.
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
On 23 May 1999 in the midst of a World Wrestling Federation stunt, wrestler Owen Hart plummeted eight stories from the top of Kansas City's Kemper Arena to his death on the hard canvas of the wrestling ring. His death, witnessed by 16,000 live audience members and millions more on TV lead to a brutal seventeen-month legal battle of finger pointing for responsibility. In this book, Owen's wife speaks poignantly about her days by Owen's side, the life that they created for their two children, and the tremendous loss that she has been confronted with every day. From their days as high school sweethearts to Owen's performances in sold-out stadiums, she illuminates the tragic story of this modern gladiator and his horrific demise brought on by the neglect of the professional wrestling world.
This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D. In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.