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A sword & sorcery LitRPG adventure! Dungeon Dive follows the adventures of a young Aveyad, a newly-made champion of Crotana. Join him and his fellow champion, Talia, as they battle their God’s foes and embark upon a dungeon crawl… a task they may not be equal to yet. Join Aveyad and Talia on their crawl through a dungeon infested with demons in a race against the clock to save their kingdom! Please note this is a LitRPG story and contains roleplaying gaming elements. Dungeon Dive is light novel of approximately 200 pages and is book 1 of the Tales of the Gods' Game.
The Brawl is over, and Kanami has finally reunited with Lastiara and the others as himself. Now a band with a single purpose, they take to the seas on their new ship, the Living Legend, to evade their pursuers and hunt down Palinchron back on the mainland. Only this ship is a real powder keg, with a party primarily composed of girls who are major firebugs and then some! Moreover, Kanami has to grapple with the feelings more than one of those girls harbor for him, not to mention the one he might have a crush on. What’s more, while dungeon diving to gain the strength to defeat Palinchron, Kanami bumps into a mysterious girl who reminds him of...Hine?! “Hello, nice to meet you. My name is Wyss Hylipröpe.” Who, or what, is this girl? And what the devil is the Dungeon, for that matter? Kanami ventures into the depths once again in search of answers...
A compelling isekai fantasy adventure based on the light novels in Japan! When Aikawa Kanami is suddenly transported to another dimension, he’s thrust into a world of magic and monsters. In this strange land, adventurers band together to try and clear the Dungeon, a mysterious labyrinth with a hundred levels. Legend says that if you reach the hundredth level, any wish you have will be granted. All Kanami wants is to get back home to his ill little sister, but does a level 1 newb like him even stand a chance?
When Kanami sees a black-haired, black-eyed girl named Maria at a slave market, she reminds him so much of his little sister he had to get her out of there. But his motives aren't totally altruistic since he wants to use her as a dungeon diving companion. Maria stubbornly refuses to see their relationship as anything but master and slave, but over time she gradually warms to Kanami. Will she use her unique skills to help him defeat the Dungeon?
When Kanami and Dia get ambushed by a high-level boss, it seems like the two adventurers are done for. It soon becomes apparent that if either of them are to survive this, it will come at a great price. Will Kanami and Dia ever be the same again?
Lastiara Whoseyards. The girl who was born to die. An artificially created vessel with a consciousness to be discarded. The ritual to replace Lastiara’s soul will be held in a few days’ time, and the entire nation of Whoseyards is awaiting the prophesied resurrection of the vaunted Saint Tiara with bated breath. A plan to rescue Lastiara from her sacrificial fate is brewing among the Seven Celestial Knights, and Palinchron suggests a way to save her. But will Kanami put his quest to reach the Dungeon’s deepest level on hold and risk it all? And does Lastiara even want to be saved? Moreover, Lastiara’s destiny isn’t the only one that hangs in the balance. Maria’s crush, Alty’s wish to see a romance requited, the duels with the Knights, and the shadows over Kanami’s “???” skill... Everything comes to a head during the Day of the Blessed Birth!
“I want to make an unrequited love not so unrequited.” Such is the wish of the Guardian of Floor 10, a boss monster of flame and romance-obsessed “girl.” And to Kanami, it’s a way to get rid of this thorn in his side without having to engage her in mortal combat. He has a Dungeon to clear, and if finding Alty a young girl in love is what it takes to advance, then so be it. Meanwhile, during his misadventures, Kanami encounters a cast of colorful characters, including the slave girl Maria and the enigmatic powerhouse Lastiara, who quickly become his comrades in arms. They begin making progress in the Dungeon, soon reaching undiscovered territory together! The Seven Celestial Knights, however, are all too quick to get in the way. They’re hellbent on recovering Lastiara, who’s fled their stifling clutches. Now Kanami finds himself having to duel them, but can he beat the elite? The wheels of fate turn ever faster in the second installment of this epic saga!
With the bangle now destroyed, Kanami has regained the memories Palinchron stole from him. Before he can chase after his adversary, however, he decides to play it smart and tackle the other locks that Palinchron devised for the veritable prison he and his allies are trapped in. They hatch a plan and together take action to settle the score and save his good friend, the lonely Lorwen. Will Kanami be able to persuade Snow to stand on her own two feet? And will Maria be set free from her own false half-life? Meanwhile, Lorwen, who took on the Brawl to work through his lingering regrets, is harboring doubts about the nature of being “the strongest” or the “hero.” The culmination of Kanami’s days spent in a dream is at hand, and the curtain falls on the Firstmoon Allies General Knights Ball.
Following the intense events of the battle against Alty, “Siegfried Vizzita” is no more. And it’s not just Kanami’s house that lies in ruins. So too does his mind—and his memories of his comrades, now in the hour of their direst need. Palinchron used his mental magic to rewrite both Kanami’s and Maria’s memories to a narrative that suited his own agenda. They now think of him as the man who saved their lives. A whole new saga begins, this time in the nation of Laoravia, alongside the powerful dragonewt heroine, Snow Walker, sister of the much-lauded “strongest diver” Glenn. Palinchron’s first order of business? He makes Kanami the master of Epic Seeker, the guild that’s all about finding strapping heroes. Kanami wants for nothing in this new blissful existence, Dungeon diving with Snow and his “sister,” Maria... up until he encounters two girls who claim to be allies of his.
An ordinary kid by the name of Aikawa Kanami winds up in a fantasy world operated by RPG video game rules—but this isn’t good news. He awakes in the bowels of a gargantuan death trap called the Dungeon. Narrowly escaping thanks to his grit, cunning, and newfound arsenal of magic spells and skills, he wants nothing more than to get back home to Earth and the invalid sister who needs him. His only lead? It’s said that whoever makes it to the hundredth and final level can have any wish granted. In his desperation, Kanami cooks up the most efficient means of clearing the Dungeon and lies his way into a partnership of expediency with an aspiring swordfighter who’s rubbish with the blade but unbelievably skilled at magic. Kanami’s cool determination, however, is soon put to the test when he and his new comrade are faced with a surprise boss fight. How far will he go in order to emerge victorious? Find out in the first volume of this beloved, long-running series!