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Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.
Special Foil Edition! Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.
This hardcover compilation of adventure modules presents DCC RPG fans with seven complete adventures, now collected into a single hardcover volume for the first time! Written by legendary DCC authors Joseph Goodman and Harley Stroh, the hardcover includes these popular adventures: DCC #66.5: Doom of the Savage Kings DCC #67: Sailors on the Starless Sea DCC #68: People of the Pit DCC #69: The Emerald Enchanter DCC #70: Jewels of the Carnifex DCC #71: The 13th Skull DCC #72: Beyond the Black Gate Made in the USA.
This compilation collects seven DCC adventures previously published in hard-to-find other editions. Each short adventure is suitable for a single session. Collectively they provide adventures for characters up to 5th level! The compilation includes these adventures: Elzemon and the Blood-Drinking Box The Imperishable Sorceress Glipkerio's Gambit The Tower Out of Time The Jeweler That Dealt in Stardust The Undulating Corruption The Infernal Crucible of Sezrekan the Mad
One of the most popular releases of the year returns! This annual compilation of articles for DCC RPG includes Riders on the Phlogiston, the 2018 Gen Con tournament adventure module. In addition it includes a yearbook of the great new Goodman Games community content from the last year! Made in the USA.
Includes spinning wheel puzzle in plastic pouch.
Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six long-unavailable adventures that invite adventurers inside the Gnole House, take them to visit the Abbot of the Woods, try and avoid becoming Man-Bait for the Soul Stealer, and more. DCC #107 Forgotten Dangers is a 56-page compilation of adventures the previously appeared in earlier printings of the DCC RPG core rulebook and in Quick-Start Rules, making them hard to find these days. This book contains six adventures, intended for characters of level 1 to 3, all in one handy collection perfect for experienced judges and newcomers alike.
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Limited Edition Demon Skull Re-issue version! As the DCC RPG core rulebook enters its SEVENTH printing, Goodman Games brings out another batch of limited editions with fantastic new cover art! The seventh printing is materially identical to the previous printings, except that a new short adventure has been swapped out in the back. There are three limited-edition covers available: one is a wizard controlling an evil pteradactyl, by legendary Spanish artist Sanjulian; the second is the sorceress Shanna Dahaka and her summoned creatures, by DCC artist extraordinaire Doug Kovacs; and the last is a re-issue of the most famous DCC image, the demon skull cover, which has been out of print for years! You're no hero. You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. DCC RPG is a complete role playing game of 1970s Appendix N fantasy. Made in China.
Limited Edition Sanjulian version! As the DCC RPG core rulebook enters its SEVENTH printing, Goodman Games brings out another batch of limited editions with fantastic new cover art! The seventh printing is materially identical to the previous printings, except that a new short adventure has been swapped out in the back. There are three limited-edition covers available: one is a wizard controlling an evil pteradactyl, by legendary Spanish artist Sanjulian; the second is the sorceress Shanna Dahaka and her summoned creatures, by DCC artist extraordinaire Doug Kovacs; and the last is a re-issue of the most famous DCC image, the demon skull cover, which has been out of print for years! You're no hero. You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. DCC RPG is a complete role playing game of 1970s Appendix N fantasy. Made in China.