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In a world where demon lords build dungeons and devour human emotions, one rookie demon lord, Procel, has a new idea. Procel seeks to build a revolutionary new dungeon where humans and monsters can coexist. But first, Procel must defeat the Wind Demon Lord. Based on the light novel series in Japan, this sexy fantasy tale has built something truly special!
Construction on Procel's utopia is finally underway. But nothing seems to be going right for the young demon lord. Between negotiating with shrewd merchants, bestowing names on contracted monsters, and facing off against fellow demon lords, Procel has his hands full. Who knew building a city would be this difficult?
After obtaining a forbidden power, Procel learns of a senior demon lord's plot against him. Unwilling to let another lord belittle his townspeople or force them to submit to outside rule, Procel plans a counterstrike against the oppressive neighboring town, Eklava. But as fear and despair grow, so too does Procel's untapped power as a demon lord. When he learns that his fellow demon lord, Marco, is facing an attack, he must put that new strength to use, beating back the oppressive force!
Procel, newly minted Demon Lord of Creation, faces off against an emerald dragon summoned by Stolas, the Demon Lord of Wind. Berserk with rage, Stolas will stop at nothing to defeat Procel. But even if he survives the battle, does Procel have what it takes to fulfill his vision of building a city-size dungeon in the forbidding landscape of this strange new world?
A mastermind's shadow looms overhead, and Procel intends to thwart any malicious plans! After saving Marco from near death, Procel swears to always be with her. As he enjoys a peaceful life for the first time in a long while, Stolas, the Demon Lord of Wind, faces her first war against a rookie demon lord. Unbeknownst to her, a trap awaits! When Procel attempts to join her battle, Stolas opposes: "This is my war and I'm going to win this on my own!"
The war rages on! Outnumbered, Procel splits his main force and goes on the offensive...but will it be enough? A nightmarishly powerful monster awaits Quina and Rorono in the dungeon of the Demon Lord of Mucus. Meanwhile, a certain Ancient Elf is trapped in the labyrinth of the Demon Lord of Chaos...or is the Demon Lord trapped with her?
When Balam, the Demon Lord of Darkness, reveals he had been pulling strings in Stolas's war and requests a collaboration, Procel launches on a mission to rid himself of the troubling Demon Lord. Why, what better way to deter the Demon Lord of Darkness than by filling his own city with light? As his countermeasure against Balam, Procel begins his city's newest project--a casino! Can his city full of smiles deter a surly fellow demon lord?
Procel's dungeon utopia is threatened by the greed of their neighbors, but it's up to Wight to defend them. Whether he's up against a human or a demon lord, he must use all of his tactical skills to defend the peace of their dungeon. But fierce battles bring with them bitter losses--will the price of this dungeon war be worth it in the end?
Deep dwarven cities of the underworld, Infested by conquering orcs, Enslaved by demons of skull and pyre ... Black labyrinths of mad demigods, Proving grounds for daring adventurers And graveyards for greedy fools ... Twisting passages, all alike, Where lurking trolls and shadow beasts Guard the deepest riddles of the nether ... If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you. This Game Master's guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time. Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends! This old school Guide is filled to overflowing with more than 450 pages of design material and dungeon generation tables. Highlights include: * Hack and slash and beyond. 39 adventure scenarios, with 20 diabolical twists, totaling 780 great ideas for your next campaign. * A myriad of options. Over 10,000 unusual benefactors ("quest givers"), unusual wilderness encounters your players will never forget, and extensive rumor and dungeon history generation systems. * Every endless labyrinth ever, under one cover. Extensive details on realistic underworlds, hundreds of dungeon dressing ideas, over 10,000 room types, and much more. * The imagined made real. A complete second book is included herein as a detailed example of dungeon design, featuring over 60 pages of specific examples. The Goblin Head campaign environment supplement reveals exactly how a 13-level mega-dungeon can be conceived in a matter of hours. The CLASSIC DUNGEON DESIGN GUIDE is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This Guide is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 12 chapters, over 100 section topics, 60,000 words, 475+ pages; organized via a fully ordered table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)
Procel has charged full-speed into his plan to save Marco, not only from the attack on her dungeon, but from her own fate. The Demon Lord of Creation is prepared to make sacrifices, big and small, even if it means he loses the respect of Marco herself. It's an emotional plea from Procel that shifts fate and begins to build a new future!