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Humorous children's book, fourth in the Dulcie and Dud series. Dulcie and Dud want to join the Grand Pet Parade that Mrs Besome is organising, so that they can beat the nasty Portia Pratt. But first they have to find a pet and the task is more difficult than they could have imagined. Includes illustrations. Earlier titles in the series are 'Dulcie and Dud and the Really Dumb Play', 'Dulcie and Dud Give a Really Big Party' and 'Dulcie and Dud and the Really Cool Club'. Tasmanian author has also written 'Waiting for Jason' and segments for the 'Cocky's Circle' children's column.
Mrs Besome thinks her play is fantastic. Stuck-up Portia Pratt does too - she's got the biggest, best part. But Dulcie and her friend Dud think this is a really dumb play. And they're going to show Mrs Besome what a really good play is all about.
Miranda is a shy, gentle, overweight girl who is perennially dumped on. Her life begins to change when she goes to stay with her ex-half-sister-in-law Blossom who runs the rather alternative Cosmos Café in Mariner's Bay. As soon as she sees the bay, Miranda knows that it is her own special place. But was it really once a haunt for mermaids? Miranda is about to discover that Magic Happens.
We're under a cow. We're under a cow. We're under her here. We're under her now! And for all the animals sheltering underneath Madge the cow, theres no better place to be when you are caught in a Great Big, Terrible, Awful Storm!
How do children cope when their world is transformed by war? This book draws on memory narratives to construct an historical anthropology of childhood in Second World Britain, focusing on objects and spaces such as gas masks, air raid shelters and bombed-out buildings. In their struggles to cope with the fears and upheavals of wartime, with families divided and familiar landscapes lost or transformed, children reimagined and reshaped these material traces of conflict into toys, treasures and playgrounds. This study of the material worlds of wartime childhood offers a unique viewpoint into an extraordinary period in history with powerful resonances across global conflicts into the present day.
Charlie and his dog Louis are a musical team. Charlie plays the trumpet and Louis sings his ooh-ooh song. But when Charlie falls ill, Louis is left on his own. Louis no longer sings. He no longer wags his tail. Until, one day, Louis hears the familiar notes from a trumpet...
A cryptic message from an oddly familiar winged visitor is all Paul Jones has to help him survive in the conplex virtual reality world known as "Otherland."