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Once a promising journalism grad student, Hunter Hastings' prospects have hit the rewind button. He's found himself stranded in his hometown, arguing with old rivals and old flames, and crashing on the couch in his younger brother's dormitory lobby. Now, in a world where over-education and under-employment add up to discontent, he's gone back to doing what he does best: digging up dirt to find a scandalous news story. He is willing to get the job done at any cost, as long as the price isn't his own pride.
Hunter’s recent success has kept his head above water for a few months. He’s holding a steady gig, dating a cute tart, and is even getting along with the law. Of course, conflict ensues to muck this all up. A thief has popped up on the Druid City University campus, and his big ex, Misa Saito, is butting into his life in more significant ways. When these two plot threads connect, the story can really take off. Open the book and read it to figure out more.
In the alleys of the decrepit Boston neighborhood known as the Weird, fairy prostitutes are turning up dead. The crime scenes show signs of residual magic, but the Guild, which polices the fey, has more "important" crimes to investigate and dumps the case on human law enforcement. Boston police call in Connor Grey, a druid and former hotshot Guild investigator-whose magical abilities were crippled after a run-in with a radical environmentalist elf. As Connor battles red tape and his own shortcomings, he realizes that the murders are not random, but part of an ancient magical ritual. And if Connor can't figure out the killer's M.O., the culmination of the spell might just bring about a worldwide cataclysm.
BONUS: This edition contains an excerpt from Terry Brooks's The Measure of the Magic. In the three hundred years since the death of the Druid Allanon, the evil Shadowen have seized control of the Four Lands. If they are to be saved, the black Elfstone must be retrieved, at whatever cost to life or love....
***OVER A MILLION COPIES OF THE IRON DRUID BOOKS SOLD*** 'American Gods meets Jim Butcher's Harry Dresden' SFF World Atticus O'Sullivan, last of the Druids, doesn't care much for witches. Still, he's about to make nice with the local coven by signing a mutually beneficial nonaggression treaty - when suddenly the witch population in modern-day Tempe, Arizona, quadruples overnight. And the new girls are not just bad, they're bad-asses with a dark history on the German side of World War II. With a fallen angel feasting on local high school students, a horde of Bacchants blowing in from Vegas with their special brand of deadly decadence and a dangerously sexy Celtic goddess of fire vying for his attention, Atticus is having trouble scheduling the witch hunt. But aided by his magical sword, his neighbor's rocket-propelled grenade launcher, and his vampire attorney, Atticus is ready to sweep the town and show the witchy women they picked the wrong Druid to hex. Praise for the Iron Druid Chronicles: 'Atticus and his crew are a breath of fresh air! . . . I love, love, love this series' My Bookish Ways 'Entertaining, steeped in a ton of mythology, populated by awesome characters' Civilian Reader 'This is one series no fantasy fan should miss. Mystery, suspense, magic and mayhem' SciFiChick The Iron Druid Chronicles Hounded Hexed Hammered Tricked Trapped Hunted Shattered Staked Scourged Besieged (short stories) HAVE YOU TRIED . . . Kevin Hearne's epic fantasy novel A PLAGUE OF GIANTS - described by Delilah S. Dawson as 'a rare masterpiece that's both current and timeless . . . merging the fantasy bones of Tolkien and Rothfuss with a wide cast of characters who'll break your heart'. Out now!
SOW: When a mercenary group of vampires discover there is a true Druid Queen within their grasp, they begin targeting Druid females in the region in the hopes of capturing their prize, Holly. Beau doesn't remember his past and finds out in a startling climax of protection what he truly is and how that will change his life forever. Aubree is living an independent college existence until she feels the pull of her lineage come full circle in an impossible summons of genetics. Can the Reapers protect their Queen, gather the undiscovered Druid females to their inner sanctum and squelch the threat of a new breed of vampire predators? SEED: Beau finds himself absorbed into a blended coven of Druid and Reaper, his former life gone forever. Or so he believes. When snippets of Beau's past begin to encroach, he realizes the web of destiny has caught him like a plump spider and it threatens his newfound connection with Aubree. Kier has stolen the Queen of the Vampire and has plans of degradation for her future. As a rare Druid himself with a high standing within the faction, he will use Holly to further his coven. Until Kier discovers what his Druid lineage has in store for him. The intrinsic power of one small female begins to systematically break down the house of cards he's made for himself. Will Beau be a slave of his memories or rise above them to claim what is rightfully his? Who will emerge as Holly's unlikely savior? Can the fruit of the Druid's womb save vampire from certain extinction? PLOW: When Holly awakens from the deep thrall cast by her faction kidnapper, she is struck with hopelessness until she discovers the power her Druid Lineage has over him. Kier is an elite stolen warrior of the faction who does the bidding of his adopted group but with his pulsing biology waiting for just the right catalyst to put his true nature into play. Beau and Aubree are pitted against each other only to discover that their Druid mating offers protection from those that would destroy them. Can they seek refuge amongst their Reaper kin that will harbor them in safe waters, or will the Druid priest's dark secret plague them wherever they go? Constantine seeks to destroy a rare Exotic and finds himself under a spell he cannot break, his nature used against him. Will he get another chance to force her submission while she stands under guard of the most powerful vampire of their kind? Can the Reapers win the battle without losing the war?
Northern Britain, AD430 A land in turmoil. A village ablaze. A king's daughter abducted. In the aftermath of a surprise attack Dun Buic lies in smoking ruins and many innocent villagers are dead. As the survivors try to make sense of the night's events the giant warrior-druid, Bellicus, is tasked with hunting down the raiders and thwarting their dark purpose. With years of training in the old ways, two war-dogs at his side, and unsurpassed skill with a longsword, Bellicus's quest will take him on a perilous journey through lands still struggling to cope with the departure of the Roman legions. Meanwhile, amongst her brutal captors the little princess Catia finds an unlikely ally, but even he may not be able to avert the terrible fate King Hengist has in store for her. This, the first volume in a stunning new series from the bestselling author of Wolf's Head, explores the rich folklore and culture of post-Roman Britain, where blood-sacrifice, superstition and warfare were as much a part of everyday life as love, laughter and song. As Saxon invaders and the new Christian religion seek to mould the country for their own ends one man will change the course of Britain's history forever. . . . . . THE DRUID. "Steven A. McKay's archetypal villains and heroes step vividly onto the page from a mist-veiled past of legend to battle for the life of a princess and the fate of Britain.Dark age adventure at its gripping best." - MATTHEW HARFFY, author of The Bernicia Chronicles
In the sixth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan finds himself the target of two goddesses of the hunt and a trickster god determined to unleash the apocalypse. “[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorld For someone who’s been alive for two thousand years, Atticus O’Sullivan is a pretty fast runner. Good thing, because he’s being chased by not one but two goddesses of the hunt—Artemis and Diana—for messing with one of their own. Dodging their slings and arrows, Atticus, Granuaile, and his wolfhound, Oberon, are making a mad dash across modern-day Europe to seek help from a friend of the Tuatha Dé Danann. His usual magical option of shifting planes is blocked, so instead of playing hide-and-seek, the game plan is . . . run like hell. Crashing the pantheon marathon is the Norse god Loki. Killing Atticus is the only loose end he needs to tie up before unleashing Ragnarok—AKA the Apocalypse. Atticus and Granuaile have to outfox the Olympians and contain the god of mischief if they want to go on living—and still have a world to live in. Don’t miss any of The Iron Druid Chronicles: HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED