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A collection of illustrations, concrete poetry, and photographs that shows how young children's constructions, created as they play, are reflected in notable works of architecture from around the world.
With America ever under global scrutiny, Russell Banks contemplates the questions of our origins, values, heroes, conflicts, and contradictions. He writes with conversational ease and emotional insight, drawing on contemporary politics, literature, film, and his knowledge of American history.
A scientist shows us that we all have the biological capability to reduce uncertainty in our lives… Heads-Up Dreaming is a book about Dr. Smith’s personal discovery of the ability to have dreams that seem to portray future waking events. While other writers have noted this before, what makes Smith’s book unique is his thorough overview of the nature and characteristics of these kinds of dreams and how they differ from more ordinary ones. Through his research, he has discovered that people he knows (family, friends, and students) can also access “heads-up” dreams, suggesting this is a normal biological activity. Although it is an activity that appears to defy the rules of classical physics, it does not violate the rules of quantum physics. While some folks may be more accomplished at it than others – for example, he describes the dreams of one very talented individual who uses her dreams to guide her medical practice - it is an exercise available to all of us. Some of our most important decisions including choosing a life partner, buying homes or cars, changing jobs, are often made with partial information under considerable stress, using emotional rather than logical thinking. With Smith’s process as a guide, you have the ability to eliminate some of life’s uncertainty by interpreting your heads-up dreams – some or all of them will most likely have a thing or two to do with major decisions. In his experience, he’s found these unique dreams often arrive in a timely manner and are typically neutral or positive. With this in mind, anyone concerned with only receiving negative predictions, should rest assured. Heads-Up Dreaming can teach anyone the basic ability to recognize heads-up dreams and to use them as a guide for making some of life’s important decisions.
The Spider-Man 2 Dream Machine—from original idea to final cut— unmasking the creative genius at work in the blockbuster movie The epic adventure of one of the greatest superheroes of all time explodes on the silver screen as never before. Now, in this captivating journey behind the scenes and into the imagination, fans can discover how the myth and magic became real in Spider-Man 2, as they plunge deeper into Spider-Man’s world to meet the characters, explore the environments, and follow the storyline in a stunning visual journey. Packed with hundreds of amazing production illustrations, prepared by many of the most talented illustrators in Hollywood, Caught in the Web features • Original sketches, artwork, and doodles that became the inspirations for characters, sets, and computer–generated imagery • Climactic scenes from the movie as they first appeared in conceptual art • Design work used to develop costumes and visual effects—as well as blueprints and architectural drafts used in the construction of both physical and virtual environments • Unique insights into the genesis of Doc Ock—revealing how he evolved from his comic-book origins • An intimate behind-the-scenes look at the full creative process for Spider-Man 2 Enter the amazing realm where dreams come true and discover how the epic adventure was created as you immerse yourself in the action and atmosphere of Spider-Man 2, from the first rough sketches to the final on-screen adventure.
"A truly comprehensive, scientifically rigorous and utterly fascinating account of when, how, and why we dream. Put simply, When Brains Dream is the essential guide to dreaming." —Matthew Walker, author of Why We Sleep Questions on the origins and meaning of dreams are as old as humankind, and as confounding and exciting today as when nineteenth-century scientists first attempted to unravel them. Why do we dream? Do dreams hold psychological meaning or are they merely the reflection of random brain activity? What purpose do dreams serve? When Brains Dream addresses these core questions about dreams while illuminating the most up-to-date science in the field. Written by two world-renowned sleep and dream researchers, it debunks common myths that we only dream in REM sleep, for example—while acknowledging the mysteries that persist around both the science and experience of dreaming. Antonio Zadra and Robert Stickgold bring together state-of-the-art neuroscientific ideas and findings to propose a new and innovative model of dream function called NEXTUP—Network Exploration to Understand Possibilities. By detailing this model’s workings, they help readers understand key features of several types of dreams, from prophetic dreams to nightmares and lucid dreams. When Brains Dream reveals recent discoveries about the sleeping brain and the many ways in which dreams are psychologically, and neurologically, meaningful experiences; explores a host of dream-related disorders; and explains how dreams can facilitate creativity and be a source of personal insight. Making an eloquent and engaging case for why the human brain needs to dream, When Brains Dream offers compelling answers to age-old questions about the mysteries of sleep.
Winner of the Sidewise Award for Alternate History All failed actor and unlicensed private eye Clark Gable has to do is impersonate a wealthy scriptwriter for a few hours, and sign a contract for the biopic of the inventor of a device which has transformed the world of entertainment. What could go wrong? True, he’s seeing ghosts, but so’s everyone else these days, at least when they go to the Feelies. And Europe is devastated by war, and America in sleep-walking toward Fascism. But what’s that got to do with him? A great deal, it turns out, as he stumbles into a world of glamour, danger, preternatural forces and political intrigue. A dazzling blend of mystery, fantasy and history, and by turns witty, eerie and romantic, Wake Up and Dream is film noir with Technicolor wraiths. Praise for Wake Up and Dream: “It’s 1940 and Hollywood is dominated by the feelies, movies that use the mysterious Bechmeir Field to transmit emotions into the minds of viewers. Clark Gable, a movie star turned private detective, is hired by April Lamotte to briefly impersonate her reclusive screenwriter husband, who’s about to sell a biopic based on the inventor of the Bechmeir Field. After everything is signed, someone tries to kill Gable and pass it off as suicide. Gable’s investigation into the incident draws him into a sordid conspiracy involving Hollywood’s elite, far too many of whom are turning up dead. It all leads back to something called Thrasis, and a secret worth killing for. MacLeod (Journeys) expertly hits all the hard-boiled beats, delivering the creepy, fascinating, strange, and wholly enjoyable story with a noir melancholy, a keen eye for detail, and plenty of snappy dialogue.” —Publishers Weekly (Starred Review) “Set in an antisemitic US drifting towards collusion with Nazi Germany, Wake Up and Dream slowly picks at the artifice of Hollywood to reveal its morally rotten core. MacLeod won the Arthur C Clarke award in 2009, and on the strength of this novel should do so again.” —The Guardian
NAMED ONE OF THE BEST CHILDREN’S BOOKS OF THE YEAR BY THE NEW YORK TIMES • FIVE STARRED REVIEWS Visit a truly special street bursting with joy, hope, and dreams. Inspired by the neighborhood where they grew up as cousins, this gorgeous picture book from an award-winning illustrator and critically acclaimed author is the perfect gift or keepsake for every generation. Welcome to Dream Street--the best street in the world! Jump rope with Azaria--can you Double Dutch one leg at a time? Dream big with Ede and Tari, who wish to create a picture book together one day. Say hello with Mr. Sidney, a retired mail carrier who greets everyone with the words, "Don't wait to have a great day. Create one!" On Dream Street, love between generations rules, everyone is special, and the warmth of the neighborhood shines. A magical story from the critically acclaimed author of Nana Akua Goes to School and a Caldecott Honor and Coretta Scott King Award winning illustrator. Illuminating this vivid cast of characters are vibrant, joyful illustrations that make this neighborhood--based on the Roxbury neighborhood in Boston where the author and illustrator grew up together as cousins--truly sing. This book is a perfect way for parents to share with their children the importance of community.
A propulsive and “entertaining” (The Wall Street Journal) history chronicling the conception and creation of the iconic Disneyland theme park, as told like never before by popular historian Richard Snow. One day in the early 1950s, Walt Disney stood looking over 240 acres of farmland in Anaheim, California, and imagined building a park where people “could live among Mickey Mouse and Snow White in a world still powered by steam and fire for a day or a week or (if the visitor is slightly mad) forever.” Despite his wealth and fame, exactly no one wanted Disney to build such a park. Not his brother Roy, who ran the company’s finances; not the bankers; and not his wife, Lillian. Amusement parks at that time, such as Coney Island, were a generally despised business, sagging and sordid remnants of bygone days. Disney was told that he would only be heading toward financial ruin. But Walt persevered, initially financing the park against his own life insurance policy and later with sponsorship from ABC and the sale of thousands and thousands of Davy Crockett coonskin caps. Disney assembled a talented team of engineers, architects, artists, animators, landscapers, and even a retired admiral to transform his ideas into a soaring yet soothing wonderland of a park. The catch was that they had only a year and a day in which to build it. On July 17, 1955, Disneyland opened its gates…and the first day was a disaster. Disney was nearly suicidal with grief that he had failed on a grand scale. But the curious masses kept coming, and the rest is entertainment history. Eight hundred million visitors have flocked to the park since then. In Disney’s Land, “Snow brings a historian’s eye and a child’s delight, not to mention superb writing, to the telling of this fascinating narrative” (Ken Burns) that “will entertain Disneyphiles and readers of popular American history” (Publishers Weekly).
Michael Strahan spent his childhood on a military base in Europe, where community meant everything, and life, though idyllic, was different. For one, when people referenced football they meant soccer. So when Michael's father suggested he work toward a college scholarship by playing football in Texas, where tens of thousands of people show up for a weekend game, the odds were long. Yet he did, indeed, land a scholarship and from there a draft into the NFL where he scaled the league's heights, broke records, and helped his team win the Super Bowl, as a result of which he was inducted into the Hall of Fame. How? By developing "Strahan's Rules" -- a mix of mental discipline, positive thinking, and a sense of play. He also used the Rules to forge a successful post pro-ball career as cohost with Kelly Ripa on Live! -- a position for which he was considered the longshot -- and much more. In Wake Up Happy, Michael shares personal stories about how he gets and stays motivated and how readers can do the same in their quest to attain their life goals.
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.