Download Free Dreamhounds Of Paris Book in PDF and EPUB Free Download. You can read online Dreamhounds Of Paris and write the review.

Follow the Trail of Cthulhu into the Dreamlands
An Ennie- and Golden Geek-award-winning supplement for Trail of Cthulhu.These cycles of experience, of course, all stem from that worm-riddled book. I remember when I found it in a dimly lighted place near the black, oily river where the mists always swirl. The Book. Forbidden Tomes. Bookhounds of London is a brand new campaign setting for Trail of Cthulhu, packed with period detail, where the Investigators seek out books about horror and strangeness and become, seemingly inevitably, drawn into the horror themselves. It provides in-depth material on London in the 1930s, carefully slanted towards Mythos investigators.An Ancient City. Bookhounds London is a city of cinemas, electric lights, global power and the height of fashion. Its about the horrors the cancers that lurk in the capital, in the very beating heart of human civilization. A Templar altar might well crouch, mostly forgotten, in the dreary Hackney Marshes, but altars to false gods tower over the metaphorical swamps of Fleet Street and Whitehall. And as for lost, prehuman ruins whos to say what lies under London, if you dig deep enough? Terrible Choices.The PCs arent stalwart G-men or tweedy scholars exploring forbidden frontiers. Instead, they acquire maps (and maybe guidebooks) to those forbidden frontiers from fusty libraries and prestigious auction houses. They are Book-Hounds, looking for profit in mouldy vellum and leather bindings, balancing their own books by finding first editions for Satanists and would-be sorcerers. They may not quite know what they traffic in, or they may know rather better than their clientele, but needs must when the bills come in. This volume includes:32 authentic full-colour maps with unique new street index of London in the 1930s, and plans of major buildings. A Mythos take on London in the 1930s, packed with contacts, locations and rumours. New abilities such as Document Analysis, Auction and Forgery, as well as new oc
Cthulhu Confidential is a roleplaying game designed for one player and one game master. Its powered by the GUMSHOE One-2-One game system which retunes, rebuilds and reimagines the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Nights Black Agents, for one player and one GM. Together, you create a story that evokes the classic solo protagonist mystery format. Cthulhu Confidential drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York or Washington, DC. Meet powerbrokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavor, lives corruption so old and inhuman youll need all your courage and resourcefulness to face it. Choose one of three heroes with their own settings and adventures: Langston Wright is an African-American war veteran and scholar in WW2-era DC with a keen intellect. Dex Raymond is a hard-boiled private detective in 1930s Los Angeles with a nose for trouble. And Vivian Sinclair is The New York Heralds most determined scoop-hound. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their towns secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evilthe malign, cosmic indifference of HP Lovecrafts Cthulhu Mythos? Made in the U.S.
It is the 1960s. The stars are coming right.
Enter a place born from all of Lovecrafts creations, and governed by servitors of the Old Ones.
Can you kill the dungeon before it kills you?
13th Age is the highly-anticipated new rules-light fantasy RPG from two legendary game designers - Jonathan Tweet and Rob Heinso of Dungeons & Dragons fame, combining an old-school approach with indie story game design. Players take the roles of fortune-seeking adventurers in a world where powerful individuals called Icons pursue goals that may preserve an ancient empire, or destroy it.. By defining each characters relationship to the Icons, along with a rich background and a trait that makes him or her unique in the world, 13th Age lays the groundwork for epic stories that emerge through play.
Now a Silver ENnie award winner and Golden Geek award nominee.
Owl Hoot Trail is a fantasy steampunk Western game (reviewed here and here) published by Pelgrane in 2013. Clinton R. Nixon wrote the core of the game that Matt Breen and I developed. Our aim wasnt to make a Western-flavored fantasy game that felt like D&D with spurs; it was to make a game just as deadly and cinematic as your favorite Clint Eastwood movie, except with giant steampunk monstrosities, gun-slinging Orcs, Dwarvish prospectors, and blandly smiling grifters who demolish you in a hand of poker while they chat secretly with each other in Elvish. If we ended up with female halfling marshals gunning down owlbear rustlers at high noon, we were hitting our design goals.
A collection of 31 Lovecraftian monsters, written for Trail of Cthulhu but usable in any Mythos horror game. Featuring nine all-new creatures that have never taken stat-block form in any game before! Lovecraft created his "shadowy congeners" because the stories of vampires and werewolves had become too familiar and formulaic to evoke true horror. Almost a century later, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong. In Hideous Creatures: A Bestiary of the Cthulhu Mythos, we present a comprehensive look at Lovecraft's hideous creatures, from as many angles as we can. Our goal is contradiction, surprise, and most especially the uncanny: the recognition of something familiar as something weird. Creatures are not just antagonists to fight or flee from; they are entire adventures by themselves, leaving physical traces, occult clues and madness in their eldritch wake. Hideous Creatures: A Bestiary of the Cthulhu Mythos is the Trail of Cthulhu bestiary written by Mythos giant Kenneth Hite and fellow experts Gareth Ryder-Hanrahan, Becky Annison, Helen Gould and Ruth Tillman, in the tradition of the award-winning Book of Unremitting Horror and the 13th Age Bestiary. Made in the USA.