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Presents instructions for drawing the sea god Triton, the Scandinavian kraken, and the Loch Ness monster, beginning with stick figures and construction shapes and ending with fine details and color.
[This] is a full-colour drawing title which guides readers from the basics of drawing right up to creating finished colour artworks. Featuring 18 creatures of legend from around the world, including Nordic, Celtic, Greek & Eastern European folklore; every drawing step is presented clearly.
HERE THERE BE MONSTERS: THE KRAKEN explores the existence of the mysterious giant squid, a sea creature that may have inspired stories of the legendary sea monster known as the Kraken.
Shares information on sea monsters, including the kraken, the Loch Ness monster, and the kappa.
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
The mythic creature expert and author of Phoenix takes readers through a bestiary of sea monsters featured on the famous 16th century map Carta Marina. In the sixteenth century, sea serpents, giant man-eating lobsters, and other monsters were thought to swim the waters of Norther Europe, threatening seafarers who ventured too far from shore. Thankfully, Scandinavian mariners had Olaus Magnus, who in 1539 charted these fantastic marine animals in his influential map of the Nordic countries, the Carta Marina. In Sea Monsters, mythologist Joseph Nigg brings readers face-to-face with these creatures and other magnificent components of Magnus’s map. Nearly two meters wide in total, the map’s nine wood-block panels comprise the largest and first realistic portrayal of the region. But in addition to its important geographic significance, Magnus’s map goes beyond cartography to scenes both domestic and mystic. Close to shore, Magnus shows humans interacting with common sea life—boats struggling to stay afloat, merchants trading, children swimming, and fisherman pulling lines. But from the offshore deeps rise some of the most terrifying sea creatures imaginable—like sea swine, whales as large as islands, and the Kraken. In this book, Nigg draws on Magnus’s own text to further describe and illuminate these inventive scenes and to flesh out the stories of the monsters. Sea Monsters is a stunning tour of a world that still holds many secrets for us land dwellers, who will forever be fascinated by reports of giant squid and the real-life creatures of the deep that have proven to be as bizarre and otherworldly as we have imagined for centuries. It is a gorgeous guide for enthusiasts of maps, monsters, and the mythic. “[A] beautiful new exploration of the Carta Marina.”—Wired
Thirty detailed illustrations portray giant squid, great white shark, double-crested crocodile, other real animals, as well as such fanciful beasts as the tusked pig whale, Bardfysshe, and Loch Ness monster.
The enthralling examination of one of the most popular and most intriguing animals in the deep blue sea The ocean is the last remaining source of profound mystery and discovery on Earth with eighty percent of it still largely unexplored; thus, it is of perennial fascination. In Kraken: The Curious, Exciting, and Slightly Disturbing Science of Squid, journalist Wendy Williams introduces one of the ocean’s most charismatic, monstrous, enigmatic, and curious inhabitants: the squid. More than just calamari, squid species are fascinatingly odd creatures, with much to teach us about our own species, not to mention the obsessive interest so many of us can't help but have for the enormous beast that is the giant squid, which is quick to attack sperm whales, and even submarines and boats. Williams also examines other equally enthralling cephalopods, including the octopus and the cuttlefish, and explores their otherworldly abilities, such as camouflage and bioluminescence. Kraken takes the reader on a wild ride through the world of squid science and adventure, along the way answering some riddles about how the human brain works, what intelligence really is, and what monsters lie in the deep. Wendy Williams weaves a rich narrative tapestry around her subject, drawing powerfully on the passions and discoveries of scientists, fisherman, and squid enthusiasts around the world.
Beasts of the Deep: Sea Creatures and Popular Culture offers its readers an in-depth and interdisciplinary engagement with the sea and its monstrous inhabitants; through critical readings of folklore, weird fiction, film, music, radio and digital games. Within the text there are a multitude of convergent critical perspectives used to engage and explore fictional and real monsters of the sea in media and folklore. The collection features chapters from a variety of academic perspectives; post- modernism, psychoanalysis, industrial-organisational analysis, fandom studies, sociology and philosophy are featured. Under examination are a wide range of narratives and media forms that represent, reimagine and create the Kraken, mermaids, giant sharks, sea draugrs and even the weird creatures of H.P. Lovecraft. Beasts of the Deep offers an expansive study of our sea-born fears and anxieties, that are crystallised in a variety of monstrous forms. Repeatedly the chapters in the collection encounter the contemporary relevance of our fears of the sea and its inhabitants – through the dehumanising media depictions of refugees in the Mediterranean to the encroaching ecological disasters of global warming, pollution and the threat of mass marine extinction.