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Monsters come in all sizes � and textures! Soupy concrete, spiky scales, and rough rocks are just a few of the bizarre body types this ultimate guide contains. Readers will design their own monstrous characters who are good, evil, or something in between. Example backstories help readers create their own complex characters. They�ll also learn important artistic techniques to enhance their storytelling, such as how to use body language to express a wide range of emotions. Spooky environments teach readers shading patterns and creepy angles. They�ll experiment with shadows and light to create realistic, haunting scenes. Simple step-by-step instructions and pro tips make this book as accessible as it is fun!
After a noteworthy career with "Superman", "Indiana Jones" and "Deadly Foes of Spiderman", the work of well-known, veteran, comic-book artist Kerry Gammill mysteriously disappeared from the pages of "Superman" and "X-Men". This volume reveals the reason for Gammill's exodus - to fulfil a life-long desire to work on monster films. He has been working as a conceptual artist on film and television projects which include "Stephen King's Storm of the Century" TV mini-series, "Virus" (1999), "Species II" (1998), "Can of Worms" (TV 1999), Dean Koontz's "Phantoms" (1998), "Stargate SG-1" TV series, and "The Outer Limits" TV series. In this volume Gammill takes us behind the scenes on the very important but little-known world of film conceptual art with a focus on designing creatures for action films. This is not just a "how to" book, but also Gammill's autobiographic career retrospective, filled with art and anecdotes about his years at Marvel, DC and Hollywood.
Tragic pasts, secret identities, compelling personalities � the best character designs are built on these essential factors! This ultimate guide shows readers how to create costumes that reflect their characters� powers, how to design a team of characters with interesting group dynamics, and how backstory can contribute to a character�s flaws and strengths. Using classic designs, poses, and powers as references, readers will create their own unique characters. They�ll learn essential drawing skills, such as anatomy and basic color theory. Simple step-by-step instructions and tips from professional artists guide readers through the design process while encouraging creativity. Diverse character references combined with classic poses, powers, and paneling tips make this amazing book a valuable addition to any library.
When intergalactic evil strikes, heroic astronauts, aliens, and robots spring into action! This ultimate guide shows readers how to create bizarre extraterrestrial life-forms, design amazing robots, and deck their characters out in space gear. Readers will draw inspiration from Earth�s insects and strange animals as they bring their own alien species to life. They�ll build diverse planets and mind-blowing star fields for their characters to conquer or defend. Simple step-by-step instructions and tips from the pros help readers learn difficult art concepts with ease. Readers will experiment with depth, distance, and other key techniques as they gain confidence in their abilities to create their own original comics.
Magical amulets, supernatural powers, mind-altering abilities � the world of mystical heroes is full of bewitching possibilities. This ultimate guide introduces readers to a tantalizing array of mystical powers, and gives them the tools to design their own. A diverse cast of reference characters shows readers the importance of representation in comic books, encouraging them to create their own diverse heroes and heroines. Readers will be inspired to create ethereal worlds, mysterious artifacts, and magical weapons for their fantastical characters. Tips from professional artists and step-by-step instructions help readers learn skills they can use in their own work!
Superpowers aren�t the only way to save the day in the urban jungle. This ultimate guide takes readers back to the basics of beating the bad guys with martial arts and hand-to-hand combat! Character references, fight choreography, and step-by-step instructions walk readers through the basics of designing characters who rely on their fists and wits. Readers will also learn crucial techniques in perspective to create towering buildings, desolate subways, and eerie streets for their characters to roam. They�ll play with dialogue and new styles of visual storytelling to find their own style. Tips from professional artists and illustrated examples break down difficult art concepts, ensuring this information-rich guide�s accessibility.
Linda (the witch), Brian (the zombie), Will (the ghost), and Mina (the vampire) are monsters who fight for good. While other monsters try to hurt people, these four Monster Heroes help people. From switching potions to feeding zombies, these monsters will do whatever it takes to stop the monster madness caused by other creatures.
What makes a villain truly vile? Threatening postures, creepy color schemes, and dastardly weapons are a good place to start creating bad people! This ultimate guide teaches readers how to craft the perfect villains to oppose their heroic characters. They�ll learn crucial storytelling techniques, such as how to find their villain�s Achilles heel. Readers will also play with light, shadows, and other essential artistic skills. Simple step-by-step instructions and useful tips from professional artists make difficult concepts accessible and fun. With these tools to create vicious villains and epic destruction, readers will feel empowered to take their own comics to the next level!
From the fictional world of vampires, zombies, and invaders from other worlds, to the very real world of revolutionary France and in between, the nature of the monster encompasses the very quality that makes them so believable - that which we perceive as 'other'. While there is a commonality in this otherness, the monster lurking in the shadows, concealed in darkness or conjured with a few lines from a horror novel suggests the monster as one onto which we are free to project the most distorted and un-human features. In each chapter of this volume, you will discover that the way in which we project what is monstrous is not a singular other but is in fact a part of our own self-identity. The greatest horror of the monster is not that it stands apart, but that once we pull it from the shadow of our own projected imagination we discover that that the monster we fear is also bound to our own mirror image. To look at the monster, to name that which must never be named, is to look upon a reflection and embrace a part of our nature we do not wish to see.