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Presents instructions for drawing the Harpy, the Pegasus, and the griffin, beginning with stick figures and construction shapes and ending with fine details and color.
Presents instructions for drawing the sea god Triton, the Scandinavian kraken, and the Loch Ness monster, beginning with stick figures and construction shapes and ending with fine details and color.
Presents instructions for drawing a unicorn, a Chimera, and the three-headed-dog Cerberus, beginning with stick figures and construction shapes and ending with fine details and color.
Presents instructions for drawing a dragon, a basilisk, and the Medusa, beginning with stick figures and construction shapes and ending with fine details and color.
Creatures in fantastic tales have captured people?s imaginations for hundreds of years. Now fantasy fans can bring their imaginations to life and discover their inner artist by learning to draw their favorite fantastic creatures. Simple, step-by-step instructions teach readers to draw griffins, unicorns, minotaurs, and several other mythical beasts.
A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
Create fantasy creatures in watercolor! Mythology, folklore and fantasy fiction are full of fantastical winged creatures like the fiery phoenix, a roaring dragon protecting his hoard, a fierce gryphon warrior and more. Winged Fantasy will teach you everything you need to know about drawing and painting these and many other creatures. From head to tail and toe to wing, you'll be painting winged creatures in no time! • More than 30 step-by-step demonstrations and beautiful full-color art help you illustrate a variety of fantasy creatures. • Simple instructions and clear diagrams teach the anatomy of these creatures. You won't wonder how to draw feathers or where to put wings anymore! • Easy-to-follow watercolor instruction will guide you through everything from choosing and using basic materials to creating beautiful watercolor paintings. Whether it's in a forest, an underwater scene or the ruins of an ancient city, you'll learn how to bring these creatures and their environments to life. In the world of fantasy, there are no limits! Just pick up your brush and set your imagination free!
The eighth and seventh centuries BCE were a time of flourishing exchange between the Mediterranean and the Near East. One of the period’s key imports to the Hellenic and Italic worlds was the image of the griffin, a mythical monster that usually possesses the body of a lion and the head of an eagle. In particular, bronze cauldrons bore griffin protomes—figurative attachments showing the neck and head of the beast. Crafted in fine detail, the protomes were made to appear full of vigor, transfixing viewers. Bronze Monsters and the Cultures of Wonder takes griffin cauldrons as case studies in the shifting material and visual universes of pre-classical antiquity, arguing that they were perceived as lifelike monsters that introduced the illusion of verisimilitude to Mediterranean arts. The objects were placed in the tombs of the wealthy (Italy, Cyprus) and in sanctuaries (Greece), creating fantastical environments akin to later cabinets of curiosities. Yet griffin cauldrons were accessible only to elites, ensuring that the new experience of visuality they fostered was itself a symbol of status. Focusing on the sensory encounter of this new visuality, Nassos Papalexandrou shows how spaces made wondrous fostered novel subjectivities and social distinctions.
A treasury of astonishing mythic marvels—and the surprising truths behind them Adrienne Mayor is renowned for exploring the borders of history, science, archaeology, anthropology, and popular knowledge to find historical realities and scientific insights—glimmering, long-buried nuggets of truth—embedded in myth, legends, and folklore. Combing through ancient texts and obscure sources, she has spent decades prospecting for intriguing wonders and marvels, historical mysteries, diverting anecdotes, and hidden gems from ancient, medieval, and modern times. Flying Snakes and Griffin Claws is a treasury of fifty of her most amazing and amusing discoveries. The book explores such subjects as how mirages inspired legends of cities in the sky; the true identity of winged serpents in ancient Egypt; how ghost ships led to the discovery of the Gulf Stream; and the beauty secrets of ancient Amazons. Other pieces examine Arthur Conan Doyle’s sea serpent and Geronimo’s dragon; Flaubert’s obsession with ancient Carthage; ancient tattooing practices; and the strange relationship between wine goblets and women’s breasts since the times of Helen of Troy and Marie Antoinette. And there’s much, much more. Showcasing Mayor’s trademark passion not to demythologize myths, but to uncover the fascinating truths buried beneath them, Flying Snakes and Griffin Claws is a wonder cabinet of delightful curiosities.