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The Forgotten Realms( answer to the "Draconomicon," this Dungeons & Dragons(supplement takes an in-depth look at the dragons of the Forgotten Realms.
Discover the colorful history of Evermeet—the serene, beautiful, and inviolate home of the elves—in this centuries-spanning Forgotten Realms tale Rich in magic and treasure, Evermeet is the ultimate paradise to those who hear of its legends. To the beleaguered elves of Toril, it is the ultimate refuge. But to many, it is the ultimate prize. At the heart of its story is Amlaruil, Queen of All Elves. When Evermeet comes under massive, devastating attack, her sacrifice holds the last hope of saving the elven homeland from the evils of the Beast Lord Malar. Written by one of the leading Forgotten Realms authors, Evermeet is a thrilling tour through elven history—a history checkered by war and intrigue, heroes and villains, mortals and gods.
For the first time, the secrets of past empires of the Forgotten Realms world are chronicled in one comprehensive sourcebook. Includes rules for how to build and sustain a ruin-based campaign, more than a dozen detailed adventure sites with maps, and new monsters and artifacts.
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!
The horde of mad dragons continues to terrorize the realms—bringing all of Faerûn to the edge of cataclysm—in this second adventure starring dragonslayer Dorn Graybrook Rampaging dragons appear in more and more places every day. And if the soulless lich Sammaster gets his way—and there’s every reason to suspect he will—the disaster has only just begun. To defeat him and his curse of madness, the dragons must pay a steep price: their immortal souls in exchange for an eternity of undeath. The knowledge of that unavoidable truth may cause more madness among the dragons of Faerûn than the curse itself. For the dragonslayer Dorn Graybrook, a dragon is a dragon—whether or not it has skin. But what if it wears the skin of a woman he may just be falling in love with?
Offers a comprehensive description of the Forgotten Realms, one of the most well known Dungeons & Dragons campaign settings.
Forgotten Realms creator Ed Greenwood opens the adventures of an unlikely new band of heroes who get into a bit more trouble than usual in the fabled port city of Waterdeep, but soon discover some of the seedier corners of the wider Realms — the hard way! Joined by artist Lee Ferguson and Sal Buscema, this new series kicks off a deadly tale with a kidnapping that is more — and less — than it seems.
Mighty heroes deserve wicked foes Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerun, the monsters of the Forgotten Realms "campaign setting." "Monster Compendium: Monsters of Faerun "contains scores of new monsters for use in Dungeons & Dragons adventures. From the aarakocra to the Tyrantfog zombie, these monsters present a whole new range of challenges. Although usable in any campaign, these monsters are especially suited for the Forgotten Realms setting -- a world of great magic, terrible villains, and high adventure.
In this landmark Forgotten Realms novel, a band of heroes seeks the one ally who can help them win a deadly race against the gods: Elminster When the gods are banished from the heavens, they must travel through Faerûn in the guise of mortals, seeking to regain their powers. Malevolent Bane, power-hungry Mystra, and Helm—guardian of the heavens—all know the lost Tablets of Fate are key. When four companions, the last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. But time is running out for the heroes and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. Now embroiled in a high-level power struggle with the fallen deities, the heroes must find the sage Elminster—the only mortal who may know the secret of the tablets. And the search begins in Shadowdale.
The beloved Harpers series kicks off with a thrilling tale about an outcast witch, a foreign agent, and the endangered desert tribes of the Anauroch Determined to drive a trade route through Anauroch, the Zhentarim have sent an army to enslave the fierce nomads of the great desert. As tribe after tribe fall to the intruders, only a single woman, Rhua, sees the true danger—but what sheik will heed the advice of an outcast witch? Ruha finds help from an unexpected source. The Harpers, guardians of liberty throughout the Realms, have sent an agent to counter the Zhentarim. If she can help this stranger win the trust of the sheikhs, perhaps he can overcome the tribes’ ancestral rivalries and drive the invaders from the desert. The Parched Sea is the first book in a series of loosely-connected novels about the Harpers.