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In the city of Wallacgrum, located in the middle of the country of Railam, known for its beautiful meadows and cherry blossom trees, is a place where the great King Fayos shone his benevolent light upon all his people. However, all that changed when the king fell ill and began having ridiculous dreams about the tail of a dragon that can cure anything. As desperate as the king was, his insanity drove him to mandate the whole kingdom to find this tail. However, a young Nubian man named Koldiar and three foolish men intercepted his royal decree and set off to steal this supernatural tail. This story follows Koldiar as he treks through uncomfortable situations and unfortunate events to become the king's holy knight and to find his faith, but despite his goal, he soon finds love in a caramel-skinned woman with diamond-blue eyes named Echo, who will be forced to choose between a love so pure and a love of guilt. Through this journey, Koldiar must be exceptionally careful with Echo, as winning her love is not an easy task because Koldiar would soon find out...she is the tail of old, the tail brightened, the dragon of the blue flame! She is Echo, and this is her tale! Or is it? “Note to layout: image of the dragon picture”
Take to the skies in this thrilling new series from author Alex English. (BEWARE: THERE WILL BE PIRATES!) 11 year-old Echo Quickthorn has grown up believing that nothing exists outside the Kingdom of Lockfort, but everything changes when an eccentric professor parks his airship outside her window armed with a map that shows all the magical places that exist beyond the city walls. Together with her pet lizard, Gilbert, Echo sets off on an incredible adventure to find her missing mother; an adventure that will take her to unimaginable places filled with giant butterflies, mechanical dragons and . . . sky pirates! Praise for Sky Pirates: Echo Quickthorn and the Great Beyond: "Strap yourselves in for an exhilarating ride!" - Daily Mail "Fizzes with magic and wonder" – Abi Elphinstone, bestselling author of SKY SONG "A charmingly madcap adventure, with endearing friendships, sparkling wit, and a swashbuckling journey across pirate-infested skies. I loved it. Perfect for fans of Nevermoor and Cogheart." – Hana Tooke, author of THE UNADOPTABLES “A spirited protagonist, a charming side-kick and a believable villain come together in this tightly plotted, visual, treat for the senses. I want to soar over the rainbow rooftops of Port Tourbillon and the toadstooled forests of Tyrian in my very own airship.” – Nizrana Farook, author of THE GIRL WHO STOLE AN ELEPHANT “Sky Pirates is a fast-moving adventure story full of intrepid explorers, ingenious inventors, stolen treasure and mysterious undiscovered lands. If you like Chitty Chitty Bang Bang (and who doesn't?) you'll love Sky Pirates too!” Kirsty Applebaum, author of THE MIDDLER "From the very first page, I felt as if I'd been grabbed by the hand by a best friend and taken on the journey of a lifetime. Pacey, thrilling and endearing too. If I was ever to encounter sky pirates, I can think of no one I'd want by my side more than clever, brave Echo." – Joanna Nadin, author of the RACHEL RILEY series “A breath-taking adventure and a wonderfully imagined story of friendship and danger in strange places.” – Claire Fayers, author of THE VOYAGE TO MAGICAL NORTH "An incredible adventure, brimming with friendship and danger" – The Bookseller
This book is a log of 300 different dragon types along with some details about each one too be used for dnd or book written and much more it was written at night on a day I wasn't going to sleep easily a few day before waiting to publish some of my other books like the tale of Lil Ragna Rok and the lore of Lil Ragna Rok as will as a cooking reference book and a book about vampire classes and subclasses similar to this book you have right here well I'll leave you to learn all you want about dragons with this book written by Jack L Kennedy aka Lil Ragna Rok
It has been eleven years since the second Prince of Vendri left with his dragon in search of the legendary portal. The once great kingdom has fallen into disrepair since the king's death and the young Princes have taken control. But now a new threat has come to the kingdom. Evil creatures of the darkness are coming from the forest that traps Vendri. Can the broken kingdom rise up once again to defeat these creatures? King Hiven does not know that his long lost brother Lucius is in fact speeding to the kingdoms aid with a whole army of flying creatures and warriors. But will even they be enough to push back these natural killers into the darkness? Any hope of human existence rests in the hands of a broken kingdom.
Fun, humour, battles, sentient dragons, betrayal, heroism, a little romance, more dragons - what more could you ask for? Eleanor is a serious, intelligent teenager with a slightly bonkers mother. She is also a Time Strider and a Dragon Slayer. When the time tracks align, Catherine - the Time Interpreter shows Eleanor the route to her destiny where she must leave childhood and comforts behind and fight for the survival of strangers who exist in a time loop. The Man Betrayer has taught the higher dragons to speak. No longer individual menaces, the creatures communicate, plot and join with more sadistic allies. When the she-devil - Maligna Satana, teams up with Brute Festeral - giant bull dragon and Doom Bringer of the Cold Lands, it seems that the Dragon Slayers who have so far protected Moreth will be defeated. Eleanor has unreliable help from the mathmagicians - otherwise known as Enquates - creatures who exist in each other's mind spaces. In the course of her heroic adventure, Eleanor finds a clue to her own identity, past and future.
Three dragon lords have no time to find mates, but fate has other ideas! CIPHER When an ultimatum sets Cipher on a path to find his bride, his first stop is the Royal Matchmaker. But Cipher doesn’t want just any woman. He needs a perfect lady dragon who can handle all that society has to throw at her. A human with a checkered past will never do. Not even when he’s certain that she’s his fated mate. STORM When Storm sets eyes on River, a human woman from a diplomatic delegation, he’s determined to make her his own. It’s a simple enough plan. Until an attack puts River, Storm, and two diplomatic delegations in danger. With only River to rely on, Storm will find exactly what his mate is made of. But can he convince his strong and feisty human to rely on him and accept him as her mate? DRAKE Claudia might have been born a simple Earth girl, but she’s spent the last few years traversing the universe and seeing things people back home would never believe. But she doesn’t want to end up as monster chow on an alien planet. When Drake arrives, she lets herself believe they just might escape. But an invisible monster is hunting them. How can they fight a monster they can’t see?
Compares monumental designs and performance spaces of Christian, Buddhist, and related sanctuaries, exploring how brain networks, animal-human emotions, and cultural ideals are reflected historically and affected today as "inner theatre" elements. Integrating research across the humanities and sciences, this book explores how traditional designs of outer theatrical spaces left cultural imprints for the inner staging of Self and Other consciousness, which each of us performs daily based on how we think others view us. But believers also perform in a cosmic theatre. Ancestral spirits and gods (or God) watch and interact with them in awe-inspiring spaces, grooming affects toward in-group identification and sacrifice, or out-group rivalry and scapegoating. In a study of over 80 buildings – shown by 40 images in the book, plus thousands of photos and videos online – Pizzato demonstrates how they reflect meta-theatrical projections from prior generations. They also affect the embodied, embedded, enacted, and extended (4E) cognition of current visitors, who bring performance frameworks of belief, hope, and doubt to the sacred site. This involves neuro-social, inner/outer theatre networks with patriarchal, maternal, and trickster paradigms. European Churches and Chinese Temples as Neuro-Theatrical Sites investigates performative material cultures, creating dialogs between theatre, philosophy, history, and various (cognitive, affective, social, biological) sciences. It applies them to the architecture of religious buildings: from Catholic, Orthodox, and Protestant in Europe, plus key sites in Jerusalem and prior “pagan” temples, to Buddhist, Daoist, Confucian, and imperial in China. It thus reveals individualist/collectivist, focal/holistic, analytical/dialectical, and melodramatic/tragicomic trajectories, with cathartic poetics for the future.
Dragon fire and a mysterious blessing lead Christian Shearcliff and his companions on their most perilous adventure yet. Just when Chris is getting used to life as an adventurer, the young girl Eve is thrust into his life. Although she seems normal enough at first, they rapidly discover the dangers associated with the deranged child. Will Christian and his family be able to raise the strange girl, or will she spell doom for them all as together they unravel her mysteries?
Dragon is an epic action fantasy novel full of mystery, death and destruction. The story begins from the point of view of Red, a near-ordinary young man troubled with nightmares. As the story begins, his whole world is flipped upside down, and Red begins to discover the horrifying truth about the history of our world. He is thrown into an ever-changing environment, desperately trying to make sense of his life, whilst finding out the truth about his past, and the extraordinary powers he possesses. With the fate of the world in his hands, Red has the choice to fight or flee. But will he be able to stop the onslaught that awaits, and if so, at what cost?
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.