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NEW YORK TIMES BESTSELLER • Go back in time and visit Pern like it’s never been seen before in this thrilling prequel about the creation of dragons. The beautiful planet Pern seemed a paradise to its new colonists—until unimaginable terror turned it into hell. Suddenly deadly spores were falling like silver threads from the sky, devouring everything—and everyone—on their path. It began to look as if the colony, cut off from Earth and lacking the resources to combat the menace, was doomed. Then some of the colonists noticed that the small, dragonlike lizards that inhabited their new world were joining the fight against Thread, breathing fire on it and teleporting to safety. If only, they thought, the dragonets were big enough for a human to ride and intelligent enough to work as a team with a rider… And so they set their most talented geneticist to work to create the creatures Pern so desperately needed—Dragons!
Pious enjoys sitting with his neighbor Joseph, one of the elders of Piper's Hamlet. Joseph shares fascinating stories about faraway places and the wild and enchanted animals and beings that live in them. Even at the edge of their village, far up upon a hill, stands Hightower. Pious learns from Joseph why the watchtower was built many centuries before. It was used to fight off dangerous creatures that used to cross into their lands, causing complete havoc in the town. There were frightening mirage elves, rowdy sand stags and beastly sun dragons. Long out of use, battling the creatures from Hightower is now just an ancient tale. Or is it? Piper's Hamlet soon comes under siege. A sun dragon from afar has come to attack and destroy, and an entire village must work together to survive. Pious, as curious as ever, can't help wondering why the furious beast has fallen upon them after so many years of peace. He becomes determined to find out, soon learning that it could fall to him to save them all! Join Pious as he learns the true meaning of selflessness, feels the kindness and unity that can be found amongst neighbors, and discovers what it means to be courageous before the fiercest of foes, for everyone's sake!
Requiem. A dream. A prayer. A kingdom for those cursed, those exiled, those whom men call "weredragons." A homeland for those who can grow wings, breathe fire, and rise as dragons. Dawn of Dragons, an epic fantasy trilogy, tells the story of Requiem's birth, wars, and hope. This bundle includes all three novels in the trilogy. BOOK 1: REQUIEM'S SONG: Weredragons, men call them. Monsters. Cursed ones. People who can turn into dragons. Can these lost souls bind together and forge a kingdom of their own? BOOK 2: REQUIEM'S HOPE: Requiem is birthed in blood and fire, but enemies rise to destroy it. Raem, King of the Abyss, leads a host of demons to crush Requiem. Can this fledgling kingdom of dragons survive? BOOK 3: REQUIEM'S PRAYER: Requiem burns. Raem, the Demon King, sends forth monstrous sphinxes to slay every last dragon. To survive, Requiem's dragons must fly to their darkest battlefield–the unholy Abyss itself. In 2011, the Song of Dragons trilogy introduced readers to mythical Requiem, a kingdom whose people can become dragons. The Requiem novels have gone on to sell hundreds of thousands of copies, captivating readers around the world. Dawn of Dragons goes back in time to Requiem's earliest days, telling an epic story—for both new readers and old fans—of loss, hope, and dragonfire. Dawn of Dragons -- an epic fantasy trilogy. For fans of dragons, shapeshifters, swords and sorcery, A Game of Thrones, Eragon, The Hobbit and The Lord of the Rings. _____________ THE REQUIEM SERIES: Dawn of Dragons Book 1: Requiem's Song Book 2: Requiem's Hope Book 3: Requiem's Prayer Song of Dragons Book 1: Blood of Requiem Book 2: Tears of Requiem Book 3: Light of Requiem Requiem: Dragonlore Book 1: A Dawn of Dragonfire Book 2: A Day of Dragon Blood Book 3: A Night of Dragon Wings The Dragon War Book 1: A Legacy of Light Book 2: A Birthright of Blood Book 3: A Memory of Fire Requiem for Dragons Book 1: Dragons Lost Book 2: Dragons Reborn Book 3: Dragons Rising Requiem: Flame of Requiem Book 1: Forged in Dragonfire Book 2: Crown of Dragonfire Book 3: Pillars of Dragonfire Dragonfire Rain Book 1: Blood of Dragons Book 2: Rage of Dragons Book 3: Flight of Dragons
Mina Louvet is a fighter, a human with a powerful will to survive in a world dominated by warlocks, soul-eaters, and shifters. Identified by the king’s witch as one of the rare, invaluable females in Dragons Realm who can give birth to a dragon’s son, she was stolen from her parents as a child and taken to the Keep to be reared in the ways of the Ahavi. As one of the few, the elect ~ the Sklavos Ahavi ~ Mina is expected to feed her master’s fire, reanimate his blood, and above all else, give him strong dragon offspring: children who will one day rise to power. But Mina, to her great misfortune, is far too intelligent for her own good: She has a stubborn sense of justice, and she is wholly incapable of blind submission. Dante Dragona is as cunning as he is lethal, as methodical as he is dangerous, and as terrifying as he is powerful. As the eldest of three dragon princes, he is destined to succeed his merciless father to the throne of Castle Dragon. But first he must do his duty to the Realm by governing one of its harsh, unforgiving districts and claiming a Sklavos Ahavi. Hardened by the sadistic abuse he endured as a child and shaped by the tragic suicide of his twin, the prince lives only to fulfill his obligations to the monarchy: to maintain law and order in a bestial land, to contain its magical inhabitants, and to keep the kingdom safe from its mortal enemies, the Lycanian shifters across the sea. Like all primordial dragons, he rules with an iron fist, dominates with absolute power, and punishes with fire. Those who oppose him die a swift and brutal death ~ subject, enemy, or slave ~ the Realm has no tolerance for weakness. When the iron resolve of a dragon prince clashes with the stubborn will of a slave, bonds will be broken, alliances will be tested, and a kingdom will be set ablaze. DRAGONS REALM by Tessa Dawn
What if all your most beloved stories were true? The stuff of legend lays the foundation for lore in this first installment of The Age of Dragons, an epic literary fantasy series that is at once both strange and familiar. In Here, There Be Dragons, an unusual murder brings together three strangers, John, Jack, and Charles, on a rainy night in London during the first World War. An eccentric little man called Bert tells them that they are now the Caretakers of the Imaginarium Geographica—an atlas of the Archipelago of Dreams, which contains all the lands that have ever existed in myth and legend, fable and fairy tale. And these adventures will help shape two of these men into the greatest fantasists of their generation: C.S. Lewis and J.R.R. Tolkien. In The Search for the Red Dragon, it has been nine years since John, Jack, and Charles had their great adventure in the Archipelago of Dreams and became the Caretakers of the Imaginarium Geographica. Now they have been brought together again to solve a mystery: Someone is kidnapping the children of the Archipelago. Their to save the world from a centuries-old plot is to seek out the last of the Dragonships—the Red Dragon—in a spectacular journey that takes them from Sir James Barrie’s Kensington Gardens to the Underneath of the Greek Titans of myth.
First published in 1984, Magnetic Storm followed in the groundbreaking footsteps of the million-selling Views (1975). Once again employing a large format and lavish production to showcase the unique art and design of Roger Dean, this iconic book was a retrospective of the astonishing breadth of work accomplished since the publication of its predecessor. Through Views and Magnetic Storm, Roger Dean established a devoted readership, while Dragon's Dream (2008) demonstrates how his visionary work has continued to illuminate an age of digital animation, computer games, and virtual worlds. Embracing designs for record sleeves, rock stages, movie projects, architecture, games consoles, landscapes, and books, Magnetic Storm features everything from innovative aircraft livery to the Yes logo. This new edition streamlines the original format and retains the combination of concept sketches and the finished works. Featuring revised design and typography, a new foreword, and a newly finished painting that Roger supplied especially for the front cover of this edition, Magnetic Storm showcases and celebrates the art that defined an era.
Dragons are real. A draconic apocalypse is poised to strike at Humanity. Just one wyrm stands in the way. As a young dragon living by the ideals of virtue and honor, Dauria wanted nothing more than to live in peace and harmony with Humanity. When that failed, she helped establish a pact that forced Dragonkind into the shadows. When she awakens after millennia of slumber, she finds the Earth a very different place than she remembers. To make matters worse, upon exiting her lair she finds herself stripped of all her draconic power and left to freeze, in human form, on the icy heights of her mountain home. Someone doesn’t want her to rejoin the rest of her kind. Someone sabotaged her from the moment she awakened. Someone wants nothing more than to begin a full-scale war between humans and dragons with the fate of the Earth in the balance. Somehow, Dauria has to find a way to overcome every obstacle placed in front of her and make her way to the Dragon Council. Who will prevent the coming war if not her? But how can she do that with no power and not even the strength of her dragon form to aid her? If you love stories all about dragons as deeply flawed and conflicted as any human, if you enjoy rapid, page-turning suspense on the backdrop of dragon-centric contemporary fantasy, then download your copy of Dawn of the Overlords today!
An orphan slave girl becomes a Dragon Keeper when she heroically comes to the aid of an aging dragon and both go on a dangerous journey across China to protect a mysterious stone vital to the dragon's legacy.
A new Age of Dragons is about to begin. The powerful creatures will return to rule the world once more, but this time will be different. This time, they will have allies. Who will help them? Around the world, some young humans are making a strange discovery. They are learning that they were born with dragon blood, blood that gives them amazing powers.
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series