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You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. It grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess dragonmarks have a destiny, the exact nature of which has yet to be revealed.... This supplement explores each of the thirteen dragonmarked houses in detail and presents advice for playing dragonmarked characters within a house or house guild. In addition, the book introduces exciting new options for dragonmarked characters, including prestige classes, feats, and spells. Finally, it discusses aberrant dragonmarks and their role in the campaign. Book jacket.
Centuries ago, Illarion was betrayed– a dragon made human against his will, then forced to serve humanity as a dragonmount in their army, and to fight for them in barbaric wars, even while he hated everything about them. Enslaved and separated from everyone he knew and from his own dragon brothers, he was forced into exile in a fey realm where he lost the only thing he ever really loved. Now he has a chance to regain what’s been lost— to have the one thing he covets most. But only if he gives up his brothers and forsakes the oaths he holds most dear. Yet what terrifies him most isn’t the cost his happiness might incur, it’s the fact that there is just enough human in his dragon’s heart that he might actually be willing to pay it and betray everything and everyone– to see the entire world burn in Dragonmark, the next blockbuster Dark-Hunter novel by #1 New York Timesbestselling author Sherrilyn Kenyon.
The first book in the Dark-Hunter world that kicks off the thrilling Dragons Rising mini series.
While on another perilous mission, agent Thorn uncovers valuable information about the leader of a criminal organization—and herself Nyrielle “Thorn” Tam is sent to investigate a criminal organization and assassin’s guild—the House of Tarkanan—from which she must gather information on their leader. The mysterious Son of Khyber may be hard to track down, but as Thorn infiltrates this gang of criminals with special powers, she finds that she may have more in common with them than she thought. When her orders and experience contradict each other, Thorn turns to the Son of Kyber for guidance—and discovers that she is uncertain about where her own loyalties lie. As she questions her past and her own training, Thorn may uncover more about herself than she ever thought possible.
Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. • Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. • Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. • Confront horrific monsters born from the world’s devastating wars.
Out of all the mysterious boarders who call Sanctuary home, no one is more antisocial or withdrawn than Maxis Drago. But then, it's hard to blend in with the modern world when you have a fifty foot wingspan. Centuries ago, he was cursed by an enemy who swore to see him fall. An enemy who took everything from him and left him forever secluded. But Fate is a bitch, with a wicked sense of humor. And when she throws old enemies together and threatens the wife he thought had died centuries ago, he comes back with a vengeance. Modern day New Orleans has become a battleground for the oldest of evils. And two dragons will hold the line, or go down in flames, in Dragonbane, the next explosive Dark-Hunter novel from #1 New York Times bestselling author Sherrilyn Kenyon.
The breathtaking Dark-Hunters saga continues with Dragonsworn—from #1 New York Times bestselling author Sherrilyn Kenyon There is nothing in the universe the cursed dragon, Falcyn, hates more than humanity . . . except Greek humans. In a war he wanted no part of, they systematically destroyed everything he’d ever cared for. Now he waits for the day when evolution will finally rid him of the human vermin. Medea was born the granddaughter of the Greek god Apollo, and among the first of his people that he cursed to die. But she will not let anyone rule her life. Not even her notorious grandfather. And when Apollo sends a new plague to destroy what remains of her people, she refuses to stand by and watch him take everything she loves from her again. This time, she knows of a secret weapon that can stop the ancient god and his army of demons. Once and for all. However, said device is in the hands of a dragon who wants nothing to do with politics, the gods, humanity, demons or Apollites. And especially not her. He is the immovable object. She is the unstoppable force . . . When Apollo makes a strategic move that backfires, he forces Falcyn back into play. Now Medea either has the weapon she needs to save her people, or she’s unleashed total Armageddon. If she can’t find some way to control the dragon before it’s too late, Falcyn will be an even worse plague on the world than the one Apollo has set loose. But how can anyone control a demonic dragon whose sole birthright is world annihilation?
A heroic battle to uphold the balance of Eberron(R) Gaven has fulfilled part of the prophecy and become the Storm Dragon. Now he seeks the Draconic Prophecy at its source in Argonessen, the dragon nation--but as he travels toward that ancient continent, Gaven may discover more than he suspected. Meanwhile, Aundairian loyalists--assisted by a sinister dragon cabal--are assembling the Dragon Forge: an eldritch machine designed to harness the power of a Siberys dragonmark and amplify it. In this case, to create a devastating storm of hail and acid rain to go before Aundair's armies as they march into the Eldeen Reaches. And they know just the dragonmarked to use...
Describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, the book provides new feats, prestige classes, spells, and magic items.
The first in a thrilling line of novels set in Eberron, a fantasy world ravaged by endless war and full of magic, danger, and adventure Hardened by the Last War, four soldiers have come to Sharn—fabled City of Towers, capital of adventure, home to the best and worst that Eberron has to offer. After a lifetime of fighting, war is all they know. Kingdoms lie shattered, armies are broken, and an entire country has been laid to waste. Now, in a time of uneasy peace, they must struggle to survive. But then people start turning up dead. The battle-weary heroes—Daine, Jode, Lei, and Pierce—soon find themselves caught in a plot that will take them from the highest reaches of power to the most sordid depths of the city of wonder, shadow, and adventure.