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Ages ago, sorcerers of unmatched power sundered a world into four realms—sky, stone, fire, and water—then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms—and even they have yet to unravel the mysteries of their severed world. . . . In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water—traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince—by the king himself. A dwarf will challenge the beliefs of his people—and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus—a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.
Ages ago, sorcerers of unmatched power sundered a world into four realms—sky, stone, fire, and water—then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms—and even they have yet to unravel the mysteries of their severed world. . . . In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water—traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince—by the king himself. A dwarf will challenge the beliefs of his people—and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus—a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.
The village wanted Sigrun's life extinguished the moment she was born. She was an abomination. Unlike everyone else in her village who had beautiful feathered wings, Sigrun was born with the wings of a dragon. Saved by the love of her father, Sigrun remained in the village and grew up among them after all, but that was not the end of her struggle. One morning, Sigrun finds her father murdered and her brother missing. She sets out to find her brother and seek out her father's killer, but instead she meets a mysterious stranger that she is drawn to despite her better judgment. He becomes very involved with her cause and convinces her that her father's murder is only the beginning. War is coming. Soon she uncovers many secrets and learns that even those closest to her may be dangerous. Before the end, she finds that good and evil are almost never exclusive; love is almost always complicated, and the truth is the most heartbreaking thing of all.
THE STORY: At the turn of the century, a young boy living in China with his mother, travels to San Francisco, California, Land of the Golden Mountain, to be with his father, Windrider, a kite maker who immigrated there a few years earlier to take
The reader as young Prince Treon must find a way, with the help of a magical dragon ring and an ancient sorcery book, to rid the country of the evil Crimson Wizard and his legions.
After the four worlds Alfred has at last found his people on Chelstra, the realm of sea. But his travels have taught him to be cautious... and Alfred soon realizes his caution is justified, even among his own kind. The one person Alfred can trust is, strangely, Haplo the Patryn. But Haplo's lord has decreed all Sartan to be the enemy, and Haplo dares not go against his lord. Now the companions have arrived in a land where humans, elves, and dwarves have learned to live in peace. Unaware of an even greater threat to all the realms, it is Sartan and Patryn who will disrupt this alliance of the lesser races in their struggle to gain control of all four worlds. Only Alfred and Haplo realize that they have a much older -- and more powerful -- enemy than each other...
A thrilling new series soars above the competition and redefines middle-grade fantasy fiction for a new generation!The seven dragon tribes have been at war for generations, locked in an endless battle over an ancient, lost treasure. A secret movement called the Talons of Peace is determined to bring an end to the fighting, with the help of a prophecy -- a foretelling that calls for great sacrifice.Five dragonets are collected to fulfill the prophecy, raised in a hidden cave and enlisted, against their will, to end the terrible war.But not every dragonet wants a destiny. And when the select five escape their underground captors to look for their original homes, what has been unleashed on the dragon world may be far more than the revolutionary planners intended . . .
I should have known my quest for vengeance would eventually be my downfall. I should have been more careful, more paranoid--but I'm glad I wasn't. Who knew that getting caught for my crimes would lead to so much happiness? But joy can be fleeting... It turns out, this battle is only just beginning. With ultimate power on the line, my faceless enemies will stop at nothing to capture me, dead or alive. I need to master my abilities, fast, or this could be the end for someone I care far too deeply about. I'm Kit Davenport and this is going to be a bumpy flight. Warning: This is a reverse harem story with sex, violence and swearing.
Arkana Archaeology Thrillers: Volume 3 - The Dragon's Wing Enigma In THE DRAGON'S WING ENIGMA, agents of the Arkana and the Nephilim leave no stone unturned on the island of Malta in their search for lost artifacts. The Arkana team frantically scavenges for clues among the ruined temples of the archipelago before their foes arrive to comb the same terrain. A new crisis erupts on the home front when a runaway bride seeks refuge with the Arkana. The girl is the youngest wife of the Nephilim's polygamous leader, and she may have accidentally led the Nephilim straight to the Arkana's cache of matristic artifacts. Matters come to a head in an isolated mountaintop cave when the relic hunters learn that their prize can only be discovered if they "keep true to the dragon's wing." With Nephilim operatives blocking their escape route, they may not live long enough to solve the riddle. More than treasure is at stake this time around.
Write your legend, draw your destiny, and take flight The legend starts with you Do you love to draw or write? Do you want to tell your very own dragon stories? In this official Wings of Fire journal, you'll gather story ideas, create awesome dragon characters, imagine new worlds, and decide how YOU want to tell your story. With guidance from Tui T. Sutherland, you'll be able to engage with the Wings of Fire series in a more interactive and exciting way than ever before Get ready to spread your wings in this guide to telling your very own story with Tui T. Sutherland, the #1 New York Times bestselling author of the Wings of Fire series