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The Complete Dragon Isles series. If you can’t take the heat, avoid dragons. Liza, a single mother and aspiring writer, glimpses the unbelievable during a research trip, and when she awakens after the resulting car crash, she isn’t in England any longer. Thus starts the Dragon Isles series… If you enjoy fake marriage romances, curvy heroines, fire-breathing dragons, aerial battles, dungeons, castles, mystery, mayhem, magic, and skullduggery, you will like this series. Contains four books: Liza Cherry Rena Sasha
Offers instructions and explainations on how to play an animated version of the Dragonball Z game.
A surprise visitor to the Aerie provides devastating news for Happenstance about his past--but it's the future that Umber and Hap must contend with: they need to learn all they can about Meddlers if they are to discover what Hap's role in Umber's mission is to be. And that means a risky trip to The Inferno, where Caspar has taken the key pages of Umber's research. But that's only one of the perilous journeys Umber has in mind for his mysterious ward: Umber's nemesis, the wheeling and dealing Hameron, has acquired some dragon eggs, and Umber can't resist the opportunity to study a new magical species, even if it means a trip to the corrupt kingdom of Sarnica. But when he and Hap see what the warlord of Sarnica has planned for the dragon hatchlings at the upcoming Dragon Games, Umber's quest for knowledge turns into a dangerous rescue operation.
Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.
In the heart of the magical realm of Windmere, where the air shimmers with enchanted whispers and dragons paint the sky with fiery hues, a thrilling event awaits: the Dragon Games. Every year, children from across the kingdom dream of being chosen to participate in this exhilarating tournament, where they are paired with a dragon to face a series of challenging trials. Lila, a ten-year-old girl, longs to be a part of the Dragon Games. She imagines herself soaring high above the clouds on the back of a magnificent dragon, the wind whipping through her hair as she tackles each daring challenge. However, deep inside, she doubts her own abilities and fears she won't be chosen. But destiny has a surprise in store for Lila. At the Selection Ceremony, where children are paired with dragons, she is chosen – and paired with a dragon unlike any other. Whisper, as he is called, possesses a secret talent: he can vanish into thin air, making him both powerful and incredibly shy. Lila's journey with Whisper takes her on an unforgettable adventure through a world brimming with magic, peril, and fierce competition. Along the way, she will learn the importance of friendship, the power of teamwork, and the courage to face her fears. And as they delve deeper into the mysteries of the Dragon Games, Lila and Whisper will uncover a sinister threat that could jeopardize everything they hold dear. Prepare for an enchanting adventure filled with breathtaking feats, heartwarming friendships, and a dash of magic!
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection
A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.
A guide of educational games for parents covering all areas of the school curriculum.