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There are many references to be found in old English history, of dangerous dragons and heroic knights, saving maidens and villagers from death and destruction. These ancient folklores and legends are drawn from across the length and breadth of the country. The fascinating descriptions of each of these ferocious animals are truly startling from their curious and terrifying appearances, to their inherent, and sometimes magical abilities. They are among the first of the ancient mythical creatures and are often referred to as beasts, monsters, demons and serpents. Such enchanting tales have been passed down over thousands of years, depicted in cave paintings, rock art, manuscripts, documents, paintings and sculptures, and preserved for the wonderment of all. Some tales have much detail and evidence attached to them, whereas for some, the details are scarce. Enjoy this comprehensive captivating catalogue of fascinating dragon legends of old England.
Reproduction of the original: The Old Inns of Old England by Charles G. Harper
Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.
Dragons are real! And here's the proof! Evidence of dangerous dragons taking flight and breathing fire, and heroic knights, saving virtuous maidens and terrified villagers from death and destruction is plenty in England when you dig deep. This pocket reference book details these ancient folklores found in abundance in the old counties of England. Descriptions of each of these legendary animals are truly startling from their curious and ferocious appearances, to their inherent, and sometimes magical abilities. They are among the first of the ancient mythical creatures and are regarded with fascinating awe. Their tales continue to inspire generations.
Between the two world wars, on a hike in the English countryside, Professor John Hill takes refuge from a violent storm in a cave. There he nearly loses his life, but he also makes an astonishing discovery -- an ancient manuscript housed in a cunningly crafted metal box. Though a philologist by profession, Hill cannot identify the language used in the manuscript and the time period in which it is was made, but he knows enough to make an educated guess -- that the book and its case are the fruits of a long-lost, but advanced civilization. The translation of the manuscript and the search for its origins become a life-long quest for Hill. As he uncovers an epic that both enchants and inspires him, he tracks down scholars from Oxford to Paris who can give him clues. Along the way, he meets several intriguing characters, including a man keenly interested in obtaining artifacts from a long-lost civilization that he believes was the creation of a superior race, and will help him fulfill his ambition to rule other men. Concluding that Hill must have found something that may help him in this quest, but knowing not what it is and where it is hidden, he has Hill, his friends at Oxford, and his family shadowed and threatened until finally he and Hill face off in a final, climatic confrontation. A story that features a giant pirate and slaver, a human chameleon on a perilous metaphysical journey, a mysterious hermit, and creatures both deadly and beautiful, this is a novel that explores the consequences of the predominant ideas of the 20th Century.
Immerse yourself in Shakespeare's magical world, filled with supernatural encounters with faeries, ghosts and witches. Frolic with royalty, wander through forests, and experience love layered with enchantment. The Bard's use of these fantastical phenomena has had a tremendous and enduring influence on authors and audiences for more than four centuries. But what are their origins? Explore the folk beliefs and literary sources that influenced Shakespeare and discover how he assembled his own masterful portraits of these phenomena, giving his plays vibrant life and his characters unforgettable personalities.