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Nearra does not know who she is or where she lives, but she does know one thing: someone wants her dead. Her only hope lies leagues away, in an ancient temple, where healing clerics may be able to restore her memory. A helpful young ranger, a failed warrior, a sneaky elf, and a kender wizard offer to accompany Nearra on her journey. She soon learns her newfound friends have secrets of their own. As goblins, an angry minotaur, and a vicious green dragon attempt to stop them at every turn, friendships are tested and all of if may come to ruin from the one Nearra trusts the most.
Davyn attempts to enlist the aid of the Dragon Knight in order for Nearra to survive.
Regaining consciousness without her memory, Nearra travels to a temple where healers may be able to help, accompanied by a ranger, warrior, elf, and wizard, all having secrets she is not aware of.
Davyn attempts to enlist the aid of the Dragon Knight in order for Nearra to survive.
Davyn attempts to enlist the aid of the Dragon Knight in order for Nearra to survive.
After the battle with Asvoria, Sindri and Catriona go separate ways until they stand as enemies in a dispute among the clerics and wizards of Solamnia.
Secrets and lies... Armed with new weapons and a newfound confidence, Nearra and her friends plan to confront the wizard Maddoc. But before they can reach Cairngorn Keep, a skeletal griffin kidnaps Nearra and delivers her directly into the wizard's hands. As Maddoc prepares the final spell to unleash the Evergence, Davyn and the others struggle to rescue Nearra. But in the confines of Maddoc's keep, appearances deceive. Friends become enemies. Dark dreams become reality. And naive Nearra may not be as innocent as she seems.
Asvoria begins to transform herself into a dragon to become the tyrannical ruler of Krynn, and if the Companions cannot stop her, Nearra's soul will be destroyed.
Two of the campanions end up taking opposing sides in the feud between the wizards and clerics of Solamnia. The sixth title in an all-new Dragonlance series for young readers. Dragon Day continues a new series of Dragonlance adventures written specifically for readers ages 10 and up. Sized to fit the young reader market, the series features a new group of young companions who band together for friendship and excitement during the golden age of the Dragonlance world.
Two of the campanions end up taking opposing sides in the feud between the wizards and clerics of Solamnia. The sixth title in an all-new Dragonlance series for young readers. Dragon Day continues a new series of Dragonlance adventures written specifically for readers ages 10 and up. Sized to fit the young reader market, the series features a new group of young companions who band together for friendship and excitement during the golden age of the Dragonlance world.