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As a lowly pot boy, Holt Cook was never meant to be a dragon rider. Until in a moment of madness, he saves a dragon egg doomed to be destroyed. A blind hatchling with a mysterious and unknown magic. Soul-bonding with the dragon, Holt gains access to its magical core. Only through training and perseverance can he cultivate its power to stand a chance in the battles to come. For the riders are preparing for war. Undead horrors are rising across the land. Kings and riders alike die in their strongholds. Order is crumbling. And Holt faces a terrible decision. To do what is expected and maintain order, or do what he knows to be right and cause only chaos?
A dragon who can't wield magic. A human who hates dragons. A secret so powerful it could destroy both their races. Isidra and Syl are different as different can be. Isidra yearns to become one of the Andarae, a global peacekeeping force of mortals and dragons. Syl has a deep grudge against the Andarae because they betrayed her family. When a magical accident binds Isidra and Syl together, they're forced to team up as a dragon-rider pair and train with the Andarae. That would be bad enough, since the two of them can't stand each other. Then bodies drained of blood start turning up, and it becomes clear that someone's hellbent on destroying the Andarae from within. With the future of both their races at stake, Isidra and Syl must put aside their differences to solve the murders. But that puts a target on their backs, which means the next bloodless corpses might be them. They'll have to stay one step ahead on this magical murder mystery... Because if they can't learn to work together, they'll die together.
An art-filled sourcebook for all things draconic in the Dungeons & Dragons world, this title includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. (Games/Gamebooks/Crosswords)
Sometimes, the world needs a little chaos. Holt and Ash saved the kingdom of Feorlen against all odds. Now, they are outcasts, alone on an impossible quest to unite the Elder Dragons. But, they are children playing in a game of Dragon Lords. Trapped between the riders, servants of Sovereign, and the scourge, even their luck cannot last forever. Their only hope is to advance their bond by any means necessary. In Feorlen, Talia faces a world unaccepting of a rider queen. Her councilors will not heed her warnings of Sovereign. Foreign powers threaten war and bloodshed. Pleas sent to rider headquarters fall on deaf ears. All the while, Sovereign regathers his strength in an ancient fortress. Enthralled cultists swell his ranks. Disillusioned riders flock to his cause. And, his unwilling servant Osric Agravain scours the land for dragon eggs. There are new types of magic to be discovered, and Sovereign intends to control them all. Only the mysterious half-dragon Rake has a plan to stop Sovereign. To pull it off, he's going to need a team. Unbound continues this award winning and best-selling dragon rider epic fantasy, readers are comparing to Eragon, Pern and other beloved classics.
The Forgotten Realms( answer to the "Draconomicon," this Dungeons & Dragons(supplement takes an in-depth look at the dragons of the Forgotten Realms.
Over 150,000 copies sold in this completed epic fantasy trilogy. An arrogant dragon prince is reborn, raised amongst humans, and must learn to become the king his past self never was.
Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide. Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Introduces gem dragons to fifth edition! Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction
For fans of Scott Lynch and Naomi Novik comes a high fantasy epic that blends swashbuckling adventure with a dark tale of vengeance--when a ship captain is stranded on a deserted island by his mutinous crew, he finds a rare dragon egg that just might be the key to his salvation and his revenge. He only wanted justice. Instead he got revenge. Jeryon has been the captain of the Comber for over a decade. He knows the rules. He follows the rules. He likes the rules. But not everyone on his ship agrees. When a monstrous dragon attacks the Comber, his surviving crew, vengeful and battle-worn, decide to take the ship for themselves and give Jeryon and his self-righteous apothecary “the captain’s chance:” a small boat with no rudder, no sails, and nothing but the shirts on their backs to survive. Marooned and fighting for their lives against the elements, Jeryon and his companion discover that the island they’ve landed on isn’t quite as deserted as they originally thought. They find a rare baby dragon that, if trained, just might be their ticket off the island. But as Jeryon and the dragon grow closer, he begins to realize that even if he makes it off the island, his life will never be the same again. In order for justice to be served, he’ll have to take it for himself.
The Chosen introduces the first book in the Contender trilogy, an epic young adult fantasy from Taran Matharu, author of the New York Times–bestselling Summoner series. Throughout history, people have vanished with no explanation. A group of teenagers are about to discover why. Cade is settling into a new boarding school, contemplating his future, when he finds himself transported to another realm. He soon discovers their new world is populated with lost remnants from the past: prehistoric creatures, ancient relics, and stranger still—people. Overwhelmed by his new surroundings, Cade has little time to adjust, for soon he and his fellow classmates are forced to become contenders in a brutal game, controlled by mysterious overlords. But who are these beings and why did they choose these teens? Cade must prepare for battle . . . because hiding is not an option. Fans of fantasy and LitRPG will welcome this new character and world from the author of the Summoner series.