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Dracula vs. Grampa at the Monster Truck Spectacular
For use in schools and libraries only. When Grampa and Wiley sneak out of the house on a stormy Halloween night to attend Colonel Dracula's Monster Truck Spectacular, they run into trouble from which only Gramma and an F5 tornado can save them.
When Grampa and Wiley sneak out of the house on a stormy Halloween night to attend Colonel Dracula's Monster Truck Spectacular, they run into trouble from which only Gramma and an F5 tornado can save them. Simultaneous.
When Grampa and Wiley sneak out of the house on a stormy Halloween night to attend Colonel Dracula's Monster Truck Spectacular, they run into trouble from which only Gramma and an F5 tornado can save them.
When zombies show up at their annual barbecue, Wiley and Grampa try to find a way to stop the hungry creatures from eating the other guests until Gramma comes to the rescue with a surprise weapon.
This utterly absurd, wacky and weird compilation of the first three books in the Wiley & Grampa's Creature Features series is packed with monsters, mayhem, and pictures on every page! In the rip-roaring adventures, Wiley and goofy Grampa get mixed up with everything from vampires to zombies to a legendary sea monster and always manage to land in deep doodoo. Luckly, they have no-nonsense Gramma and a troop of neighborhood friends to swoop in and save the day! At over three hundred pages, this volume includes fan favorites Dracula vs. Grampa at the Monster Truck Spectacular, Grampa's Zombie BBQ, and Monster Fish Frenzy.
THRILLS! CHILLS! CRAZY COYOTE-WEREWOLF PEOPLE! WHAT MORE COULD A KID WANT? Welcome to the extremely abnormal, weird and wacky, utterly absurd world of WILEY & GRAMPA'S CREATURE FEATURES, a hoot-out-loud early reader series. In the fourth book in the series, hapless, goofy Grampa and his grandson Wiley are in for another zany adventure: The Gingham County Cracklins--the Texas' 100th ranked soccer team (on a scale of 1-50)--face the Carpathian Coyotes, the number one elementary soccer team in the nation, infamous for their monstrous abilities During the highlight of the game, Grampa's bitten by their mascot in a full-fledged brawl. Suddenly, Grampa's growing fangs and howling at the full moon--he's transformed into a were-yote (half man, half coyote)--and escapes into the night! Can Merle's keen sense of smell help Wiley track down the elusive half beast/half old guy? Will Grampa get his revenge on the mangy mascot? Only Dr. Hans Lotion knows how to reverse Grampa's curse--but will he do it?
This second book in the wildly wacky Snoop Troop series is just right for newly independent readers, with art on every page, interactive seek-and-find elements, and a chance to solve the mystery! Fourth-grade detectives Logan Lang and Gustavo Muchomacho have landed their next case: a sneaky ninja is stealing the town's potato supply! The gumshoes are pretty sure a weirdo kindergartener named Chapster (who has a serious fondness for gouda cheese and cats) is the thief, but they soon discover that this case goes far beyond one crazy kid. There's a whole army of Chapster clones waiting for them! Who is creating them, and why would the mastermind behind this nefarious plot want to take away tater tots and French fries from potato-loving children everywhere? Visit lb-kids.com to print out bonus content including puzzles and doodle activities!
Some fossilized dino dooky made its way into the pet food supply, and all of the Gingham County critters who ate it have reverted back to their ancient selves. Merle's a sabre-toothed kitty, Paco the goldfish is now a dangerous Megalodon, Wiley's new pet lizard, Lupe, has become a snarling T-rex, and poor Nate Farkles, the town vet, is up to his ears in dinosaurs. If only Grampa hadn't mistaken a doggy biscuit for a gingerbread cookie, he and Wiley might've had a chance of taming the deadly dinos. But it's never over 'til it's over with this hilarious duo--Grampa may be ancient, but he's agile!
This book provides an engaging historical survey of the vampire in American popular culture over 100 years, ranging from Bram Stoker's classic novel Dracula to HBO's television series True Blood. Vampires in the New World surveys vampire films and literature from both national and historical perspectives since the publication of Bram Stoker's Dracula, providing an overview of the changing figure of the vampire in America. It focuses on such essential popular culture topics as pulp fiction, classic horror films, film noir, science fiction, horror fiction, blaxploitation, and the recent Twilight and True Blood series in order to demonstrate how cultural, scientific, and ideological trends are reflected and refracted through the figure of the vampire. The book will fascinate anyone with an interest in vampires as they are found in literature, film, television, and popular culture, as well as readers who appreciate horror and supernatural fiction, crime fiction, science fiction, and the gothic. It will also appeal to those who are interested in the interplay between society and film, television, and popular culture, and to readers who want to understand why the figure of the vampire has remained compelling to us across different eras and generations.