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DIVThe heroic Dr. Ecco uncovers a fiendish plot in this collection of original puzzles inspired by research methods of computer science and mathematics. No sophisticated mathematical background necessary. Solutions. /div
Join math detective in solving nearly 40 puzzles inspired by methods in computer science and mathematics. The Tower of Lego, Odd Doors Problem, Spies and Double Agents, many more. Solutions.
"Dennis Shasha is the absolute best puzzle writer alive."—David Gelernter, professor of computer science, Yale University In the tradition of Sherlock Holmes, Dr. Ecco is one of the greatest sleuths of our time, a mathematical wizard who uses logic and computer programming to solve crimes, find treasures, and explore space. Join his team, expand the frontiers of your knowledge, and match wits with him on intriguing cases like "The Virus from the Spy" and "The Secrets of Space" and "The Caribou and the Gas." The puzzles collected here require no formal background beyond arithmetic and elementary algebra—just lively curiosity and keen intelligence. With thirty-six illustrated cases organized around eight major mathematical themes (from Combinatorial Geometry and Geography to Ciphers and Secrecy) this book will encourage you to use your mind and your computer in ways you never previously imagined.
Follows detective Dr. Ecco through a series of logic and mathematical problems
Numerous photographs and diagrams explain mathematical phenomena in series of thought-provoking expositions. From simple puzzles to more advanced problems, topics include psychology of lottery players, new and larger prime numbers, and more. 391 illustrations.
Hours of recreational reckoning. Collected and enhanced from Dennis Shasha's popular Scientific American column, here are thirty-six of the most innovative and emotive mathematical puzzles ever to appear in its pages. Edgy, challenging and representing the ultimate in recreational mathematical games, Puzzling Adventures dares the reader to work out the logic underlying venture fund investments, escape a Minotaur, catch a polar bear, play power politics, work out if a witness is lying, spy on contraband traders and verify DNA. An encrypted set of stories and commentary float above the puzzles. They need decrypting to discover their hints. The hints lead to a surprise—if the reader can work them out.
Drawing on interviews with 15 leading scientists, the authors present an unexpected vision: the future of computing is a synthesis with nature.
The noted expert selects 70 of his favorite "short" puzzles, including such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and dozens more involving logic and basic math. Solutions included.
Genius mathematician, Dr. Dennis Shasha, here sets out his latest book-length mind-twister. Made up of many smaller segments, some of which can be solved by ten year-olds and some which are more challenging, the detective work requires no more than high school geometry and junior high school algebra. In every case, imagination trumps knowledge. The puzzles are set in a larger story of a mathematical detective named Dr. Ecco, his nephew and niece, and Professor Scarlet, the narrator. Scarlet is essentially the Watson to Dr. Ecco's Sherlock Holmes, asking the questions a reader might ask. Each puzzle is posed in a plausible if imaginary real-life setting. There are no hidden facts, no abduction here, just deductive logic and mathematical thought. Overlaying these puzzles are the ramblings of Dr Ecco's old nemesis, Benjamin Baskerhound. He seems to be on the run, but he's trying to tell Ecco his whereabouts in a way that only Ecco will understand. The evidence builds up and readers are invited to send in their solutions. The winner will receive a pre-paid trip to the home of modern mathematics, Sir Isaac Newton's Greenwich Observatory.
Aimed at both working programmers who are applying for a job where puzzles are an integral part of the interview, as well as techies who just love a good puzzle, this book offers a cache of exciting puzzles Features a new series of puzzles, never before published, called elimination puzzles that have a pedagogical aim of helping the reader solve an entire class of Sudoku-like puzzles Provides the tools to solve the puzzles by hand and computer The first part of each chapter presents a puzzle; the second part shows readers how to solve several classes of puzzles algorithmically; the third part asks the reader to solve a mystery involving codes, puzzles, and geography Comes with a unique bonus: if readers actually solve the mystery, they have a chance to win a prize, which will be promoted on wrox.com!