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In Douglas Preston's Blasphemy, the world's biggest supercollider, locked in an Arizona mountain, was built to reveal the secrets of the very moment of creation: the Big Bang itself. The Torus is the most expensive machine ever created by humankind, run by the world's most powerful supercomputer. It is the brainchild of Nobel Laureate William North Hazelius. Will the Torus divulge the mysteries of the creation of the universe? Or will it, as some predict, suck the earth into a mini black hole? Or is the Torus a Satanic attempt, as a powerful televangelist decries, to challenge God Almighty on the very throne of Heaven? Twelve scientists under the leadership of Hazelius are sent to the remote mountain to turn it on, and what they discover must be hidden from the world at all costs. Wyman Ford, ex-monk and CIA operative, is tapped to wrest their secret, a secret that will either destroy the world...or save it. The countdown begins... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Power Rangers Cine-Manga* series will launch with "Ninja Storm" which tells the story of three rebellious students, who are the last ones remaining at their ninja academy after evil aliens attack the Earth. With mankind on the brink of destruction, the fate of the world lies in the hands of these unlikely heroes.
In the nonfiction tradition of John Berendt and Erik Larson, the author of the #1 NYT bestseller The Lost City of the Monkey God presents a gripping account of crime and punishment in the lush hills surrounding Florence as he seeks to uncover one of the most infamous figures in Italian history. In 2000, Douglas Preston fulfilled a dream to move his family to Italy. Then he discovered that the olive grove in front of their 14th century farmhouse had been the scene of the most infamous double-murders in Italian history, committed by a serial killer known as the Monster of Florence. Preston, intrigued, meets Italian investigative journalist Mario Spezi to learn more. This is the true story of their search for--and identification of--the man they believe committed the crimes, and their chilling interview with him. And then, in a strange twist of fate, Preston and Spezi themselves become targets of the police investigation. Preston has his phone tapped, is interrogated, and told to leave the country. Spezi fares worse: he is thrown into Italy's grim Capanne prison, accused of being the Monster of Florence himself. Like one of Preston's thrillers, The Monster of Florence, tells a remarkable and harrowing story involving murder, mutilation, and suicide-and at the center of it, Preston and Spezi, caught in a bizarre prosecutorial vendetta.
Publication Date: October 31, 2014 - Age Level: 9 - 12 - Grade Level: 4 - UP "Let me say at once that I think this is a most original and amusing piece of work. A reader is arrested at the outset by a paradoxical witticism and he goes on being arrested as the story gets into its stride. Ellicott Skullworth and Banneker Bones appear as characters about whom the reader wants to learn more, and soon he begins to be in no doubt about this." --Richard Adams, author of WATERSHIP DOWN Fifth grader Ellicott Skullworth has always felt out of place at public school and now he's tested into the Archimedes Program at Latimer University. While in Latimer City, he'll be living with his world famous and insane(ly) brilliant cousin, Banneker Bones, the eleven-year-old inventor of robots. The only problem: Banneker doesn't want to share his room. And he's got an army of robots to make Ellicott miserable until he goes home. When the boys are ambushed by robot bees as big as cars, Ellicott's only friend is carried off and held for ransom. To rescue him, Ellicott has no choice but to partner with his maniacal cousin. Ellicott doesn't know what's worse: facing a hive of giant robot bees or spending more time with Banneker Bones. BANNEKER BONES AND THE GIANT ROBOT BEES features original illustrations by Adam Smith. It's a humorous, science fiction adventure for readers of all ages written in the spirit of a comic book. Ellicott Skullworth turned back to Banneker Bones. "Well, anyway, thanks for letting me stay here." "Not my idea," Banneker said. "You have my mother to thank for that. But she's been wrong before. She adopted a stray puppy once and put it in my room to," he made a face to show his disgust, "keep me company. The puppy survived two days." Banneker looked Ellicott up and down as though he were appraising something for purchase and deciding against it. "And now she's adopted another stray, hasn't she? We'll just see how long you survive."
One rainy day, years ago, a little girl named Lucy discovered that the back of a wardrobe isn't always just the back of a wardrobe. Sometimes, it's a door into another world.In Lucy's case, that other world was called Narnia, and though she was among the first to enter it, she was by no means the last. Millions of children (young and old) have followed her there and met its strange but wonderful inhabitants--Mr. Tumnus, Reepicheep, and Puddleglum, among others. But the lessons of Narnia don't just belong to the world of fiction and fantasy. We may never meet fawns, talking mice, or marshwiggles in our ordinary lives, but the lessons they teach in The Chronicles of Narnia are the very lessons we need to fight the battles we face in our everyday lives. Douglas Wilson begins this series of meditations on C.S. Lewis's The Chronicles of Narnia with the observation, "This is not intended to be an introduction to Narnia at all, but is rather more like a conversation between good friends about some other good friends, talking about what a good time we all had and why." Wilson highlights the practical themes of mature, Christian living that emerge from these classic tales--nobility, confession, complete grace--a joyful contrast to the thinness of modern life. A must for any Narnia fan, young or old.
DEADLY NINJA WISDOM FOR THE NON-NINJA Carefully consider the joy of your soft-headed ignorance before you begin to run, flip, and jump along the Ninja Path. After much debate and in a spirit of morbid amusement, the International Order of Ninjas has chosen to produce The Ninja Handbook, the first-ever secret ninja training guide specifically designed for the non-ninja. Most non-ninjas who handle these delicate, deadly pages will die–probably in an elaborately horrific and painful manner. But whether your journey lasts five seconds or five days or (rather inconceivably) five years, all those who bravely take up this text and follow the tenets and trials laid out within will die knowing they were as ninja as they possibly could’ve been. For the true of heart or the extremely lucky, this powerful and honorable manuscript contains such phenomenal ninja wisdom as: •How to create and name your very own lethal ninja clan •The proper weapon to use when fighting a vampire pumpkin •Why clowns and robots are so dangerous on the Internet •Easy-to-follow charts showing when to slice and when to stab •How to execute such ultradeadly kicks as the Driving Miss Daisy •Why pretty much every ninja movie ever made sucks •How to make a shoggoth explode using well-placed foliage •What the heck a shoggoth is and why you’ll need to make it explode •Death Aide certification •And much more ninjafied enlightenment on every shuriken-sharp page! Remember: People do not take the Path, the Path takes people.
This fully updated and expanded edition covers over 10,200 programs, making it the most comprehensive documentation of television programs ever published. In addition to covering the standard network and cable entertainment genres, the book also covers programs generally not covered elsewhere in print (or even online), including Internet series, aired and unaired pilot films, erotic series, gay and lesbian series, risque cartoons and experimental programs from 1925 through 1945.
As Nehemiah rebuilt the walls of Jerusalem, Gashmu and the enemies of Israel mocked him: "It is reported among the heathen, and Gashmu saith it, that thou and the Jews think to rebel..." (Neh. 6:6). Too many Christians building communities today take the taunts of every modern-day Gashmu seriously. Community is a buzzword, and it turns out there's a lot of bad advice about how to build one. In Gashmu Saith It, Douglas Wilson includes forty years of experience for Christians wanting to build robust communities without retreat or compromise on the foundation of the Gospel. This book is full of wisdom: Get calluses. Be loyal. Fight sin. Build walls on the outside and a church in the middle.