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It's "Judgment Day" as, one year from today, a group of fighting misfits with fantastic powers and gorgeous bodies fight for the cause of good...and one member will die! They may be the Doom Patrol of the future...or not.
The new Doom Patrol puts itself back together after nearly being destroyed, and things start to get a lot weirder for everybody. The Chief leads Robotman, the recently formed Rebis and new member Crazy Jane against the Scissormen, part of a dangerous philosophical location that has escaped into our world and is threatening to engulf reality itself. Collecting Grant Morrison's definitive run, which launched his career as one of the comic industry's most innovative and creative writers! Collects Doom Patrol #19-63 and Doom Force Special #1.
Originally conceived in the 1960s, a reinvigorated Doom Patrol burst out of the utterly unique imagination of writer Grant Morrison again in the 1990s. Featuring the final fate of the Brotherhood of Dada and the rise of the unstoppable Candlemaker, DOOM PATROL VOL. 5 also includes a delightful tribute to legendary comic-book artist Jack Kirby as well as a new cover by the incomparable Brian Bolland.
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
The Justice-Doom War approaches! This is the culmination of the Legion of Doom's master plan, and some may not survive. Writers Scott Snyder and James Tynion IV, with artists Jorge Jimenez and Javier Fernandez, are taking you to war for the universe! Eons ago, the Monitor, the Anti-Monitor and the World Forger stopped the rise of Perpetua. Now Lex Luthor is trying to empower Perpetua, turning the world toward doom. The Justice League must race through the past, present and future to gather pieces of the Totality if they want to stop Lex Luthor's plan from coming to fruition. But the Legion of Doom will stop at nothing to unleash Perpetua on the Multiverse. Writer Scott Snyder teams up with James Tynion IV and artists Jorge Jimenez, Jim Cheung and Javier Fernandez for an incredible finale! Collects Justice League #26-39.
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For the world's strangest heroes, staving off the annihilation of free will or the reformatting of the universe into an artistic statement is all in a day's work -- not to mention the everyday assassination attempts and visits from Satan.
Collects X-Men (1991) #17-24, X-Men Annual (1992) #1-2, Uncanny X-Men Annual (1992) #16, X-Men: Survival Guide to the Mansion, X-Men Anniversary Magazine, material from X-Factor Annual #7, X-Force Annual (1992) #1. When Arize of Mojoworld sets out to free his dimension, the resulting mayhem draws in the X-Men and X-Factor — and the X-Force of the future! But what does it have to do with Longshot and Shatterstar? Then, the X-Men travel to Russia to visit Colossus’ parents — and his sister, Illyana! But will the villainous Soul Skinner bring tragedy to Colossus’ doorstep? Meanwhile, Betsy Braddock returns! But if Betsy’s back, who is Psylocke? The X-Men head to Japan for answers! And while Cyclops learns of a deadly new disease threatening mutants, Gambit and Rogue face a challenge of the heart. Plus: Learn the X-Mansion’s secrets in a fact-packed guidebook!
Beset from all sides by a growing roster of vicious foes, the New Mutants and their mysterious mentor Cable have no choice but to transform into a proactive, butt-kicking, take-no-prisoners mutant strike team! But can the new X-Force survive head-on clashes with Deadpool, the Morlocks, Proteus, Stryfe and his Mutant Liberation Front, the Juggernaut, the new Brotherhood of Evil Mutants, and...S.H.I.E.L.D.? COLLECTING: New Mutants (1983) 98-100, Annual 7; X-Men Annual (1970) 15; X-Factor Annual 6; X-Force (1991) 1-15; Spider -Man (1990) 16; Cable: Blood & Metal 1-2; material from New War - riors Annual 1, X-Force Annual (1992) 1
The Justice League has long protected Earth from all manner of foreign and alien invaders over the years, always keeping a vigilant eye to the skies for the next threat. But what if the threat was already walking the Earth…hiding in plain sight…watching…waiting for their moment to strike… In the tradition of DCeased comes a terrifying new series that begins from the twisted minds of James Tynion IV (Nice House on the Lake, Something Is Killing the Children), Matthew Rosenberg (The Joker Presents: A Puzzlebox, 4 Kids Walk into a Bank, Hawkeye), and Otto Schmidt that will tear the Justice League apart in their war with the undead! This volume collects DC vs. Vampires #1-6, the first half of this bloody battle.