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Don't Make Me Use My Computer Scientist Voice (1) Features: Simple and elegant. 100 pages, high quality cover and (6 x 9) inches in size.
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards
A quiz book on movie clips that makes a great party game. Can be played alone, one-on-one, or in large groups. Has clips from movies as far back as 1930, all the way up to current day.
This volume collects inverviews with Theodore Sturgeon, Alfred Bester, Frederick Pohl, James Gunn, Fritz Leiber, Hal Clement, and L. Sprague de Camp.
A new series about mind readers from a New York Times and USA Today bestselling author... Everyone thinks I’m a genius. Everyone is wrong. Sure, I finished Harvard at eighteen and now make crazy money at a hedge fund. But that’s not because I’m unusually smart or hard-working. It’s because I cheat. You see, I have a unique ability. I can go outside time into my own personal version of reality—the place I call “the Quiet”—where I can explore my surroundings while the rest of the world stands still. I thought I was the only one who could do this—until I met her. My name is Darren, and this is how I became entangled with all the Russians and learned that I’m a Reader.
"^IQuantum Computing: From Alice to Bob^R provides a distinctive and accessible introduction to the rapidly growing fields of quantum information science and quantum computing. The textbook is designed for undergraduate students and upper-level secondary school students with little or no background in physics, computer science, or mathematics beyond secondary school algebra and a bit of trigonometry. While broadly accessible, the book does not dodge providing a solid conceptual and formal understanding of quantum states and entanglement-the key ingredients in quantum computing. The book includes ^ITry It^Rs, brief exercises that engage the readers in problem solving (both with and without mathematics) and help them digest the many counter-intuitive quantum information science and quantum computing concepts. "This is a much needed bridge between popular and technical texts that provides easy access to the topic of quantum computing for curious readers who aim to go further and deeper in their understanding.""--
THE PARANORMAL THIRTEEN 14 full length paranormal and urban fantasy novels featuring witches, vampires, werewolves, mermaids, psychics, Loki, time travel and more! Darkangel by Christine Pope Twin Souls by K.A. Poe The Girl by Lola St Vil Rest for the Wicked by Cate Dean Drowning Mermaids by Nadia Scrieva I Bring The Fire by C. Gockel The Witch Hunter by Nicole R Taylor Beyond the Fortuneteller’s Tent by Kristy Tate Nolander by Becca Mills The Medium by C.J. Archer Dream Student by J.J. DiBendetto Deception by Stacy Claflin The Black Parade by Kyoko M The Thought Readers by Dima Zales Download your FREE LIMITED TIME release now! Free, Boxed Set, vampires, mermaids, psychics, gods, werewolves, paranormal romance, urban fantasy, teen, collection, anthology
With a foreword by Gitanjali Rao, Time Magazine’s inaugural Kid of the Year, this engaging guide from MITeen Press teaches anyone to design and publish their own apps—no experience necessary!—and introduces young app creators from around the world. Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends—then use what they’ve learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact.