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Welcome to Feudarnia-part pirates' cove, part space station, and part steampunk battlefield. It's under attack by "Meteormaster" Phantom Blot and his Meteorbeasts- giant predatory animals made of enchanted stone! The sky city's only hope is wannabe "Beastbuster" Donald Duck... but with the terrible Beagle Boys, Magica De Spell, and Pegleg Pete hot on his heels, are Feudarnia's days numbered? And will Uncle Scrooge pluck Donald if he fails? It's a wild alternate-universe, steampunk epic starring Donald, Mickey and the gang in an entirely new world. Jump in for fantasy like you've never seen... and cowardly Donald can only wish he hadn't! Collects IDW's Donald Quest #1-5
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Secrets revealed! After the dramatic events of the last two issues and the secret of Dr. Eggman, Sonic races off to shut down the organized Badniks at the source. Unfortunately, there's more at play than Sonic has realized...and more powerful players...
Catch Darkwing Duck, Launchpad McQuack, Gosalyn, and others in this fan-favorite revival of the smash-hit Disney Afternoon animated series. More slapstick crime-fighting adventures await—starting at the origin of the dastardly Fluffy and culminating with a botanical battle royale against an army of vicious potatoes led by, well, not quite who you might be thinking! Fans of the daring duck of mystery will love this collection of issues 5–8 of the original comic series from Joe Books.
King Arthur went to Avalon with Morgan and her eight sisters. In this book McHardy traces similar groups of nine maidens throughout the ancient Celtic and Germanic worlds and far beyond. In Pictland, Wales, Ireland, Scandinavia, Gaul and Iberia the nine Maidens were known in mythology and as practising priestesses. As far away as Kenya the Kikuyu people claim descent from nine sisters, while a cave painting in Catalonia shows nine dancing maidens from almost 15,000 years ago. Weather-workers, shape-shifters, diviners and healers - the Nine Maidens are linked to the Old Religion over much of our planet.
Who is the new Thor? That’s the question on everyone’s lips. Most especially the original Thor! And now he starts to narrow down the list of suspects. Meanwhile, tensions continue to flare between the All-Mother and All-Father, Malekith the Dark Elf forges his most dangerous pact yet, and the new Thor prepares to face her greatest challenge: the unstoppable machine of death and destruction that is the Destroyer! As the battle for Mjolnir rages on, an unexpected character makes a shocking return — and the new Thor’s identity is revealed at last! Plus: Young Thor enters a drinking competition! The new Thor takes on a surprising foe! In the future, King Thor’s granddaughters quest to find him the perfect birthday gift! And more! Collecting Thor (2014) #6-8 and Annual #1.
For over two decades, Donald Michael Kraig's Modern Magick has been the world's most popular step-by-step guide to working real magick. Tens of thousands of individuals and groups have used this course as their primary instruction manual. Now, greatly revised and expanded, this set of lessons is more complete and relevant to your life than ever. Written with respect for the student, Modern Magick will safely guide you—even if you know little or nothing—through a progressive series of practical exercises and rituals, complemented by the knowledge, history, insights, and theory you need to become a successful ceremonial magician. Firmly rooted in the Western magickal tradition yet designed to be fully compatible with your contemporary practice, this book will help you attain full mastery of all core topics in magick: The inner mysteries of the Kabalah The most powerful rituals of magick How to create and perform your own rituals True meditation Magickal ethics Astral projection Tools of magick Evocation of spirits Pathworking Tantra and sex magick The importance of the Tarot Talismans and amulets Secrets of visualization Alchemy Psychic self-defense Healing rituals Filled with personal stories and helpful illustrations, along with updated and brand-new material, this new edition of Modern Magick features a completely new lesson that reveals the concepts, techniques, and rituals of Neuro-Linguistic Programming, Chaos Magick, and Postmodern Magick. Ideal for beginning, intermediate, or advanced students, and perfect as a manual for magickal temples, this is essential reading for every true magician. "Modern Magick is a modern-day classic. It has become the standard textbook of practical magickal knowledge for magicians all over the world. We highly recommend it to beginner and adept alike."—Chic Cicero and Sandra Tabatha Cicero, authors of Experiencing the Kabbalah and Self-Initiation into the Golden Dawn Tradition
A dark day dawns when the Agency finds out one of their own elite secret agents is a traitor.
"BEWARE DARK POLLEN" read Alesia, staring at a rotting wooden sign. The halfling and the knights, following behind her, knew they had now passed through the sinking forest, and were in Dreadmire. The paladin said a quick prayer, before they silently moved forward into the evil Perdition... Based in the campaign world of the popular role-playing game accessory, three-time Darrell Award winner, author Elizabeth Donald, takes its detailed characters on a frightful journey through a malevolent swamp... Kancethedrus, the clumsy paladin; Alesia, a voluptuous red-haired Creep; Angiss, the wise halfling prophet; Wynter, a lost elven druid; her lover Tam, a Moor Knight gone rogue; and the dysfunctional elven wizard, Salia; all on a quest to destroy the legacy of the mysterious Witch Hammer. Harrowed by unspeakable dead things and a myriad of strange swamp monsters, an unwitting group of adventurers attempts to save the sinking forest they fearfully call, Dreadmire.