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"Dr. Grordbort, maker of rayguns, rocketships and raspberry cordial presents a comprehensive tome of action and adventure from the heroes of Earth's armed forces as they seek to bring human civility to our solar system's uncouth denizens. Heroical exploits, mighty tanks, dazzling wave-weapons and more are all packed into a sumptuous volume that is sure to make your life at least 23.5% better than it was before!"--Page 4 of cover.
In this anthology edition from the retro-sci-fi world of Dr Grordbort, master illustrator and yarn-spinner Greg Broadmore digs deeper into the interplanetary voyages of Lord Cockswain and his heroic pursuit of exhilaration, exploration and excessively violent colonialism. As well as containing the first three instalments from the Dr Grordbort universe, Onslaught is also packed with oodles of exclusive content, including a never-before-seen full-colour comic adventure, a bevy of brand new illustrations, plus spoof ads, character profiles and concept art straight from the brainstem of Greg Broadmore.
"In his third book from the universe of Dr Grordbort, illustrator and storyteller Greg Broadmore chronicles the interplanetary misadventures of Lord Cockswain as he enforces earth justice on the belligerent savages of our solar system using excessive violence, bad language and good old-fashioned rayguns."--Amazon.com.
One of YALSA's Top 10 Great Graphic Novels for Teens! Named one of the best graphic novels of the year by Publishers Weekly, Heeb Magazine, io9, CNN, Comic Book Resources, Complex, USA Today, Forbidden Planet International, IFC, ComicsAlliance, Paste, and Graphic Novel Reporter! "Pure awesome. From ôber-violent kung fu fight sequences and zombie stalkers, to blood-drenched battles among armies and supernatural beings, this book is a testament to just how cool a well-drawn and well-written martial-arts action epic can be. If you pick up only one comic book or graphic novel... let this be the one."-- USA Today "Over 450 pages of stunningly choreographed fight scenes of epic imagination. Kagan McLeod is a master cartoonist."-- CNN GeekOut "The best elements of horror, Westerns, and of course, kung fu films are seamlessly interlaced to tell a highly imaginative tale. You couldn't sandblast the smile from my face as I read this."-- Ain't It Cool News "INFINITE KUNG FU is glorious and deranged in the way that all comics should be."-- Warren Ellis, author of Transmetropolitan, Red, and Crooked Little Vein "The great strength of this graphic novel is its originality, but equally impressive are McLeod's extraordinary illustrations and compelling narrative."-- Publishers Weekly (starred review) "Stunningly gorgeous... McLeod's unique brand of comic book wizardry practically oozes out of every panel as his art delivers animated stylings with a hip-hop flavor."-- Complex "All of that buzz and hype was completely on the money... It's like the best kung-fu movie you've ever seen, unimpaired by time or budget constraints."-- Comic Book Resources "A kung fu epic for people who don't buy into the kung fu cult."-- Royal Flush Infinite Kung Fu walks you through familiar corridors in the house of martial mayhem, but dares to take you where kung fu is afraid to go! The Martial World is ruled by a mysterious emperor whose kung fu armies are each headed by a cruel and highly skilled master. Here, where the way of the fist is a way of life, ex-soldier Yang Lei Kung must infiltrate the emperor's forces and stop him from destroying all life on the planet. Allegiances are blurred as techniques are perfected, and Lei Kung becomes less certain who's friend and who's foe in each chapter! Fists fly, limbs are lost and blood vessels burst in this tale of furious rivals, supernatural masters, walking corpses, and above all, raging kung fu!
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
A catalogue of contraptions and wave weapons of unprecedented power, this book makes available a myriad of destructive and beneficial devices to any intergalactic explorer: Rayguns, Metal Men, Ironclads, and Rocketships are all presented. Also included is a sequential pictographic essay on the exploits of naturalist and adventurer Lord Cockswain.
WHEN MEXICAN FOLKORE MEETS U.S. POP CULTURE!!!! Border Bang is a passionate love letter to the Tijuana and US border, documenting the bootleg artifacts sold to locals and tourists alike. Reappropriating the bombardment of pop culture images is the border’s reaction to global issues and events, telling viewers and consumers not to glorify these situations but rather to acknowledge them through their subversive presentation. Border artisans and shysters digest the influx of international popular culture, reappropriating and reconfiguring images to express themselves and empower objects with subversive ideas masked underneath bold colors and text. Raised in Tijuana, Gutierrez crossed the border to the US to attend elementary and middle school. Each day, he was dazzled and entranced by the objects being sold, creating alternative narratives to the cartoon characters and celebrity portraits that he saw. Border Bang is a reflection of his childhood narrative, using images from Mickey Mouse to Tupac Shakur to convey the reflections and meditations of global events as witnessed by the border, exploring his love affair with Mexican pop and folk culture.
“Wonderful essays on everything steampunk, written by well-known names in the movement who are living steampunk every day” (Wired.com). Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history. Praise for The Steampunk Bible “An informed, informative and beautifully illustrated survey of the subject.” —The Financial Times “The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written.” —The Austin Chronicle
Vampires have been a fixture of film since Bela Lugosi brought Bram Stoker's Dracula to life on the big screen in 1931. Over the decades the genre has been far from static, as vampire narratives changed and evolved with the appetites of their viewing public. First depicted as formally dressed villains, vampires would later be portrayed as supernatural beings with some human characteristics, and still later as sympathetic figures. Focusing on 19 representative films and television productions, this critical study tracks the evolutionary changes of the screen vampire. It explores the factors that cause a genre to change and examines the alternating cycles of audience expectation. The author identifies three distinct modes of depiction: the Malignant Cycle (1931-1948), comprised primarily of the Universal films; the Erotic Cycle (1957-1985), which encompasses Hammer films and popular television shows such as Dark Shadows; and the Sympathetic Cycle (1987-present) including recent offerings such as The Lost Boys, Interview with the Vampire and Buffy the Vampire Slayer. Each film is evaluated in seven key areas including the act of the vampire biting the victim; process of the victim's infection; physical appearance and demeanor of the vampire and the vampire expert; and the eventual destruction of the vampire. Appendices include a complete filmography of the films examined. Instructors considering this book for use in a course may request an examination copy here.