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On its journey to Professor Hinkley's research facility, Nancy Drew must protect an amazing creation that could possibly end the world's energy crisis. Unstable and dangerous, the super fuel-efficient engine must be transported by a private train. But dark forces are at work, attempting to shanghai the miracle machine – literally at every turn by using computers to jam the switches! But while Nancy, and her friend George, attempt to determine which sinister suspect is behind these despicable acts, they soon realize that if their adversaries can't succeed at stealing this miraculous machine, they'll destroy the train, along with everything, and everyone on it! "The Disoriented Express" is the second in a series of three Nancy Drew adventures entitled "The High Miles Mystery."
When Joe and Wishbone take a mystery train ride to solve a pretend murder, they encounter a real crime that must be solved before the train arrives.
He's a survivor. No matter the cost. Until he met Ciere and her crew of superpowered thieves, Alan Fiacre's life had been singularly focused on safeguarding the vaccine that changed the world. As an eidos, and reluctant heir to his father's legacy, it was his duty to ensure the formula never fell into the wrong hands. So it came as something of a shock to learn the right hands might belong to criminals. Now Alan and Ciere are conscripted into service with the Gyr Syndicate, notorious mobsters set on taking down all of the other crime families in the United States. Their latest mission: a train heist meant to derail a covert arms deal. It will put Alan--and the formula--in more danger than he's ever faced before. But if he's learned nothing else from Ciere, it's that there's more to life than survival. Word Count: ~12,000 words
Deputy Mental Health Investigator Adam Thompson had worked hard for his position, but he soon discovers with increased responsibilities comes increased risk. A week before Christmas Adam faces a law enforcement officer's nightmare, the murder of his partner. Prevented from participating in the murder investigation and tracking down the killer, Adam is forced to carry on as usual. The following week brings a series of bizarre mental health investigations that pushes him to his limits.
Nancy has to protect an engine as it is transported by train and protect everyone on board.
There is a mysterious new student at Fitzgerald High, Jake Garret. He seems to have it all figured out. He looks like he just stepped off the cover of the J. Crew catalog, he is the best kicker the football team has ever had, and best of all, he hosts the party to go to every Friday night. All the guys want to be like him and all the girls want to date him, but Jake only has eyes for Didi, the girlfriend of alpha male and quarterback, Todd Buckley . As Jake's friend Rick gets to know him, he at first admires him, then starts to like him, but soon grows to fear for him as he learns Jake's dangerous secret. From beloved young adult author Gordon Korman, comes a new look at age-old themes about popularity, acceptance, and human nature.
This book is a philosophical exploration of disorientation and its significance for action. Disorientations are human experiences of losing one's bearings, such that life is disrupted and it is not clear how to go on. In the face of life experiences like trauma, grief, illness, migration, education, queer identification, and consciousness raising, individuals can be deeply disoriented. These and other disorientations are not rare. Although disorientations can be common and powerful parts of individuals' lives, they remain uncharacterized by Western philosophers, and overlooked by ethicists. Disorientations can paralyze, overwhelm, embitter, and misdirect moral agents, and moral philosophy and motivational psychology have important insights to offer into why this is. More perplexing are the ways disorientations may prompt improved moral action. Ami Harbin draws on first person accounts, philosophical texts, and qualitative and quantitative research to show that in some cases of disorientation, individuals gain new forms of awareness of political complexity and social norms, and new habits of relating to others and an unpredictable moral landscape. She then argues for the moral and political promise of these gains. A major contention of the book is that disorientations have 'non-resolutionary effects': they can help us act without first helping us resolve what to do. In exploring these possibilities, Disorientation and Moral Life contributes to philosophy of emotions, moral philosophy, and political thought from a distinctly feminist perspective. It makes the case for seeing disorientations as having the power to motivate profound and long-term shifts in moral and political action. A feminist re-envisioning of moral psychology provides the framework for understanding how they do so.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
An exploration of American ideas of utopia through the lens of one millennial's quest to live a more communal life under late-stage capitalism Told in a series of essays that balance memoir with fieldwork, Heaven Is a Place on Earth is an idiosyncratic study of American utopian experiments—from the Shakers to the radical faerie communes of Short Mountain to the Bronx rebuilding movement—through the lens of one woman’s quest to create a more communal life in a time of unending economic and social precarity. When Adrian Shirk’s father-in-law has a stroke and loses his ability to speak and walk, she and her husband—both adjuncts in their midtwenties—become his primary caretakers. The stress of these new responsibilities, coupled with navigating America’s broken health-care system and ordinary twenty-first-century financial insecurity, propels Shirk into an odyssey through the history and present of American utopian experiments in the hope that they might offer a way forward. Along the way, Shirk seeks solace in her own community of friends, artists, and theologians. They try to imagine a different kind of life, examining what might be replicable within the histories of utopia-making, and what might be doomed. Rather than “no place,” Shirk reframes utopia as something that, according to the laws of capital and conquest, shouldn’t be able to exist—but does anyway, if only for a moment.
Lucy Thorncroft finds herself hurtling back toward her home planet Earth, with a raucous shipload of old friends, and serious dangers, old and new, waiting to greet her. Can Lucky Lucy convince Earth’s strong-arm government that joining with the aliens is the only way to save themselves?