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The acclaimed Disneyland Paris, From Sketch to Reality book is now available in an English eBook special edition with a major update! Not only the book has 40 new pages more than in the regular 320 pages printed edition, but it includes also 118 pictures more in addition to the 750 pictures and artworks of the regular edition, so the book has now around 15% more pages and pictures! The printed edition of the book is now out of stock and copies are sold at very high prices on the web by various sellers, so this eBook edition is a unique chance to get the book at the best price ever! Disneyland Paris, From Sketch to Reality tells the story of the creation of Disneyland Paris thanks to interviews by Didier Ghez of dozens of Disney Imagineers and 250 Imagineering artworks as well as 600 pictures of the park and resort. There is new pages for all attractions which have been updated recently or added in the park since the book was published 17 years ago, i.e new pages for Pirates of Caribbean, Star Tours 2, Hyperspace Mountain, Buzz Lightyear, Big Thunder Mountain, Meet Mickey, Mickey's Philarmagic, Hotel New York, and of course Phantom Manor which reopened recently, with 16 new pages for Phantom Manor only! And because it is a digital edition we don't need to care about the number of pages, so i've put back the full pages on the beloved Visionarium attraction, now extinct. The originally 320 pages book is now a 364 pages book ( not counting the front and back cover ), and this eBook edition also include a selection of 60+ of the best videos about the park, Imagineering, hotels, and more! The Disneyland Paris, From Sketch to Reality book is an absolute must-have for every Disneyland Paris and Disney theme parks fan!
As the Walt Disney Studio entered its first decade and embarked on some of the most ambitious animated films of the time, Disney hired a group of "concept artists" whose sole mission was to explore ideas and inspire their fellow animators. They Drew as They Pleased showcases four of these early pioneers and features artwork developed by them for the Disney shorts from the 1930s, including many unproduced projects, as well as for Snow White and the Seven Dwarfs, Pinocchio, and some early work for later features such as Alice in Wonderland and Peter Pan. Introducing new biographical material about the artists and including largely unpublished artwork from the depths of the Walt Disney Archives and the Disney Animation Research Library, this ebook offers a window into the most inspiring work created by the best Disney artists during the studio's early golden age. They Drew as They Pleased is the first in what promises to be a revealing and fascinating series of books about Disney's largely unexamined concept artists, with six volumes spanning the decades between the 1930s and 1990s. Copyright ©2015 Disney Enterprises, Inc. All rights reserved.
Collects excerpts from the personal travel journal sketchbooks of forty-three artists, illustrators, and designers.
Behind the scenes stories of how Theme Park Attractions and Entertainment Spectaculars were designed by Imagineering Legend Bob Gurr during a 42 year career.
In this never-before-published memoir from the files of The Walt Disney Archives, Disney Legend Jimmy Johnson (1917-1976) takes you from his beginnings as a studio gofer during the days of Snow White and the Seven Dwarfs to the opening of Walt Disney World Resort. Johnson relates dozens of personal anecdotes with famous celebrities, beloved artists, and, of course, Walt and Roy Disney. This book, also the story of how an empire-within-an-empire is born and nurtured, traces Johnson’s innovations in merchandising, publishing, and direct marketing, to the formation of what is now Walt Disney Records. This fascinating autobiography explains how the records helped determine the course of Disney Theme Parks, television, and film through best-selling recordings by icons such as Annette Funicello, Fess Parker, Julie Andrews, Louis Armstrong, and Leopold Stokowski and the Philadelphia Orchestra. Through Jimmy Johnson’s remarkable journey, the film, TV, and recording industries grow up together as changes in tastes and technologies shape the world, while the legacy of Disney is developed as well as carefully sustained for the generations who cherish its stories, characters, and music.
Monsieur Mouse After the success of Disneyland, Walt Disney World, and sister parks, it seemed like a no-brainer: build a new Disney theme park near Paris, where millions of Europeans could come see Mickey. Soon, however, Disney was at risk of losing not just its money but its infallible magic as well. The story of Disneyland Paris starts from the very beginning, with Walt's original Disney theme park in California, the park that started it all. Havel then reviews how one park became many, as Disney built more theme parks in Florida, Tokyo, and then Paris. We go on a journey to see how Disneyland Paris got built, how the French reacted to it, the many ways in which it differs from the parks that came before it, and the troubles that very nearly led to its closure. Havel also explores the park's legacy and how it affected the Disney theme parks that came after it, and then speculates what the future might hold for Disneyland Paris.
Now with a new introduction for the Tor Essentials line, A Fire Upon the Deep is sure to bring a new generation of SF fans to Vinge's award-winning works. A Hugo Award-winning Novel! “Vinge is one of the best visionary writers of SF today.”-David Brin Thousands of years in the future, humanity is no longer alone in a universe where a mind's potential is determined by its location in space, from superintelligent entities in the Transcend, to the limited minds of the Unthinking Depths, where only simple creatures, and technology, can function. Nobody knows what strange force partitioned space into these "regions of thought," but when the warring Straumli realm use an ancient Transcendent artifact as a weapon, they unwittingly unleash an awesome power that destroys thousands of worlds and enslaves all natural and artificial intelligence. Fleeing this galactic threat, Ravna crash lands on a strange world with a ship-hold full of cryogenically frozen children, the only survivors from a destroyed space-lab. They are taken captive by the Tines, an alien race with a harsh medieval culture, and used as pawns in a ruthless power struggle. Tor books by Vernor Vinge Zones of Thought Series A Fire Upon The Deep A Deepness In The Sky The Children of The Sky Realtime/Bobble Series The Peace War Marooned in Realtime Other Novels The Witling Tatja Grimm's World Rainbows End Collections Collected Stories of Vernor Vinge True Names At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The 1950s and 1960s at The Walt Disney Studios marked unprecedented stylistic directions brought on by the mid-century modern and graphic sensibilities of a new wave of artists. This volume explores the contributions of these heroes with special emphasis on the art of Lee Blair, Mary Blair, Tom Oreb, John Dunn, and Walt Peregoy. It includes never-before-seen images from Cinderella, Alice in Wonderland, Peter Pan, and Sleeping Beauty and discusses Disney's first forays into television, commercials, space, and science projects—even the development of theme parks. Drawing on interviews and revealing hundreds of rediscovered images that inspired Disney's films during one of its most prolific eras, this volume captures the rich stories of the artists who brought the characters to life and helped shape the future of animation. Copyright ©2018 Disney Enterprises, Inc. All Rights Reserved
Designing Disney sets into history and puts into context the extraordinary contributions of the late John Hench, who, at the age of 94, still came into his office at Imagineering each day. His principles of theme park design, character design, and use of color made him a legendary figure, not only for Disney fans but also for students and aficionados of architecture, engineering, and design. Designing Disney reveals the magic behind John’s great discoveries and documents his groundbreaking in several key areas: “Design Philosophy” examines the values, attitudes, aesthetics, and logic that went into the original concepts for Disney theme parks. In “The Art of the Show” and “The Art of Color,” Hench reveals the essence of what makes the parks work so well. And in “The Art of Character,” he lets the reader in on the how and why of the Disney characters’ inherent popularity—their timeless human traits, archetypal shape and gestures that suggest these qualities graphically, and their emotional resonance in our lives.