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Management Information Systems provides comprehensive and integrative coverage of essential new technologies, information system applications, and their impact on business models and managerial decision-making in an exciting and interactive manner. The twelfth edition focuses on the major changes that have been made in information technology over the past two years, and includes new opening, closing, and Interactive Session cases.
Antes de comenzar el estudio y la práctica en la disciplina de la Arquitectura de Software, es apropiado que sepamos donde encaja a lo largo del Cuerpo de Conocimiento en Ingeniería de Software (Software Engineering Body of Knowledge). El diseño arquitectural, o proyecto de la arquitectura, es la primera de las dos actividades que componen el área de conocimiento de Diseño de Software (Software Design Knowledge Area). La actividad siguiente es el diseño detallado. Por ser una actividad de Diseño, el diseño arquitectural se hace con una mezcla de conocimiento y creatividad. Como la creatividad es algo que se obtiene a través de la experiencia, no es nuestro objetivo enseñarla. Sin embargo, buscamos a lo largo de ese libro transmitir el conocimiento necesario para la creación de arquitecturas de sistemas de software. Ciertamente, una base conceptual en Diseño de Software es necesaria para una mejor comprensión de ese libro. De esa manera, este capítulo busca fundamentar el conocimiento del lector en esa área, de forma que su importancia y sus beneficios proporcionados sean reconocidos.
For sophomore courses on digital design in an Electrical Engineering, Computer Engineering, or Computer Science department. & Digital Design, fourth edition is a modern update of the classic authoritative text on digital design.& This book teaches the basic concepts of digital design in a clear, accessible manner. The book presents the basic tools for the design of digital circuits and provides procedures suitable for a variety of digital applications.
INGENIERÍA DE SOFTWARE, en su novena edición, se dirige principalmente a estudiantes universitarios que están inscritos en cursos tanto introductorios como avanzados de ingeniería de software y sistemas. Asimismo, los ingenieros de software que trabajan en la industria encontrarán el libro útil como lectura general y para actualizar sus conocimientos acerca de temas como reutilización de software, diseño arquitectónico, confiabilidad, seguridad y mejora de procesos. El enfoque del presente texto se centra en temas fundamentales para todos los procesos de desarrollo y, en particular, para el desarrollo de sistemas fiables.
This completely rewritten adaptation of Giesecke utilizes an abundance of hands-on activities and clear step-by-step descriptions to teach users freehand sketching and visualization skills for engineering graphics. The eighth edition features reorganized, consolidated coverage of Solid Modeling, new drawing problems, and fully proofed drawings. Other chapter topics include design and graphic communication, introduction to cad and solid modeling, freehand sketching and lettering techniques, geometric construction and modeling basics, multi-view sketching and projection, pictorial sketching, sectional views, dimensioning, and tolerancing, For individuals interested in the fields of technical drawing and engineering graphics.
CD-ROM contains: the mechanical design software MDESIGN, which "enables users to quickly complete the design of many of the machine elements discussed in the book."
A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative-minded technologists, it establishes a hybrid discipline that will produce first-rate software. Illustrated in full color, it shows how to plan and visualize the design to create software that works on every level. Today's software demands attention to the quality of the user experience; this book guides you through a practical design process to achieve that goal Approaches the mechanics of design with a process inspired by art and science Avoids the abstract and moves step by step through techniques you can put to use immediately Covers planning your design, tested methods, how to visualize like a designer, psychology of design, and how to create software that developers will appreciate Explores such elements as choosing the right typeface and managing interactivity Design for Software: A Playbook for Developers brings the art of good design together with the science of software development to create programs with pizazz.
A guide to ASP and IIS fundamentals covers dynamic content, interactivity, writing files on the Web server, personalizing content, reading databases, and debugging scripts.
Software for Computer Control 1982 covers the proceedings of the Third IFAC/IFIP Symposium. The book discusses the state of software development for digital computer applications for science and control. With a total of 73 papers, the book covers topics such as real-time language and operating systems; man-machine communication software; software for robots; software for distributed control systems; C.A.D. of digital computer controls systems; algorithms for digital computer control; control software engineering and management; and industrial applications. Computer scientists, engineers, and I.T. professionals will find this book interesting, since it provides discussions on the various applications of computer programs.
This book "explains c++'s extraordinary capabilities by presenting an optional object-orientated design and implementation case study with the Unified Modeling Language (UML) from the Object Management Group 8.5." - back cover.