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This book contains descriptions of sixty board games, drawn from an immense range of history - from 3000 BC through to the turn of the nineteenth century. Accounts of these games have been gleaned from archaeological reports, traveler's tales, anthropological studies and foreign-language accounts of games, translated into English for the first time. Using the detailed text and fifty-nine diagrams it is possible for the reader to construct their own boards and pieces and enjoy hours of play. Perfect for toy and game collectors, this book can also bring something different to family occasions - instead of the usual board games, why not play a number game that was once popular among the intelligentsia of the middle ages?
Here are four board games -- the Royal Game of Ur; Mehen, the Game of the Snake; Hounds and Jackals; and the Egyptian Game of Senet -- which were popular in the days of the pharaohs in ancient Egypt and in nearby countries from about 5,000 years ago, chosen and recreated by Dr. Irving Finkel of the British Museum. Everything you need to play them is here: the playing boards recreated in sumptuous colors, playing pieces, and full instructions including variations and other possibilities you may like to try.
Describes how a children's book can be used as a basis to create a board game.
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Past Times is a series of books about historical games and pastimes throughout the ages. This particular book is about games from Viking age and earlier.
This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.
Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication has changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
A “fun” and “unexpected” (The Economist) global tour of the world’s greatest games and the mathematics that underlies them Where should you move first in Connect 4? What is the best property in Monopoly? And how can pi help you win rock paper scissors? Spanning millennia, oceans and continents, countries and cultures, Around the World in Eighty Games gleefully explores how mathematics and games have always been deeply intertwined. Renowned mathematician Marcus du Sautoy investigates how games provided the first opportunities for deep mathematical insight into the world, how understanding math can help us play games better, and how both math and games are integral to human psychology and culture. For as long as there have been people, there have been games, and for nearly as long, we have been exploring and discovering mathematics. A grand adventure, Around the World in Eighty Games teaches us not just how games are won, but how they, and their math, shape who we are.