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This extensive guide covers creating interactive media for the web, CD-ROM, DVD-ROM, gaming, corporate presentations, and more. Real-time and projects-based learning, supported with basic referential tools cover Director's functions, programming and interface design principles.
This text offers a visual and step-by-step approach for learning the basics of Macromedia Director. The software incorporates sound images to create Web sites, CD-ROMs, and other multimedia applications.
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Presenting the techniques required to incorporate 3D animation into website design, this text covers a number of relevant topics including interface design for 3D websites, designing and making characters, building virtual environments, and making a 3D game.
As the most popular and authoritative guide to recording Modern Recording Techniques provides everything you need to master the tools and day to day practice of music recording and production. From room acoustics and running a session to mic placement and designing a studio Modern Recording Techniques will give you a really good grounding in the theory and industry practice. Expanded to include the latest digital audio technology the 7th edition now includes sections on podcasting, new surround sound formats and HD and audio. If you are just starting out or looking for a step up in industry, Modern Recording Techniques provides an in depth excellent read- the must have book
The Lockheed Blackbirds hold a unique place in the development of aeronautics. In their day, the A-12, YF-12, M-21, D-21, and SR-71 variants outperformed all other jet airplanes in terms of altitude and speed. Now retired, they remain the only production aircraft capable of sustained Mach 3 cruise and operational altitudes above 80,000 feet.This is the first book to address the technical aspects of these incredible aircraft. The author describes the design evolution of the Blackbird, from the Archangel to the Senior Crown (the Air Force's SR-71.) He describes in detail the construction and materials challenges faced by Lockheed, as well as the Blackbird's performance characteristics and capabilities.A NASA historian, the author describes NASA's role in using the aircraft as a flying laboratory to collect data on materials, structures, loads, heating, aerodynamics, and performance for high-speed aircraft. The reader will benefit from the technical and programmatic lessons learned.This volume was produced in cooperation with the National Aeronautics and Space Administration.
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
This is an explicit and detailed guide, an intelligent "how-to" book for professionals. It lays the groundwork and creates context by exploring essential concepts, defines terms that may be new or unfamiliar, and then moves forward with practical software techniques. All the while it is building on the existing knowledge and experience of its professional design audience. Taking Your Talent to the Web is based on the Populi Curriculum in Web Communications Design, developed by Jeffrey Zeldman in cooperation with Populi, Inc., (www.populi.com) and the Pratt Institute. The book's purpose is to guide traditional art directors and print designers as they expand their existing careers to include the new field of professional Web Design.
From William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals. Like his best-selling book Designing Web-Based Training, this book is a comprehensive resource that provides practical guidance for making the thousand and one decisions needed to design effective e-learning. e-Learning by Design includes a systematic, flexible, and rapid design process covering every phase of designing e-learning. Free of academic jargon and confusing theory, this down-to-earth, hands-on book is filled with hundreds of real-world examples and case studies from dozens of fields. "Like the book's predecessor (Designing Web-based Training), it deserves four stars and is a must read for anyone not selling an expensive solution. -- From Training Media Review, by Jon Aleckson, www.tmreview.com, 2007
There are things that Flash does badly or not at all—namely, sound and 3D. These two also happen to be the hottest areas for web development, as more and more segments of the entertainment industry realise that for sound and 3D, and a heavyweight project, Director is the tool of choice. Director has long been established as the premier multimedia authoring tool. Version 8 brought closer web focus. But Director 8.0 did not include Flash asset management, nor was it capable of working in 3D. With the upgrade to 8.5, Director has become an important Flash-compatible 3D development tool. This integration of two of Macromedia's most exciting graphics tools, as well as the inclusion of a sophisticated 3D modelling environment, mean that Director 8.5 is not a half-version so much as a rapid response to a burgeoning and demanding market. Following the multi-author single-voice Studio format, this book brings together experts in the many different facets of Director lore and technique, programming and modelling. What you’ll learnWho this book is for Multimedia designers interested in working with the net and/or multimedia computer graphics Flash 5 users who need to deepen and perfect their Director skills, required for working with 3D and more sophisticated interactivity than they can achieve with Flash