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The theater is in the midst of a digital revolution! This book provides readers with an easy-to-understand overview of the digital technology currently available for the stage. In clear language, Digital Technical Theater Simplified explains digital technology in the fields of lighting, audio, video, and show control. All chapters contain do-it-yourself examples of how anyone can use these advanced technologies, as well as case studies of “How the Pros Do It.”
This book is an indispensable resource designed to help producers, actors, dancers, playwrights, directors, event planners, press agents, and anyone else involved in live performance, understand and utilize every aspect of the backstage environment. Updated to reflect today's fast changing technology, this book will teach you: What you need to know about technical theater and why. What to look for when choosing a space for your show. How to communicate with lighting, scenery, audio, and costume designers. How to stage manage an effective show or presentation.
Technical Theater for Nontechnical People helps actors, directors, stage managers, producers, and event planners understand every aspect of technical theater—from scenery, lighting, and sound to props, costumes, and stage management. In this thoroughly revised new edition, the popular guide firmly embraces the digital age with new content about digital audio, intelligent lighting, LED lighting, video projection, and show control systems, all explained in the same approachable style that has kept this book in the pockets of industry professionals for many years. A brand-new chapter on sound design has also been added, and every chapter has been updated with more information about the basics of theater technology, including draperies, lighting instruments, microphones, costume sketches, and more. This book teaches: Who’s who on a theatrical production team What is needed to know about technical theater and why What to look for when choosing a space for a show How to communicate with lighting, scenery, audio, and costume designers How to stage manage an effective show or presentation Covering both traditional and digitally supported backstage environments, this book is an essential guide for working with every technical aspect of theater! Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
Written by a leading design consultant and carefully updated with the latest information on the industry, this is the essential guide to earning a living, marketing skills, furthering a design career, and operating a business. With more than thirty years of backstage and behind-the-scenes experience in theater, film, television, concerts, and special events, James Moody shares his success secrets for the benefit of design students and working designers. Topics include: Finding and landing dream assignments Negotiating fees Setting up ideal working spaces Building the perfect staff Overcoming fears of accounting and record-keeping Choosing the right insurance Joining the right unions and professional organizations And more In addition to revealing how to get the great design jobs in traditional entertainment venues, the author shows designers how to think outside the box and seize creative, lucrative opportunities—such as those in theme parks, in concert halls, and with architectural firms. Providing the keys for passionate, talented designers to become successful businesspeople, The Business of Theatrical Design is a must-read for novices and established professionals alike.
In the first book of its kind to be published in twenty years, ten award-winning and current Broadway designers—five set designers, four lighting designers, and one projection designer—discuss the business aspects of the theatre world, sharing relevant insider information and strategies that will prove invaluable to aspiring and seasoned theatrical designers alike. Culled from years of experience, the information offered in these enlightening conversations will strengthen readers’ understanding of how designing in the commercial theatre is different from designing in an academic setting or not-for-profit theatres. The conversations are accompanied by designer sketches, finished drawings, technical plates of drafting, photos of scale models, storyboards illustrating multi-scene productions and unique lighting looks, and photos from Broadway and regional theatre productions. If you’ve ever wondered what it really takes to make it in the world of theatre design, let these Broadway stars be your guide!
This second edition has been expanded and updated to address new hazards, unique health and safety problems, and particular regulations that threaten anyone working in the entertainment industries today. Artists’ advocate Monona Rossol exposes the hazards of theatrical paints, theatrical makeup, pigments, dyes, plastics, solvents, woodworking, welding, asbestos, fog, and offers practical solutions to these dangers. No one working in the performing arts can afford to skip this handbook packed with life-or-death health and safety information.
Digital culture has occasioned a seismic shift in the discourse around contagion, transmission, and viral circulation. Yet theater, in the cultural imagination, has always been contagious. Viral Performance proposes the concept of the viral as an essential means of understanding socially engaged and transmedial performance practices since the mid-twentieth century. Its chapters rethink the Living Theatre’s Artaudian revolution through the lens of affect theory, bring fresh attention to General Idea’s media-savvy performances of the 1970s, explore the digital-age provocations of Franco and Eva Mattes and Critical Art Ensemble, and survey the dramaturgies and political stakes of global theatrical networks. Viral performance practices testify to the age-old—and ever renewed—instinct that when people gather, something spreads. Performance, an art form requiring and relying on live contact, renders such spreading visible, raises its stakes, and encodes it in theatrical form. The artists explored here rarely disseminate their ideas or gestures as directly as a viral marketer or a political movement would; rather, they undermine simplified forms of contagion while holding dialogue with the philosophical and popular discourses, old and new, that have surrounded viral culture. Viral Performance argues that the concept of the viral is historically deeper than immediate associations with the contemporary digital landscape might suggest, and far more intimately linked to live performance
Provides advice for mastering monologues and improving auditioning techniques, and includes acting exercises, sample scripts, lists of Internet resources, improvisation tips, and more.
In Voiceovers, a veteran voiceover actor, writer, producer, and voiceover teacher provides the inside scoop on the industry and gives all the tools needed for personal training. This one-of-a-kind resource includes a CD featuring vocal exercises and exclusive interviews with voiceover actors. A treasure trove of exercises, games, and improv and acting techniques helps readers build their skills. Sample scripts from real ads provide practice, and interviews with agents, casting directors, and producers provide insights that will help new voiceover actors get started and get hired. Tips on making a demo, auditioning, getting an agent, interpreting copy, developing a personal marketing plan, and much more mean that soon that great voice will be bringing in income as well as compliments.