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Want to learn how to create digital products on your home laptop or computer and sell them for profit? Digital product creation is one of the best ways to generate a fast online income. Not only are they easy to make and simple to sell, they offer a number of big advantages over physical products: - 100% profit, with the only cost the time taken to create them - Can be sold all over the world 24/7 even while you're asleep in bed - Endless inventory with no shop and no stock holding required Paul Teague has been making digital products for over a decade and has several 6-figure launches to his name. He's sold thousands of online training products and e-books in that time and is passionate about the power of online sales as one of the best ways to do business in the 21st Century. He's now condensed a decade of experience into one book. Topics covered in How To Create & Sell Digital Products include: - Why Create & Sell Digital Products? - Digital Formats & Types of Product - Essential Tools For Digital Product Creation - Digital Product Creations Tips & Techniques - Product Delivery Tools - Going It Alone With Product Delivery - Digital Sales Platforms - Taking Payments Directly - Promotional Strategies To Boost Digital Product Sales - Product Support Options - Digital Product Creation Next Steps - How to re-purpose existing content for profit If you want to know how to create digital products which sell using only free and low-cost tools, you need to start reading How To Create & Sell Digital Products today.
**2nd Edition** Building Digital Products has been completely refreshed with new stories, new lessons/activities, and more! Building Digital Products is designed for the new Product Manager who feels in way over their head, the experienced Product Manager looking to step up his or her game, and the expert Product Manager who understands that there is always more to learn. Building Digital Products maps the full development cycle from problem identification to selling your solution to understanding the right data to track. Additionally, the book includes supplemental sections on the top 100 tools for the Product Owner, an "Agile Urban Dictionary", and a case study on a real digital product build. Step out of your comfort zone and into the world of the Product Manager with Building Digital Products.
“Make Money Online with Digital Products” is a comprehensive guide that provides step-by-step instructions on how to create and sell digital products. This book covers everything from understanding the different types of digital products to effectively marketing and promoting them. Whether you’re a beginner or an experienced entrepreneur, this book will equip you with the knowledge and strategies needed to succeed in the digital product industry. In the first section of the book, you will learn the fundamentals of creating and selling digital products. This includes understanding the benefits of digital products, choosing the right product to create, and researching your target audience. The second section dives into the creation process, covering topics such as planning and outlining your product, creating engaging content, and designing and formatting your digital product. Once your digital product is ready, the book guides you through the process of pricing and packaging. You will learn how to determine the value of your product, set the right price, create different pricing options, and package your product for maximum appeal. The book also delves into building a sales funnel, marketing and promoting your digital products, launching your product, optimizing your sales and conversion rates, expanding your product line, protecting your digital products, and scaling your digital product business. With its practical advice and actionable strategies, “ Make Money Online with Digital Products” is a must-read for anyone looking to create and sell digital products successfully. Whether you’re an aspiring entrepreneur or an established business owner, this book will provide you with the tools and knowledge needed to thrive in the digital marketplace.
Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.
Want to learn how to create digital products on your home laptop or computer and sell them for profit? Digital product creation is one of the best ways to generate a fast online income. Not only are they easy to make and simple to sell, they offer a number of big advantages over physical products: - 100% profit, with the only cost the time taken to create them - Can be sold all over the world 24/7 even while you're asleep in bed - Endless inventory with no shop and no stock holding required Paul Teague has been making digital products for over a decade and has several 6-figure launches to his name. He's sold thousands of online training products and e-books in that time and is passionate about the power of online sales as one of the best ways to do business in the 21st Century. He's now condensed a decade of experience into one book. Topics covered in How To Create & Sell Digital Products include: - Why Create & Sell Digital Products? - Digital Formats & Types of Product - Essential Tools For Digital Product Creation - Digital Product Creations Tips & Techniques - Product Delivery Tools - Going It Alone With Product Delivery - Digital Sales Platforms - Taking Payments Directly - Promotional Strategies To Boost Digital Product Sales - Product Support Options - Digital Product Creation Next Steps - How to re-purpose existing content for profit If you want to know how to create digital products which sell using only free and low-cost tools, you need to start reading How To Create & Sell Digital Products today.
Offers information on applying the principles of product management to the development of Web sites and applications.
With digital content published across more channels than ever before, how can you make yours easy to find, use, and share? Is your content ready for the next wave of content platforms and devices? In Designing Connected Content, Mike Atherton and Carrie Hane share an end-to-end process for building a structured content framework. They show you how to research and model your subject area based on a shared understanding of the important concepts, and how to plan and design interfaces for mobile, desktop, voice, and beyond. You will learn to reuse and remix your valuable content assets to meet the needs of today and the opportunities of tomorrow. Discover a design method that starts with content, not pixels. Master the interplay of content strategy, content design, and content management as you bring your product team closer together and encourage them to think content first. Learn how to Model your content and its underlying subject domain Design digital products that scale without getting messy Bring a cross-functional team together to create content that can be efficiently managed and effectively delivered Create a framework for tackling content overload, a multitude of devices, constantly changing design trends, and siloed content creation
"An impressive selection of over 100 objects that embrace digital technology."—Library Journal Digital by Design considers the work of design visionaries who are reimagining the relationship between technology, products, immersive environments, and human interaction. The result is a captivating assessment of pioneering approaches in art and design that encompasses a broad spectrum of humanist values, humor, magic, and sensory experiences. The London-based design firm Troika has selected more than one hundred objects and installations that illustrate a new wave of art and design. The book’s introduction offers an overview of the possibilities and practicalities of technological innovation. Then four chapters feature products and cutting-edge objects by emerging and established artists, designers, and engineers. The book is completed by a collection of incisive interviews with some of the most visionary practitioners and critics in this field—Dunne & Raby, Ron Arad, Steven Sacks, and Machiko Kusahara. A useful and comprehensive reference section includes designers’ biographies. Troika was founded in London in 2003 by Conny Freyer, Sebastien Noel, and Eva Rucki. They have received critical acclaim for, among other projects, their installations “Cloud” and “All the Time in the World” at Heathrow Airport Terminal 5. Troika’s work is part of the permanent collections of The Museum of Modern Art, the British Council collection, and the Victoria and Albert Museum.
User experience (UX) strategy requires a careful blend of business strategy and UX design, but until now, there hasn’t been an easy-to-apply framework for executing it. This hands-on guide introduces lightweight strategy tools and techniques to help you and your team craft innovative multi-device products that people want to use. Whether you’re an entrepreneur, UX/UI designer, product manager, or part of an intrapreneurial team, this book teaches simple-to-advanced strategies that you can use in your work right away. Along with business cases, historical context, and real-world examples throughout, you’ll also gain different perspectives on the subject through interviews with top strategists. Define and validate your target users through provisional personas and customer discovery techniques Conduct competitive research and analysis to explore a crowded marketplace or an opportunity to create unique value Focus your team on the primary utility and business model of your product by running structured experiments using prototypes Devise UX funnels that increase customer engagement by mapping desired user actions to meaningful metrics
Pixels use electricity, and a lot of it. If the Internet were a country, it would be the sixth largest in terms of electricity use. That’s because today’s average web page has surpassed two megabytes in size, leading to slow load times, frustrated users, and a lot of wasted energy. With this practical guide, your web design team will learn how to apply sustainability principles for creating speedy, user-friendly, and energy-efficient digital products and services. Author Tim Frick introduces a web design framework that focuses on four key areas where these principles can make a difference: content strategy, performance optimization, design and user experience, and green hosting. You’ll discover how to provide users with a streamlined experience, while reducing the environmental impact of your products and services. Learn why 90% of the data that ever existed was created in the last year Use sustainability principles to innovate, reduce waste, and function more efficiently Explore green hosting, sustainable business practices, and lean/agile workflows Put the right things in front of users at precisely the moment they need them—and nothing more Increase site search engine visibility, streamline user experience, and make streaming video more efficient Use Action Items to explore concepts outlined in each chapter