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Covers software developments and features sections on PDF generation and InDesign. With instructions and 300 color illustrations, this manual provides the answers and solutions you need to successfully print a magazine or graphic novel.
This critically acclaimed desktop publishing how-to guide gives instructions on computer coloring, lettering, and comic production. "Recommended for anyone working in comics! Four stars."QComputer Publishing Magazine.
"This compilation was originally published online at www.sithrah.com in 2014."--Indicia.
When a great antiquities collector is forced to donate his entire collection to the Hebrew University in Jerusalem, Nili Broshi sees her last chance to finish an archaeological expedition begun decades earlier—a dig that could possibly yield the most important religious artifact in the Middle East. Motivated by the desire to reinstate her father’s legacy as a great archaeologist after he was marginalized by his rival, Nili enlists a ragtag crew—a religious nationalist and his band of hilltop youths, her traitorous brother, and her childhood Palestinian friend, now an archaeological smuggler. As Nili’s father slips deeper into dementia, warring factions close in on and fight over the Ark of the Covenant! Backed by extensive research into this real-world treasure hunt, Rutu Modan sets her affecting novel at the center of a political crisis. She posits that the history of biblical Israel lies in one of the most disputed regions in the world, occupied by Israel and contested by Palestine. Often in direct competition, Palestinians and Israelis dig alongside one another, hoping to find the sacred artifact believed to be a conduit to God. Two-time Eisner Award winner Rutu Modan’s third graphic novel, Tunnels, is her deepest and wildest yet. Potent and funny, Modan reveals the Middle East as no westerner could. Ishai Mishory is a longtime New York City—and newly Bay Area—based translator and sometimes illustrator. He is currently conducting research for a PhD dissertation on 16th century Italian printing.
The Stonehaven series of graphic novels is an adventure/drama set in a modern day fantasy realm. Elves, dwarves, and ogres live side by side with humans in one of the largest cities in the world. The series features an ensemble cast and a unique meld of genres in a stand alone story format. The introduction to this series features a State Ranger who comes to Stonehaven in search of his runaway daughter. He hires a dubious half-elf private detective to aid in his quest. The pair quickly uncover that the girl has fallen into the clutches of a murderous werewolf hunted by both the law and the local Asian Crime syndicate. Fate and circumstance make for strange bedfellows as these apparent random events crash together in this stunning tale of good, evil, and the grey areas in-between.
Mystery and supernatural suspense abound in this polemical tale of an urban vodou priestess. "Ambitious, political, pointedly critical . . . and very New York-centric, this is an engaging, fast-paced action drama."QPublishers Weekly.
At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
**Nominated for the 2021 Eisner Award for Best Academic/Scholarly Work** The first critical guide to cover the history, form and key critical issues of the medium, Webcomics helps readers explore the diverse and increasingly popular worlds of online comics. In an accessible and easy-to-navigate format, the book covers such topics as: ·The history of webcomics and how developments in technology from the 1980s onwards presented new opportunities for comics creators and audiences ·Cultural contexts – from the new financial and business models allowed by digital media to social justice causes in contemporary webcomics ·Key texts – from early examples of the form such as Girl Genius and Penny Arcade to popular current titles such as Questionable Content and Dumbing of Age ·Important theoretical and critical approaches to studying webcomics Webcomics includes a glossary of crucial critical terms, annotated guides to further reading, and online resources and discussion questions to help students and readers develop their understanding of the genre and pursue independent study.
Elves, dwarves, and ogres live side by side with humans. Nheserti Solistara Rieca, a magic student, has gained employment at Dwarkin Exterminators. Meanwhile, private detective Victor Jardine has discovered that a young boy may hold a vital key to a series of mysterious abductions in and around the subways of Stonehaven.