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Hey kids! Want to get online with all the fun? Digifun that is!! Do you live to play the awesome Digicard game? Are you and all yourfriends champion card collectors? If so, this book is for you. It's the only official guide to the trading cards and the Digimon Digi-Battle Card Game -- plus it's filled with fun facts you can only find right here! Like: How to get from "In-Training" Digimon status to "Rookie," "Champion," "Ultimate," and even all the way to "Mega Digimon" A complete explanation of the rules of the Digimon Digi-Battle Card Game, from placing your Rookie card to combat in the Duel Zone to raking in the points! A quick reference guide that shows you all the ways your Rookies can Digivolve into Champions, Ultimates, and Megas! A special strategy section, including tips on how to build the best Battle Deck and sample games so that you can perfect your moves, even before you get into the game! Also includes: Bonus Section -- Digimon Trading Cards! Get a sneak preview of the trading cards everyone else is going to be scrambling for! Digi-Appendix -- Includes a checklist and picture of all of the currently available character cards so you can keep track of the ones you have and the ones you still need to get. And E-V-E-R-Y-T-H-I-N-G you ever wanted to know about Digimon trading cards! So grab the power and get in on the action!
Follow the adventures of children who are protected from the digital monsters by their friends, the DigiMons.
This New York Times bestselling novel from acclaimed author Walter Dean Myers tells the story of Steve Harmon, a teenage boy in juvenile detention and on trial. Presented as a screenplay of Steve's own imagination, and peppered with journal entries, the book shows how one single decision can change our whole lives. Monster is a multi-award-winning, provocative coming-of-age story that was the first-ever Michael L. Printz Award recipient, an ALA Best Book, a Coretta Scott King Honor selection, and a National Book Award finalist. Monster is now a major motion picture called All Rise and starring Jennifer Hudson, Kelvin Harrison, Jr., Nas, and A$AP Rocky. The late Walter Dean Myers was a National Ambassador for Young People’s Literature, who was known for his commitment to realistically depicting kids from his hometown of Harlem.
Describes how Devilmon and Etomon try to take over the world.
Attention Digimon Fans! Think you know everything there is to know about the awesome Digimon: Digital Monsters TV show, trading cards, and excellent fun card game? Think again! Sure, you know it's ultracool when innocent-looking Digimon morph into superpowerful, fearsome creatures. And sure, you know the show's anime-style art is the bomb. But guess what? There's so much more to know than that! You hold in your hands the only official guide to all the Digimon characters--from Tai and Patamon to Champion Digimon Ogremon--and every other member of the Digi World, too! This book includes: All 206 Digimon and 7 human characters--their English and Japanese names, their categories, and their special abilities Each Digimon's masterful fighting technique The digivolution of each Digimon The "411" on fascinating File Island where they all live A mini-guide to the card game and trading cards A checklist to mark down which Digimon cards you have An Official Trainer's Certificate In short, everything you need to be a Digimaster of the Digimon universe!
This book constitutes the refereed proceedings of the IFIP WG 8.2 Working Conference on Information Systems and Organizations, IS&O 2018, held in San Francisco, CA, USA, in December 2018. The 11 revised full papers presented together with one short paper and 2 keynote papers were carefully reviewed and selected from 47 submissions. The papers are organized in the following topical sections: setting the stage; social implications of algorithmic phenomena; hybrid agency and the performativity of technology; and living with monsters.
The hottest new craze in monster games is DigiMon--short for Digital Monsters. Players must hatch, raise, and train their DigiMons in order to battle with other DigiMon--and that's where the fun begins. The ultimate guide to this awesome game, DIGIMON POWER, in detailed, kid-friendly language, gives readers: *All the fun facts about the DigiMon phenomenon, including the video game, trading cards, action figures, and the DigiMon TV show. *In-depth monster facts, plus the coolest hints, tips, tricks, and secrets from kids just like you *An exciting look at Japanese cartoon-anime, and television shows we might see in the future *Hot info about other monster games, trading cards, and shows, like Tamagotchi, Pokemon, and Monster Rancher *And much, much more!
For every generic type of monster-ghost, demon, vampire, dragon-there are countless locally specific manifestations, with their own names, traits, and appearances. Such monsters populate all corners of the globe haunting their humans wherever they live. Living with Monsters is a collection of fourteen short pieces of ethnographic fiction (and a more academically inclined introduction and afterword) presenting a playful, spirited, and engaging look at how people live with their respective monsters around the world. They focus on the nitty-gritty dos and don'ts of how to placate spirits in India; how to domesticate Georgian goblins, how to live with aliens, how to avoid being taken by Anito in Taiwan, while simultaneously illuminating the politics of monster-human relations. In this collection, anthropologists working in fieldsites as diverse as the urban Ghana, the rural US, remote Aboriginal Australia, and the internet present imaginative accounts that demonstrate how thinking with monsters encourages people to contemplate difference, to understand inequality, and to see the world from new angles. Combine monsters with experimental ethnography, and the result is a volume that crackles with creative energy, flouts traditions of ethnographic writing, and pushes anthropology into new terrains. Yasmine Musharbash is Senior Lecturer and Head of Discipline (Anthropology) at the School of Archaeology & Anthropology at the Australian National University. She conducts participant observation-based research with Warlpiri people in Central Australia with a particular focus on relations: among Warlpiri people on the one hand and between them and non-Indigenous people, fauna, flora, the elements, and monsters, on the other. She is the author of Yuendumu Everyday (Aboriginal Studies Press, 2008) and of a number of co-edited volumes, including two about monsters that she co-edited with GH Presterudstuen: Monster Anthropology in Australasia and Beyond (Palgrave MacMillan, 2014) and Monster Anthropology: Ethnographic Explorations of Transforming Social Worlds through Monsters (Routledge, 2020). Ilana Gershon is the Ruth N. Halls professor of anthropology at Indiana University and studies how people use new media to accomplish complicated social tasks such as breaking up with lovers and hiring new employees. She has published books such as The Breakup 2.0 (Cornell University Press, 2012) and Down and Out in the New Economy (University of Chicago Press, 2017), and has edited two other volumes of ethnographic fiction on work and animals. She has been a fellow at Stanford's Center for Advanced Study in the Behavioral Sciences, at Notre Dame's Institute for Advanced Study and is currently a visiting professor at the University of Helsinki. She is presently writing a book how working in person during a pandemic sheds light on the ways workplaces function as private governments.