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Recently, digital interventions have proliferated and show promising results in preventing and treating common mental health disorders, such as depression, in different settings (e.g., workplaces). Digital interventions may have advantages over face-to-face interventions (e.g., more accessible; easily customisable; real-time monitoring). However, despite efforts made by healthcare systems worldwide (e.g., apps on prescription in Germany), actual adoption is still rather low in many countries. It is essential to understand innovation acceptance in order to tailor digital interventions and to measure user technology acceptance. In this way, determinants can be identified to derive strategies to promote acceptance. Technology acceptance has been studied extensively, resulting in the development of various theoretical models (e.g., Technology Acceptance Model-TAM; Unified Theory of Acceptance and Use of Technology-UTAUT, UTAUT2). Besides several methodological strengths, technology acceptance models also have various limitations, which makes it difficult to investigate causality or to generalize findings across different contexts, populations, and cultures.
As seen in Time, USA TODAY, The Atlantic, The Wall Street Journal, and on CBS This Morning, BBC, PBS, CNN, and NPR, iGen is crucial reading to understand how the children, teens, and young adults born in the mid-1990s and later are vastly different from their Millennial predecessors, and from any other generation. With generational divides wider than ever, parents, educators, and employers have an urgent need to understand today’s rising generation of teens and young adults. Born in the mid-1990s up to the mid-2000s, iGen is the first generation to spend their entire adolescence in the age of the smartphone. With social media and texting replacing other activities, iGen spends less time with their friends in person—perhaps contributing to their unprecedented levels of anxiety, depression, and loneliness. But technology is not the only thing that makes iGen distinct from every generation before them; they are also different in how they spend their time, how they behave, and in their attitudes toward religion, sexuality, and politics. They socialize in completely new ways, reject once sacred social taboos, and want different things from their lives and careers. More than previous generations, they are obsessed with safety, focused on tolerance, and have no patience for inequality. With the first members of iGen just graduating from college, we all need to understand them: friends and family need to look out for them; businesses must figure out how to recruit them and sell to them; colleges and universities must know how to educate and guide them. And members of iGen also need to understand themselves as they communicate with their elders and explain their views to their older peers. Because where iGen goes, so goes our nation—and the world.
Brain, Decision Making, and Mental Health acknowledges that thinking is not a constant phenomenon but varies considerably across cultures. Critical thinking is particularly important in bridging thinking divisions and its applicability across sciences, particularly medical sciences. We see critical thinking as educable and the arts as means to achieve this purpose. We address the multidimensional relationship between thinking and health and related mechanisms. Thinking mainly affects emotion regulation and executive function; in other words, both mental and physical health are related as a function of thoughts. Considering the thinking‐feeling‐emotion regulation/executive function pathway, it would be reasonable to propose thinking capacities‐based interventions to impact emotion regulation and executive function, such as mindfulness and psychotherapy. We review decision-making taking place in integrated and social contexts and discuss the decision-making styles-decision outcomes relation. Finally, artificial thinking and intelligence prepare us for decision-making outside the human mind.
The WHO constitution states: "Health is a state of complete physical, mental and social well-being and not merely the absence of disease or infirmity." There are multiple factors that contribute towards good mental health including civil liberties, politics, economics, social rights, and cultural diversity, and quality of life of the individual and the society as a whole. The promotion of mental health spans many disciplines in order to cover all these factors such as education, work, justice, housing, and welfare. Therefore, it is important to collaborate to create an environment that promotes and supports mental health to improve psychological well-being and allow individuals to realize their own abilities, work productively and contribute to society and live fulfilling lives. There is no health without mental health that is vital to individuals, families, communities, and societies across the world and so the goal of this Research Topic is to collate ideas and research of strategies for the promotion of mental health across all disciplines in order to raise awareness of mental health promotion and protection to ensure it’s incorporation in national mental health policies going forwards. This is of particular relevance given the mental health crisis being experienced across the world right now.
This book provides an evidence-based, comprehensive and vividly illustrated overview of stress and stress management, emphasizing the central role of resources. Scientists and practitioners, students, employees and employers can use this book to bring themselves up to date on the current state of psychological stress research and learn many practical tips and tricks for dealing with stress and resources. Building on proven and contemporary psychological theories of stress and resource research, this book explains how stress emerges, how resources influence the stress process and what individuals and organizations can do to prevent stressors, reduce stress, recover from stress, and cope with the long-term consequences of strain. The book takes up current societal trends such as digitization and automation, and refers to cultural influences and differences. Through numerous case studies, facts and figures, checklists and exercises, the book not only leads the reader on an exciting journey through the scientific background and history of stress research, but also offers numerous opportunities for self-assessment and critical reflection on (one's own) work in organizations.
The two-volume set LNAI 13817 and 13818 constitutes the refereed proceedings of the 14th International Conference on Social Robotics, ICSR 2022, which took place in Florence, Italy, in December 2022. The 111 papers presented in the proceedings set were carefully reviewed and selected from 143 submissions. The contributions were organized in topical sections as follows: Social robot navigation and interaction capabilities (voice, tactile); Social robot perception and control capabilities; Investigating non verbal interaction with Social robots; Foster attention and engagement strategies in social robots; Special Session 1: Social Robotics Driven by Intelligent Perception and Endogenous Emotion-Motivation Core; Special Session 2: Adaptive behavioral models of robotic systems based on brain-inspired AI cognitive architectures; Advanced HRI capabilities for interacting with children; Social robots as advanced educational tool; Social robot applications in clinical and assistive scenarios; Collaborative social robots through dynamic game; Design and evaluate user’s robot perception and acceptance; Ethics, gender & trust in social robotics.
Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research is available on the adoption of gamification in organizations, leading to a need for literature that investigates best practices for utilization and implementation. The Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations is a comprehensive and timely reference book that explores the field of gamification for economic and social development. This book provides dynamic research from this emerging field. Covering topics such as distance learning, health behaviors, and workplace training, this book is a valuable reference for researchers, marketing managers, students, managers, executives, software developers, IT specialists, technology developers, faculty of P-12 and higher education, teachers, professors, government officials, and academicians.
Recent developments in artificial intelligence, especially neural network and deep learning technology, have led to rapidly improving performance in voice assistants such as Siri and Alexa. Over the next few years, capability will continue to improve and become increasingly personalised. Today's voice assistants will evolve into virtual personal assistants firmly embedded within our everyday lives. Told through the view of a fictitious personal assistant called Cyba, this book provides an accessible but detailed overview of how a conversational voice assistant works, especially how it understands spoken language, manages conversations, answers questions and generates responses. Cyba explains through examples and diagrams the neural network technology underlying speech recognition and synthesis, natural language understanding, knowledge representation, conversation management, language translation and chatbot technology. Cyba also explores the implications of this rapidly evolving technology for security, privacy and bias, and gives a glimpse of future developments. Cyba's website can be found at HeyCyba.com.