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In recent years, the ways in which digital technologies have come to shape our experience of the world has been an immensely popular subject in the horror film genre. Contemporary horror cinema reflects and exploits the anxieties of our age in its increasing use of hand-held techniques and in its motifs of surveillance, found footage (fictional films that appear 'real': comprising discovered video recordings left behind by victims/protagonists) and 'digital haunting' (when ghosts inhabit digital technologies). This book offers an exploration of the digital horror film phenomenon, across different national cultures and historic periods, examining the sub-genres of CCTV horror, technological haunting, snuff films, found footage and torture porn. Digital horror, it demonstrates, is a product of the post 9/11 neo-liberal world view - characterised by security paranoia, constant surveillance and social alienation. Digital horror screens its subjects via the transnational technologies of our age, such as the camcorder and CCTV, and records them in secret footage that may, one day, be found.
If you have ever felt the urge to paint the perfect zombie, or been morbidly compelled to capture the malignancy of a monstrous attack, then this is the book for you. Here, using the latest digital painting and modeling applications, expert horror artists show you exactly how they realized their nightmare visions. Each stage in the process is unveiled, from initial sketches through to fully rendered horror scenes that are more realistic and terrifying than ever before. The book spotlights Adobe Photoshop, Poser, Bryce 3D, Autodesk 3ds max, and Corel Painter, among other software products.
In this comprehensive textbook devoted to the craft of writing horror fiction, award-winning author Tim Waggoner draws on thirty years' experience as a writer and teacher. Writing in the Dark offers advice, guidance, and insights on how to compose horror stories and novels that are original, frightening, entertaining, and well-written. Waggoner covers a wide range of topics, among them why horror matters, building viable monsters, generating ideas and plotlines, how to stylize narratives in compelling ways, the physiology of fear, the art of suspense, avoiding clichés, marketing your horror writing, and much more. Each chapter includes tips from some of the best horror professionals working today, such as Joe Hill, Ellen Datlow, Joe R. Lansdale, Maurice Broaddus, Yvette Tan, Thomas Ligotti, Jonathan Maberry, Edward Lee, and John Shirley. There are also appendices with critical reflections, pointers on the writing process, ideas for characters and story arcs, and material for further research. Writing in the Dark derives from Waggoner's longtime blog of the same name. Suitable for classroom use, intensive study, and bedside reading, this essential manual will appeal to new authors at the beginning of their career as well as veterans of the horror genre who want to brush up on their technique.
Horror Culture in the New Millennium: Digital Dissonance and Technohorror explores the myriad ways in which technology is altering the human experience as articulated in horrific storytelling. The text surveys a variety of emerging trends and story forms in the field, through both a series of critical essays and personal interviews with scholars, editors, authors, and artists now creating and refining horror stories in the new millennium. The project posits a rationale for the presence of technohorror as a defining concern in contemporary horror literature, marking a departure from the monstrous and spectral traditions of the twentieth century in its depictions of frightful narratives marked by the qualities of plausibility, mundanity, and surprise as we tell stories about what it means to be human. As our culture explores the dichotomies of the born/made, natural/artificial, and human/computer—all while subsumed within a paradigm shift predicated on the transition from the traditions of print to emerging digital communications practices—these changes form the basis for horrific speculations in our texts and technologies. Ultimately, Digital Dissonance: Horror Culture in the New Millennium explores that paradoxical human attraction for peering into the darkness as translated through our lived experiences in an era of rapidly evolving technologies.
Delve into the chilling convergence of digital technology and the art of storytelling. "The Impact of Digital Media on Horror Storytelling" unlocks a new chapter in horror, revealing how it has embraced the boundless possibilities of the digital realm. From immersive video games to interactive literature, digital horror has evolved into a gripping force. This groundbreaking analysis explores how technology has revolutionized the way we experience fear, creating psychological tension through VR, eerie soundscapes, and user-generated content. Unveil the fascinating insights into the evolution of horror storytelling. Discover the role of social media in viral horror, the influence of surveillance on psychological dread, and the challenges of ethical storytelling in the digital age. Each chapter provides captivating case studies, illuminating the impact of digital media on our collective fears. Embark on a thrilling journey into the unknown with "The Impact of Digital Media on Horror Storytelling." Embrace the transformative power of technology and delve into the psychological, cultural, and aesthetic implications that shape modern horror. Purchase your copy today and unlock the secrets of digital horror's transformative embrace.
Insightful interviews of horror legends George Romero, John Landis, Joe Dante, Brian Yuzna, and more, by former editor-in-chief of Rue Morgue, Dave Alexander, about the scariest horror movies never made! Take a behind-the-scenes look into development hell to find the most frightening horror movies that never were, from unmade Re-Animator sequels to alternate takes on legendary franchises like Frankenstein and Dracula! Features art, scripts, and other production material from unmade films that still might make you scream--with insights from dozens of directors, screenwriters, and producers with decades of experience. Featured Interviews With: George A. Romero John Landis Joe Dante Vincenzo Natali Brian Yuzna William Lustig William Malone Buddy Giovinazzo Tim Sullivan Richard Raaphorst Ruggero Deodato Jim Shooter Bob Layton David J. Skal
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Explore the dark corners of the horror genre with this collection of spooky tales of witchcraft, ghosts, and the risen dead! Originally collected as a hardcover, these stories from the likes of Mike Mignola, Evan Dorkin, Jill Thompson, Gary Gianni, Robert E. Howard and more first appeared in the Dark Horse Book of Monsters, the Dark Horse Book of Witchcraft, the Dark Horse Book of Hauntings, and the Dark Horse Book of the Dead. Now available for the first time in paperback, these haunting shorts have lost none of their spine-tingling genius!
This spooky story captures the eerie feeling of Halloween with a surprise ending. Full-color illustrations.
ABOUT THE BOOK Jeff Atwood began the Coding Horror blog in 2004, and is convinced that it changed his life. He needed a way to keep track of software development over time - whatever he was thinking about or working on. He researched subjects he found interesting, then documented his research with a public blog post, which he could easily find and refer to later. Over time, increasing numbers of blog visitors found the posts helpful, relevant and interesting. Now, approximately 100,000 readers visit the blog per day and nearly as many comment and interact on the site. Effective Programming: More Than Writing Code is your one-stop shop for all things programming. Jeff writes with humor and understanding, allowing for both seasoned programmers and newbies to appreciate the depth of his research. From such posts as "The Programmer's Bill of Rights" and "Why Cant Programmers... Program?" to "Working With the Chaos Monkey," this book introduces the importance of writing responsible code, the logistics involved, and how people should view it more as a lifestyle than a career. TABLE OF CONTENTS - Introduction - The Art of Getting Shit Done - Principles of Good Programming - Hiring Programmers the Right Way - Getting Your Team to Work Together - The Batcave: Effective Workspaces for Programmers - Designing With the User in Mind - Security Basics: Protecting Your Users' Data - Testing Your Code, So it Doesn't Suck More Than it Has To - Building, Managing and Benefiting from a Community - Marketing Weasels and How Not to Be One - Keeping Your Priorities Straight EXCERPT FROM THE BOOK As a software developer, you are your own worst enemy. The sooner you realize that, the better off you'll be.I know you have the best of intentions. We all do. We're software developers; we love writing code. It's what we do. We never met a problem we couldn't solve with some duct tape, a jury-rigged coat hanger and a pinch of code. But Wil Shipley argues that we should rein in our natural tendencies to write lots of code: The fundamental nature of coding is that our task, as programmers, is to recognize that every decision we make is a trade-off. To be a master programmer is to understand the nature of these trade-offs, and be conscious of them in everything we write.In coding, you have many dimensions in which you can rate code: Brevity of codeFeaturefulnessSpeed of executionTime spent codingRobustnessFlexibility Now, remember, these dimensions are all in opposition to one another. You can spend three days writing a routine which is really beautiful and fast, so you've gotten two of your dimensions up, but you've spent three days, so the "time spent coding" dimension is way down.So, when is this worth it? How do we make these decisions? The answer turns out to be very sane, very simple, and also the one nobody, ever, listens to: Start with brevity. Increase the other dimensions as required by testing. I couldn't agree more. I've given similar advice when I exhorted developers to Code Smaller. And I'm not talking about a reductio ad absurdum contest where we use up all the clever tricks in our books to make the code fit into less physical space. I'm talking about practical, sensible strategies to reduce the volume of code an individual programmer has to read to understand how a program works. Here's a trivial little example of what I'm talking about: if (s == String.Empty)if (s == "") It seems obvious to me that the latter case is... ...buy the book to read more!