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From its inception in 1957, Digital Equipment Corporation (DEC), headquartered in Maynard, Massachusetts, carved itself a role in American business unlike any other company. Launched by Massachusetts Institute of Technology engineer Ken Olsen with a $70,000 investment from the country's first venture capital firm, DEC rapidly became a pioneer in computer technology. In its heyday, DEC had a valuation of more than $12 billion and employed approximately one hundred twenty thousand people worldwide, making it second only to IBM. Its people and technology contributed to making computers increasingly affordable, which led directly to the advent of the personal computer, the first computer games, and computer networks. DEC was also a leader in the Internet revolution, claiming the dubious distinction of launching the first spam mailing and registering one of the first commercial domain names. Through photographs of people, events, and machines, Digital Equipment Corporation tells the story of the unassuming computer revolutionaries who reshaped the technological world. It is written for anyone who is interested in how the present era of computing ubiquity has evolved since the 1940s, when IBM chairman Thomas Watson predicted that the whole world might need no more than five computers.
From an insider, the forty-year saga of the rise and fall of Digital Equipment Corporation, one of the pioneering companies of the computer age. Digital Equipment Corporation created the minicomputer, networking, the concept of distributed computing, speech recognition, and other major innovations. It was the number-two computer maker behind IBM. Yet it ultimately failed as a business and was sold to Compaq Corporation. What happened? Edgar Schein consulted to DEC throughout its history and so had unparalleled access to all the major players, and an inside view of all the major events. He shows how the unique organizational culture established by DEC's founder, Ken Olsen, gave the company important competitive advantages in its early years, but later became a hindrance and ultimately led to its downfall. Coauthors Schein, Kampas, DeLisi, and Sonduck explain in detail how a particular culture can become so embedded that an organization is unable to adapt to changing circumstances even though it sees the need very clearly. The essential elements of DEC’s culture are still visible in many other organizations today, and most former employees are so positive about their days at DEC that they attempt to reproduce its culture in their current work situations. In the era of post-dotcom meltdown, raging debate about companies “built to last” vs. “built to sell,” and more entrepreneurial startups than ever, the rise and fall of DEC is the ultimate case study.
As Maynard grew from a scattering of small hill farms to a booming center of industry and immigration, much of its colorful history was nearly forgotten. With a rollicking collection of his essays, newspaper columnist David A. Mark uncovers the hidden gems of the town's history. Learn why Babe Ruth shopped in Maynard during his Red Sox days and what they fed the animals at the Taylor mink ranch. Find out who is buried--and who is not--in the Maynard family crypt and which rock 'n' roll bands recorded in the studio upstairs from Woolworths on Main Street. Almost lost to time, these remarkable moments in history helped shape Maynard into the vibrant community that it is today.
Tracy Kidder's "riveting" (Washington Post) story of one company's efforts to bring a new microcomputer to market won both the Pulitzer Prize and the National Book Award and has become essential reading for understanding the history of the American tech industry. Computers have changed since 1981, when The Soul of a New Machine first examined the culture of the computer revolution. What has not changed is the feverish pace of the high-tech industry, the go-for-broke approach to business that has caused so many computer companies to win big (or go belly up), and the cult of pursuing mind-bending technological innovations. The Soul of a New Machine is an essential chapter in the history of the machine that revolutionized the world in the twentieth century. "Fascinating...A surprisingly gripping account of people at work." --Wall Street Journal
The defacto standard - a must-have for all LISP programmers. In this greatly expanded edition of the defacto standard, you'll learn about the nearly 200 changes already made since original publication - and find out about gray areas likely to be revised later. Written by the Vice- Chairman of X3J13 (the ANSI committee responsible for the standardization of Common Lisp) and co-developer of the language itself, the new edition contains the entire text of the first edition plus six completely new chapters. They cover: - CLOS, the Common Lisp Object System, with new features to support function overloading and object-oriented programming, plus complete technical specifications * Loops, a powerful control structure for multiple variables * Conditions, a generalization of the error signaling mechanism * Series and generators * Plus other subjects not part of the ANSI standards but of interest to professional programmers. Throughout, you'll find fresh examples, additional clarifications, warnings, and tips - all presented with the author's customary vigor and wit.
Digital Visual Fortran is the latest version of a major programming language tool used by scientists and engineers. Written by key technical writers from the Digital Visual Fortran product team, Digital Visual Fortran Programmer's Guide presents in printed form the critical portions of the official programmer's guide, previously only available online. The result is the authoritative book on Digital Visual Fortran's features and how to use them to create effective applications. Digital Visual Fortran is the language of choice for computation-intensive scientific and engineering applications, financial applications, and other programs. Digital recently acquired Fortran technology and rights from Microsoft that allows them to use the Microsoft Developer Studio Integrated Development Environment, which is featured in Microsoft's Visual C++ and Visual Basic. The result is that Digital Visual Fortran is much easier to use and looks and works much like Microsoft's industry-leading programming products for other market segments. The official programmer's guide to Digital Visual Fortran for Version 6.0A Authors are experts from the Digital Visual Fortran product group New Digital Fortran version include Microsoft interface and object technologies
From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.