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Set out on a digital adventure! Come inside Digital Art Wonderland where digital art and art journaling embark together on a luscious visual journey. The daring crew of Angi Sullins and Silas Toball give you a personal tour through a digital art journaling world, showing you how to make your own wonderous creations through instruction, design concepts and lots of inspiration. In Digital Art Wonderland, you'll find: • 8 tutorials with techniques, tricks and trips for the intermediate Adobe Photoshop user to enhance physical art as well as create digital art from scratch. • Instructions and ideas to incorporate a variety of typography into your artwork. • A guide to using your art in the blogging world, including information about blog set-up, adding personal design touches, blog etiquette and more. • Exercises for breaking free of art-making fears and letting your artistic instincts take over. Let Digital Art Wonderland show you a whole new world of art making.
Best known today as the illustrator for Lewis Carroll's Alice books, John Tenniel was the Victorian era's chief political cartoonist. This extensively illustrated book is the first to draw almost exclusively on primary sources in family collections, public archives, and other depositories. Frankie Morris examines Tenniel's life and work, producing a book that is not only a definitive resource for scholars and collectors but one that can be easily enjoyed by everyone interested in Victorian life and art, social history, journalism and political cartoons, and illustrated books. In the first part of the book, Morris looks at Tenniel the man. From his sunny childhood and early enthusiasm for sports, theater, and medievalism to his flirtation with high art and fifty years in the close brotherhood of the London journal Punch, Tenniel is shown to have been the sociable and urbane humorist revealed in his drawings. According to his countrymen Tenniel's work--and his Punch cartoons in particular--would embody for future historians the "trend and character" of Victorian thought and life. Morris assesses to what extent that prediction has been fulfilled. The biography is followed by three parts on Tenniel's work, consisting of thirteen independent essays in which the author examines Tenniel's methods and his earlier book illustrations, the Alice pictures, and the Punch cartoons. She addresses such little-understood subjects as Tenniel's drawings on wood, his relationship with Lewis Carroll, and his controversial Irish cartoons, and inquires into the salient characteristics of his approximately 4,500 drawings for books and journals. For lovers of Alice, Morris offers six chapters on Tenniel's work for Carroll. These reveal demonstrable links with Christmas pantomimes, Punch and Judy shows, nursery toys, magic lanterns, nineteenth-century grotesques, Gothic revivalism, and social caricatures. In five probing studies, Morris demonstrates how Tenniel's cartoons depicted the key political questions of his day--the Eastern Question, which brought into opposition the great rivals Gladstone and Disraeli; trade-union issues and franchise reform; Irish resistance to British rule; and Lincoln and the American Civil War--examining their assumptions, devices, and evolving strategies. An appendix identifies some 1,500 unmonogrammed drawings done by Tenniel in his first twelve years on Punch. The definitive study of both the man and the work, Artist of Wonderland gives an unprecedented view of the cartoonist whose adroit adaptations of elements from literature, art, and above all the stage succeeded in mythologizing the world for generations of Britons. Not for sale in the British Commonwealth except Canada Available in the British Commonwealth, excluding Canada, from Lutterworth Press
The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net
Shares reproductions of the artist's fantasy-themed paintings along with personal insights and a discussion of her characters' histories.
This comic, serious inquiry into the nature of art takes its technical vocabulary from Alice’s Adventures in Wonderland and Through the Looking-Glass. It is ridiculous to think of poems, paintings, or films as distinct from other things in the world, including people. Talking about art should be contiguous with talking about other relevant matters.
Practice the Art of Watercolor with this Beginner’s Guide to Picturesque Mountains, Lakes, Sunrises and More From a striking Desert Sunset Silhouette to a majestic Icelandic Waterfall to an eye-catching Magical Snowy Forest, watercolor artist Kolbie Blume’s wilderness scenes are the perfect introduction to watercolor painting. Kolbie’s step-by-step instructions make it easy to paint stunning landscapes featuring all of the key elements of wilderness painting and teach you beginner-friendly techniques for colorful skies, mountains, trees, wildflowers, oceans, lakes, and more. Each chapter teaches progressively more advanced elements, allowing you to build upon your skills as you work through the projects. And the final chapter combines all of the elements in breathtaking scenes—like a Glassy Milky Way and an Aurora Glacier Lagoon—that you’ll be proud to hang on your wall or gift to a friend or family member. With all the tips, tricks, and techniques you need to master the basics of watercolor painting and instructions on how to paint every element of nature, this collection of wilderness landscapes is the go-to guide for both beginner painters and more experienced artists looking for new subjects to paint.
A unique and valuable insight into the latest digital painting techniques, presented by some of the industry's top artists.
A highly original colouring book for older children and adults alike. Highly detailed line artwork allows the magical fantasy of Alice in Wonderland to be brought to be life in an entirely unique way. Handy-sized square format - take it anywhere!
A colouring book to keep and treasure forever. The wonderful illustrations from Millie Marotta's Tropical Wonderland are reproduced here on the thickest paper yet (180 gsm) on one side only, including 13 gatefolds and with five additional prints that can be pulled out of an envelope at the back of the book. These prints are ideal for framing. This is an edition for all Millie fans and even those new to her work who want something special to record their creative colouring and drawing or indeed just a beautiful collection of illustrations. The book is linen bound with screenprinted illustrations and foiling that add a new dimension to Millie's work. It is, quite simply, a beautiful book.
"Everyone knows the old saying "necessity is the mother of invention," but if you do a paternity test on many of the modern world's most important ideas or institutions, you will find, invariably, that leisure and play were involved in the conception as well." Most history books don't concern themselves with delight. History is the serious business of war, treaties, governments and monarchs. This is a different kind of history book. Steven Johnson argues that if you want to understand how we got to now, you have to understand pleasure and play. A staggering amount of the landscape of modern life is populated by environments and technology designed to entertain and delight us. Here history of popular entertainment, arguing that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Throughout history, he locates the cutting edge of innovation wherever people are working the hardest to keep themselves and others amused.He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows.