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A fully revised and updated edition of this back-to-basics title, packed with the fundamental concepts, conventions and theory needed when creating art.
"Teaches art and design principles with references to contemporary digital art alongside basic digital tools in Adobe Creative Cloud"--Cover, page [4].
An inspirational bible for monochrome photography - this second edition almost doubles the content of its predecessor showing you the path from visualization to print
The long-awaited new edition of the landmark text defining art therapy Art therapists use the creative process and the issues that surface during art therapy to help their clients increase insight and judgment, cope with stress, work through traumatic experiences, increase cognitive abilities, have better relationships with family and friends, and simply enjoy the life-affirming pleasures of the creative experience. In this highly anticipated revision of the definitive text on art therapy, author and pioneer art therapist Dr. Harriet Wadeson examines the clinical considerations, education, history, and application of art therapy treatment programs for an array of presenting problems. Reflecting current DSM updates since the first edition's publication, the Second Edition has been completely updated, with nine new chapters on trauma, crisis, multicultural considerations, community art therapy, and more. Illustrated with over 150 works of art from clients as well as the author's own personal artwork, and packaged with a companion CD-ROM, which includes more than 100 full-color versions of the illustrations in the book, Art Psychotherapy, Second Edition is a comprehensive guide to the theory and practice of art therapy. Written by one of the most established experts in the field, this book will be informative for practicing art therapists, other mental health practitioners looking to incorporate art therapy into their mental health practice, students in these disciplines, and those interested in entering the art therapy profession. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment. An Artistic Approach to Virtual Reality traces the lineage of artist/technologists who have worked with virtual reality in its infancy to the interactive virtual work of contemporary artists such as Laurie Anderson. Interlaced within a survey of artists whose works fit in the boundary of the interactive virtual medium, this book teases out what qualifies as interactive virtual artworks. The authors discuss the theories behind basic mechanics required to enter the virtual reality space and investigate theories around visual and embodied conceptual space. Key Features: · Explores theoretical and practical aspects of using virtual reality for artistic practice. · Includes examples and discussion of virtual reality artworks from award-winning artists. · Discusses topics relevant to virtual reality that are pertinent and persist throughout hardware and software changes. · Provides historical and contemporary discussion of virtual reality artistic works.
Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art
Sometimes more is better! Each Student Book grades 1-5 has more: * Art images * Studios (54 per grade level) * Art criticism based on images, and * Student artwork than any other K-5 program.
Provides direct access to the skills, insights and techniques of some of the postproduction industry's most prominent digital video colorists, delivering practical skills to the postproduction pro seeking to improve their color grading craft. The author interviews and observes 8 professional colorists as they grade a series of real world video images, describing the methods and techniques each artist uses to reach their finalized image. These video images are included on a DVD that allows you to work lockstep with each artist as they grade their images. Though some tools provided may differ from one product to the next, the basic process of video color correction (grading) remains the same. Application agnostic and sure to inspire, The Art of Digital Video Color Correction will further your artistic skills, whether you're an editor, compositor, or colorist, and allow you to apply those skills to the grading process, making your finished image sharper, crisper and more aesthetically pleasing in general.
This text introduces the spirit and theory of hacking as well as the science behind it all; it also provides some core techniques and tricks of hacking so you can think like a hacker, write your own hacks or thwart potential system attacks.
Follow Ellie's profound and harrowing journey of vengeance through an exhaustive collection of original art and intimate creator commentary in the full-color hardcover volume: The Art of The Last of Us Part II. Created in collaboration between Dark Horse Books and the developers at Naughty Dog, The Art of The Last of Us Part II offers extensive insights into the making of the long-awaited sequel to the award-winning The Last of Us.