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The Dice Book features 112 photocopiable activities using "dice frames" - six prompts for saying something and reacting in small groups. It's simple, fast, and easy to do! There are three main types of frames: open-ended speaking, grammar, and vocabulary. The advantages of Dice Frames" are: 1) Maximizing practice: When students play in small groups, taking turns, they generate lots of speaking practice; 2) Scaffolding: Students know how to respond after rolling their dice, because each dice frame supplies a structure, model, prompt or example--often all of these; 3) Personal interest: The frames guide students to speak about themselves, to express opinions, to recall experiences, or to be creative; 4) No preparation: Teachers need virtually no preparation for these student-centered games. All teachers need to do is find a dice frame that fits the lesson, or choose one at random as a warm-up; 5) Short activities: Dice games typically take five to fifteen minutes of class time. Teachers can insert a quick-hitting dice game into every lesson or two. Their brevity and flexibility are great strengths of the game; and 6) A student-centered approach: With The Dice Book, teachers can relax and take an interest in what students have to say, assessing student performance, altering the content when necessary, and bringing the activity to an end when it loses steam. "
Containing over 70 tried-and-tested activities, Activities for Individual Learning through Shape and Colour is a practical resource which takes a cross-curricular thematic approach and uses the themes of shape and colour to explore the Early Years Foundation Stage (EYFS). This thematic approach saves preparation and teaching time for practitioners and provides children with more effective and engaging activities. It also familiarises children with the more sophisticated cross-curricular projects they will encounter in the primary school. Activities are clustered around particular shapes and colours and each set of activities is clearly linked to the EYFS Early Learning Goals. Activities for Individual Learning through Shape and Colour is a highly practical invaluable resource book for all early years practitioners.
A resource book for teachers of young learners.
A fun, easy-to-implement collection of activities that give elementary and middle-school students a real understanding of key math concepts Math is a difficult and abstract subject for many students, yet teachers need to make sure their students comprehend basic math concepts. This engaging activity book is a resource teachers can use to give students concrete understanding of the math behind the questions on most standardized tests, and includes information that will give students a firm grounding to work with more advanced math concepts. Contains over 100 activities that address topics like number sense, geometry, computation, problem solving, and logical thinking. Includes projects and activities that are correlated to National Math Education Standards Activities are presented in order of difficulty and address different learning styles Math Wise! is a key resource for teachers who want to teach their students the fundamentals that drive math problems.
Physical Best Activity Guide: Elementary Level, Third Edition, presents fun activities that help students gain the knowledge, skills, appreciation, and confidence they need to lead active, healthy lives, regardless of physical and mental abilities or disabilities. It includes instructions on adapting 78 activities for kids of all skill levels and a CD-ROM with numerous reproducibles.
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.
Introducing sophisticated mathematical ideas like fractals and infinity, these hands-on activity books present concepts to children using interactive and comprehensible methods. With intriguing projects that cover a wide range of math content and skills, these are ideal resources for elementary school mathematics enrichment programs, regular classroom instruction, and home-school programs. Reproducible activity sheets lead students through a process of engaged inquiry with plenty of helpful tips along the way. A list of useful terms specific to each activity encourages teachers and parents to introduce students to the vocabulary of math. Projects in this first of the two Big Ideas books include Straw Structures, where children get hands-on experience with measurement and 3-D visualization; Kaleidoscopes, in which students use geometry to build a mathematical toy; and Crawling Around the Mbius Strip, where kids build a physical example of infinity.
Engage students in mathematics using growth mindset techniques The most challenging parts of teaching mathematics are engaging students and helping them understand the connections between mathematics concepts. In this volume, you'll find a collection of low floor, high ceiling tasks that will help you do just that, by looking at the big ideas at the third-grade level through visualization, play, and investigation. During their work with tens of thousands of teachers, authors Jo Boaler, Jen Munson, and Cathy Williams heard the same message—that they want to incorporate more brain science into their math instruction, but they need guidance in the techniques that work best to get across the concepts they needed to teach. So the authors designed Mindset Mathematics around the principle of active student engagement, with tasks that reflect the latest brain science on learning. Open, creative, and visual math tasks have been shown to improve student test scores, and more importantly change their relationship with mathematics and start believing in their own potential. The tasks in Mindset Mathematics reflect the lessons from brain science that: There is no such thing as a math person - anyone can learn mathematics to high levels. Mistakes, struggle and challenge are the most important times for brain growth. Speed is unimportant in mathematics. Mathematics is a visual and beautiful subject, and our brains want to think visually about mathematics. With engaging questions, open-ended tasks, and four-color visuals that will help kids get excited about mathematics, Mindset Mathematics is organized around nine big ideas which emphasize the connections within the Common Core State Standards (CCSS) and can be used with any current curriculum.
Shares engaging and educational activities, games, and crafts to keep children of all ages entertained, including such amusements as making water bottle bangles, mixing homemade sidewalk chalk, and having a catapult competition.