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Provides straightforward and effective methods you can apply right now to create more usable- user-driven-software. Softcover. CD-ROM included. DLC: User interfaces (Computer systems)
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
It also includes information about supporting international users and users with disabilities."--BOOK JACKET.
This well-organized and clearly written book provides guidelines for designing visually and functionally consistent user interfaces for Windows programs. It is the official book on Microsoft user-interface design and can be read as a program specification for Windows application developers who want to save training time, boost productivity, and promote user confidence in their applications.
Looking for insight on designing Windows user interfaces? Need help improving the visual impact of your Windows 95 application? This definitive resource presents both the graphics design principles and hands-on software development techniques users need to create visually functional and attractive Windows applications. Features an attractive color design with hundreds of illustrations.
The official guidelines and standards for designing a Windows 3 user interface. This book discusses the principles of design that are fundamental to creating a well-designed, visually and functionally consistent user interface. An essential reference for all Windows programmers.
MacDonald goes beyond most other .NET books and shows how to design state-of-the-art application interfaces, concentrating on the C# language.
A complete, nuts-and-bolts guide to building better interfaces. From expert Keith Bugg, here is the first complete guide to building better user interfaces for Windows applications using MFC. Step-by-step, Bugg shows you how to implement all commonly used controls and dialog boxes, as well as those rarely covered in other books. He also shows you how to add multimedia, tips, and other enhancements for more professional applications. And he provides plenty of helpful examples and sample code for all topics covered. You get complete, hands-on coverage of: * Common controls, including buttons, boxes, bars, spinners, TreeView, and sliders. * Microsoft's New Common Controls. * Common dialogs, including color, file, Find-Replace, and Cfont. * Splitter windows and controls. * Online help-includes coverage of the new HTML-based help standard. * Using CFormView to insert controls directly into your application's view. * Multimedia, including video clips, sound, animation, and more. * Professional enhancements, such as "Tip of the Day" pop-ups, visual and color-coded cues, standards compliance, and improved consistency. Visit the companion Web site at www.wiley.com/compbooks/bugg/ to find: * All the examples and code from the book. * Microsoft(r) HTML Help Toolkit. * Microsoft(r) VidEdit Toolkit. * Links to additional resources.
This book will follow the proven pattern of its previous .NET 2.0 and .NET 1.1 editions, teaching novice users how to use ASP.NET by gradually building their knowledge of the technology up in a pyramidal fashion chapter by chapter. Comprehensively revised for both ASP.NET 3.5 and the new C# 3.0 language this book presents the easiest path to ASP.NET 3.5 mastery. This is one of the first books introducing novices to this important new technology area, and is written specifically in their coding language of preference. The book is written by a proven and award winning .NET author that has been following the technology release cycle since its inception.
This is both the first authoritative treatment of OOUi and a book which will help designers, developers, analysts, and many others understand and apply object-oriented analysis to user interfaces. Collins delivers a single conceptual model to guide both external and internal design of the user interface. A set of figures, examples, and case studies illustrates the development of new applications and functions & --both stand-alone and integrated & --with existing environments. Throughout, the methodology is grounded in object-oriented principles that are consistent with other object-oriented methodologies for system and database design.