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The goal of this book is to provide a handbook for Linux developers who are moving to the Linux platform. The book covers information found no place else--information that Linux developers need in one comprehensive development book. The author provides detailed coverage on developing graphical user interfaces for the X Window system.
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With the explosive growth of Linux over the past several years, the demand for quality applications has never been greater. Developing Linux Applications meets this growing need with vigor, illustrating the myriad tools and tactics from GTK+ and GDK that a Linux developer will need to create GUI applications. Written for the developer with extensive C knowledge, this book teaches through detailed examples. Eric Harlow incorporates the rudiments of GTK+ with these examples to give the reader a detailed, holistic learning experience. He then takes the reader to the next level of development by providing instruction on creating unique widgets, designing complex graphical environments with GDK, and working with sprites and animation. Perfect for the experienced Windows or UNIX developer interested in learning about GTK+ Developing Linux Applications is the covalent bond that will strengthen anyone's development savvy.
The ultimate guide to building graphical Linux(r)/UNIX(r) applications with Gtk+ 1.2! Write great graphical applications for Linux(r) and UNIX(r)! Leverage the full power of Gtk+ 1.2, GLIB, and GDK Includes comprehensive Gtk+ widget coverage: explanations, examples, and reference Also contains Linux/UNIX C programming quick-start/refresher The more popular Linux becomes, the more developers want to build graphical applications that run in Linux/UNIX environments-and Gtk+ 1.2 offers a powerful toolset for doing so. In this start-to-finish tutorial and reference, respected Linux/UNIX developer Syd Logan covers everything programmers need to begin building powerful graphical applications with Gtk+ 1.2 immediately. Gtk+ Programming in C covers all this, and more: The fundamentals of Linux/UNIX programming with C A quick GTK+ startup section for novices: constructing simple applications, step by step Understanding GTK+'s flexible C-based, object-oriented architecture Working with signals, events, objects, and types Comprehensive widgets coverage: base, menu, layout, range, scrollbar, scale, container, text, and more Creating and using dialogs Container and Bin classes Expert introductions to the GLIB and GDK libraries If you're ready to write easy-to-use applications for the world's fastest growing, most robust OS platforms, you've come to the right book: Gtk+ Programming in C, by Syd Logan.
The Mono Project is the much talked-about open source initiative to create a Unix implementation of Microsoft's .NET Development Framework. Its purpose is to allow Unix developers to build and deploy cross-platform .NET applications. The project has also sparked interest in developing components, libraries and frameworks with C#, the programming language of .NET.The controversy? Some say Mono will become the preferred platform for Linux development, empowering Linux/Unix developers. Others say it will allow Microsoft to embrace, extend, and extinguish Linux. The controversy rages on, but--like many developers--maybe you've had enough talk and want to see what Mono is really all about.There's one way to find out: roll up your sleeves, get to work, and see what you Mono can do. How do you start? You can research Mono at length. You can play around with it, hoping to figure things out for yourself. Or, you can get straight to work with Mono: A Developer's Notebook--a hands-on guide and your trusty lab partner as you explore Mono 1.0.Light on theory and long on practical application, Mono: A Developer's Notebook bypasses the talk and theory, and jumps right into Mono 1.0. Diving quickly into a rapid tour of Mono, you'll work through nearly fifty mini-projects that will introduce you to the most important and compelling aspects of the 1.0 release. Using the task-oriented format of this new series, you'll learn how to acquire, install, and run Mono on Linux, Windows, or Mac OS X. You'll work with the various Mono components: Gtk#, the Common Language Runtime, the class libraries (both .NET and Mono-provided class libraries), IKVM and the Mono C# compiler. No other resource will take you so deeply into Mono so quickly or show you as effectively what Mono is capable of.The new Developer's Notebooks series from O'Reilly covers important new tools for software developers. Emphasizing example over explanation and practice over theory, they focus on learning by doing--you'll get the goods straight from the masters, in an informal and code-intensive style that suits developers. If you've been curious about Mono, but haven't known where to start, this no-fluff, lab-style guide is the solution.
There are only two mainstream solutions for building the graphical interface of Linux-based desktop applications, and GTK+ (GIMP Toolkit) is one of them. It is a necessary technology for all Linux programmers. This book guides the reader through the complexities of GTK+, laying the groundwork that allows the reader to make the leap from novice to professional. Beginning with an overview of key topics such as widget choice, placement, and behavior, readers move on to learn about more advanced issues. Replete with real-world examples, the developer can quickly take advantages of the concepts presented within to begin building his own projects.
Michael Lubanski and Darshan Doshi, who have implemented one of the largest rollouts of SMS in a production environment, call upon their years of experience with SMS to demystify its complexities in SMS 2 Administration. Combining Mr. Lubanski's and Mr. Doshi's real-world knowledge with that of other systems management experts, this book provides practical advice on, and recommendations for, dealing with SMS administration. From concept and design through installation, configuration, security, usage and troubleshooting, SMS 2 Administration is a reference guide that uses realistic scenarios to help you make sense of SMS's sometimes confusing issues. With this book, not only will you understand SMS, you'll be able to deploy and maintain an SMS system in your own environment.
This book constitutes the thoroughly refereed post-workshop proceedings of the 11th International Workshop on the Implementation of Functional Languages, IFL'99, held in Lochem, The Netherlands, in September 1999. The 11 revised full papers presented were carefully selected during two rounds of reviewing. The papers are organized in sections on applications, compilation techniques, language concepts, and parallelism.
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Discover Golang's GUI libraries such as Go-GTK (GIMP Toolkit) and Go-Qt and build beautiful, performant, and responsive graphical applications Key FeaturesConceptualize and build state-of-art GUI applications with Golang (Go)Tackle the complexity of varying GUI application sizes with a structured and scalable approachGet hands-on experience of GUI development with Shiny, and labs/ui, Fyne, and WalkBook Description Go is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs). In fact, many claim that Go is superior to C++ in terms of its concurrency and ease of use. Most graphical application toolkits, though, are still written using C or C++, and so they don't enjoy the benefits of using a modern programming language such as Go. This guide to programming GUIs with Go 1.11 explores the various toolkits available, including UI, Walk, Shiny, and Fyne. The book compares the vision behind each project to help you pick the right approach for your project. Each framework is described in detail, outlining how you can build performant applications that users will love. To aid you further in creating applications using these emerging technologies, you'll be able to easily refer to code samples and screenshots featured in the book. In addition to toolkit-specific discussions, you'll cover more complex topics, such as how to structure growing graphical applications, and how cross-platform applications can integrate with each desktop operating system to create a seamless user experience. By delving into techniques and best practices for organizing and scaling Go-based graphical applications, you'll also glimpse Go's impressive concurrency system. In the concluding chapters, you'll discover how to distribute to the main desktop marketplaces and distribution channels. By the end of this book, you'll be a confident GUI developer who can use the Go language to boost the performance of your applications. What you will learnUnderstand the benefits and complexities of building native graphical applications Gain insights into how Go makes cross-platform graphical application development simple Build platform-native GUI applications using andlabs/ui Develop graphical Windows applications using Walk Create multiplatform GUI applications using Shiny, Nuklear, and Fyne Use Go wrappers for GTK and Qt for GUI application development Streamline your requirements to pick the correct toolkit strategyWho this book is for This book is designed for Go developers who are interested in building native graphical applications for desktop computers and beyond. Some knowledge of building applications using Go is useful, but not essential. Experience in developing GUIs is not required as the book explores the benefits and challenges they pose. This book will also be beneficial for GUI application developers who are interested in trying Go.