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I AM the scum of the earth!! -- VIZ Media
How did this happen? When and where did I go wrong? This is not the kind of band I wanted to be in! -- VIZ Media
Go to DMC!! By all appearances, Soichi Negishi is a sweet, well-mannered boy who likes Swedish pop music, trendy boutiques, and all things fashionable. But at the same time he's also Krauser II, front man for Detroit Metal City, an indie death metal band whose popularity increases by the day. Once the DMC makeup goes on and Soichi takes the stage, his natural talent as a death metal god can't help but flourish. Is this the band he's truly destined to be in? Because I love youuu!
Presenting Heavy Metal Pulp, a new line of novels combining noir fiction with fantastic art featuring the theme, story lines, and graphic styles of Heavy Metal magazine. Following the explosive events of book one, Pleasure Model, Detective Rook Venner, Mistress Julia, and Plesur are on the run from the government troops trying to kill them and from a shadowy group that wants to capture Plesur alive for its own purposes. What secrets have been implanted in Plesur's head—and why are they worth killing for? Caught between these two powerful rivals, the trio hides out in the lawless New Jersey territory. Betrayed by gang members looking to collect the bounty on Plesur's head, the three are separated, and Rook and Mistress Julia find themselves in mortal danger. Julia, given as a prize to a gang member, finds herself in chains, but not without her own means of fighting back. Rook, forced to fight for his life in the gang's bloodthirsty gladiatorial games, must stay alive long enough to rescue Plesur, but time is running out. The Bloodstained Man is a fast-paced, adrenaline-filled ride through a future where pleasure has a price, and Plesur holds the key to a secret that could rock the country to its very core. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The battle rages as the entire DC Universe stands against the Darkest Knight! Villains fight alongside heroes working as one to banish this demon from the deepest corners of the Dark Multiverse. Meanwhile, the Robin King lurks nearby, his army of Groblins in wait. The dogs of war are loose and no one is safe.
The Mega Brutal Final Volume! -- VIZ Media
Go to DMC!!; Prepare to have your mortal soul devoured by the demonic Johann Krauser II, front man for Detroit Metal City, the most outrageously hilarious death metal band on the Japanese indie scene! Reads R to L (Japanese Style). Go to DMC!!; Prepare to have your mortal soul devoured by the demonic Johann Krauser II, front man for Detroit Metal City, the most outrageously hilarious death metal band on the Japanese indie scene! I AM the scum of the earth!!
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.